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==Magic== The Sprawl is a place rampant with eddies and waves of free-range wild magic. Not all spells - particularly those with extreme range - are going to work in or near the Sprawl. Specifically, Teleport Circle and Scrying are both off the table at start of play. Shorter range teleportation and divination spells function normally in most cases. Conjurings, summonings, and certain planar spells have a chance of triggering a roll on the Wild Magic table (normally reserved for WM Sorcerers). Rituals do not require material components when cast within the Sprawl but do require a successful Arcana check vs DC 9 + the level of the spell if material components are ''not'' used. Time required for rituals will matter, so if you are wanting to cast more than one, please list them in order of casting in case you end up not having time for all of them. [[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]
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