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==Tactics & Banner== Prepare per day: 3<br> Drilled Reactions: Once per round, when you use a tactic, you can grant one ally of your choice benefiting from that tactic an extra reaction. This reaction has to be used for that tactic, and is lost if not used. '''Commander's Banner'''<br> As long as your banner is visible (such as by being affixed to your weapon or worn attached to a pole alongside your backpack), you and all allies in a 30-foot emanation gain a +1 status bonus to Will saves and DCs against fear effects. You pause or resume this effect as part of any action you would typically use to stow or retrieve your banner, such as Interacting to stow it. If your banner is destroyed or stolen, allies within 30 feet become frightened 1. This effect has the aura, commander, emotion, mental, and visual traits.<br> Some abilities allow you to place your banner in a specialized manner; as long as you have placed your banner in this way, any banner abilities originate from your banner’s space instead of your own. ===="Eek!"==== 2 Actions<br> ''Banner''<br> Signal all squadmates who can hear or see your signal; each can immediately Step up to three times as a free action. Each Step must take them farther away from at least one hostile creature they are observing, and can only take them closer to a hostile creature if doing so is the only way for them to move towards safety (such as if they’re surrounded). ===="Go Team!"==== 1 Action<br> Signal all squadmates affected by your commander’s banner; each can Step as a free action. If any of your allies end this movement adjacent to an opponent, that opponent is off-guard to melee attacks from you and all other squadmates who responded to "Go Team!" until the start of your next turn. ===="I believe in you!"==== 2 Actions<br> Choose a squadmate who can see or hear your signal. That ally immediately attempts a Strike as a reaction. ===="Do your best... Please?"==== 1 Action<br> Designate a creature within 60 feet and signal all squadmates affected by your commander’s banner; each time you or your squadmates attack that creature and deal damage to it of a type the creature resists, they ignore an amount of that creature’s resistance equal to your level until the beginning of your next turn. ===="Maybe go over there?"==== 1 Action<br> Signal all squadmates affected by your commander’s banner; each can immediately Stride as a reaction, though each must end their movement inside your banner’s aura.
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