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===Captain Guisso=== Once a sailor of the seas of the Young Kingdoms, Guisso settled in Bakshaan after he was introduced to the Temple of the Straasha there by the previous high priest. He quickly became one of Straasha's most devout followers, and when the last priest passed away, he took up his position. Unfortunately, Guisso is still haunted by his past. His career began as a sailor on a Purple Towns brig. The Captain, Heorsin Harddeal, was a poor merchant and a worse sailor. When he placed his ship in grave danger during a storm, an altercation erupted between Guisso and the Captain. In the rough-and-tumble fight, Guisso managed to gouge out one of Heorsin's eyes before subduing his Captain and taking command of the ship. It was only through Guisso's decisions that the ship survived the storm; if Heorsin had been at the helm, his ship would have joined Pyaray's Chaos Fleet at the bottom of the sea. After arriving safely upon land, Guisso fled for his life. He continuing doing so for two decades, jumping from one ship to another, until he finally felt safe. It seemed that either Heorsin was dead, or the old wound forgotten. However, since settling in Bakshaan, and taking up the mantle of Priest, Guisso has heard some disturbing inquiries concerning himself. <pre> Description: Though 43, Guisso is still a broad, stout man. His black hair and beard are both spotted with white, but he shows no signs of slowing down. Chaos 27, Balance 33, Law 8 STR 14 CON 16 SIZ 15 INT 7 POW 16 DEX 13 APP 9 HP 16 Damage Bonus: +1d4 Weapons: Brawl 74%, Damage 1d3+db Sea Axe 81%, Damage 2d6+2+db Net 53%, Entangles Armor: Soft Leather 1d6-1 Spells: Bounty of Straasha (4) [Elric! pg. 77], Breath of Life (1) [Elric! pg. 77], Guide Water (4) [TBG pg. 33-34], Heal (2) [Elric! pg. 79], Straasha's Hold (4) [TBG pg. 37], Summon Elemental (1) [Elric! pg. 83], Wings of Lassa (4) [Elric! pg. 83] Skills: Appear Inconspicuous 3%, Climb 73%, Natural World 51%, Navigate 92%, Oratory 43%, Repair/Devise 78%, Sailing 90%, Swim 65%, Young Kingdoms 41% </pre> '''Story Ideas:''' * A Priest of the Church of Goldar in Bakshaan spots Captain Guisso, and recognises him from a description given by Heorsin, now a fellow priest in the Purple Towns. The players become a pawn in one side of this conflict, as the considerable financial powers of the Church of Goldar are turned towards Guisso's downfall. * Guisso introduces players to Straasha's Temple (see below).
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