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== Plot Synopsis == http://heroeshavenohomes.pbworks.com/Plot-(Freebooters) === Current Job === (Session 10) -Go to a water temple and jump the claim of arcanologists working there. -Acquire a reverse synchronized actuator from the ancient water-filled tomb. === Bookkeeping === Rations: 1800 man/days (as of Session 10 10:00) Residdum (Jumps): 1000 R (2 J) (as of Session 10 11:00) Party Gold: 14,485 GP (as of Session 10 12:00) Total Ship's Complement (Rations per day): 16+Hg (20) (as of Session 10 10:00) (Breakdown: Party- 5; Human Crew (1gp/day)- 6 (Mr. Christian, Horatio + 4); Dwarven Marines (5gp/day)- 5 (Hamshanks, Ironsides, Woodtop, Rustarms, Sven); Animals - Hippogriff (Large) Passengers - 0 of 10) Tonnage: 38 free, 2 provisions. === Session 1 === http://heroeshavenohomes.pbworks.com/Session-1-(Freebooters) The heroes set course for Freeport. With starvation closing in on them, they barely make it to Cove Rock. There they find a mysterious young dwarf in search of the missing clan Forgeship. Taking on his quest as their own, the Freebooters provision the Relentless and hire a crew of barely competent, but eager, men. Then they set sail for Earth. Using the ship's Navigation Focus, they travel in an instant to Earth, and then set course for the last known location of the Forgeship. Upon arriving, they find that the Forgeship appears to be a drifting, lifeless hulk. Investigating further, they find signs of a struggle between the dwarves and some sort of fey enemy. Not being easily dissuaded, the heroes decide to investigate further. === Session 2 === http://heroeshavenohomes.pbworks.com/Session-2-(Freebooters) Exploring the interior of the Forgeship, the Freebooters discover something horrible. Banshrae, willowy limbed, insectoid fae have infested the ship for some unknown purpose and have turned the ship into a slaughter house. The Freebooters engage in skirmish against a squad of Banshrae, and are, in the end, victorious. The question remains, what is the purpose of the Banshrae aboard the ship? === Session 3 === http://heroeshavenohomes.pbworks.com/Session-3-(Freebooters) The fight continues, Armorantium vs. Honor, a grudge match. With the help of Samhain's friendly magic plants and disgusting maggots, the Freebooters are victorious. === Session 4 === http://heroeshavenohomes.pbworks.com/Session-4-(Freebooters) The Freebooters are faced with the choice between looting the vaults and securing the storm forge. Unexpectedly, they choose the course of Right over Profit. Edwin learns Hestin Anvilsound's name temporarily, but then the group is ambushed somehow. Beating back their opponents, they encounter Otto the Automaton, who threatens or warns them in a cliffhanger ending! === Session 5 === http://heroeshavenohomes.pbworks.com/Session-5-(Freebooters) The Freebooters successfully recruit the deactivated Otto as their new ship's chef. During a long interlude where Edwin becomes increasingly annoying, Hestin discovers that the other dwarf miners fled to Earth. Fancy flying allows the group to evade the Varian patrols and land on Earth, where they immediately find a whorehouse. === Session 6 === http://heroeshavenohomes.pbworks.com/Session-6-(Freebooters) Edwin cleverly beds the Whore Queen for no reason, since they already got all the information they need. Then the Freebooters set out into the wilderness with limited supplies, looking for Clues from isolated monastics. Along the way they discover a brutal local conflict raging between two rival groups of goblins, and become entangled in a swarming army of ambushers. The mages watch from their two towers as the fighters engage their foe. === Session 7 === http://heroeshavenohomes.pbworks.com/Session-7-(Freebooters) The swarms dispersed, inept hunting occurs. Ronaldo encounters Gnoll Sex Witches and Gnome Crones, to mixed results. Finally the Freebooters emerge on a snowy plain in front of a Dwarven Citadel, where swarms of goblins are assaulting the dwarf miners trapped within. A fight occurs. === Session 8 === http://heroeshavenohomes.pbworks.com/Session-8-(Freebooters) Our Heroes, led by the glib Ronaldo, had journeyed far and long in the treacherous human wilds. Danger nipping at their heels and time running out, they pursued the fleeing dwarves over hill and dale. Arriving at a grand hall, left by ancient dwarves from a different time in Earth's history, the paragons of adventure were thrust into an epic battle between armies of goblins and the refugee dwarves. Though they were grossly outnumbered, the mighty band of adventurers cut through the goblin ranks like a hot knife through butter... Hestin, torn between Chaedi's urging to caution and Edwin's brash enthusiasm, finds the true courage within himself to run away as the Freebooters press through the Great Hall of the Citadel in a marathon battle. Edwin climbs a statue, accomplishing very little of consequence, and Chaedi gets captured in a moment of inattention. The Goblin King threatens to kill her if the Freebooters do not surrender, but the other goblin horde approaches and everybody is caught in-between! === Session 9 === http://heroeshavenohomes.pbworks.com/Session-9-(Freebooters) Chaedi fell in combat, kidnapped by cunning bugbear ambushers, and now our heroes have a choice to make: to negotiate with the goblins or to free their ally through force. It was there that we left them... Edwin attempts diplomacy, but fails to impress. The goblin king thinks he recognizes the ineptly glib sorcerer from his days as a warlord. Ronaldo saves the day, and the goblin surrenders. Hestin rejoins his people and the group is finally promised payment. The Freebooters leave by a secret passage to find the commander of the opposing side, Chaedi vowing to kill him. After fighting their way through the cunning goblin war machines, the freebooters find themselves facing Clanlord Grunshlar himself. But, before Chaedi can kill him, Edwin Cocalas is recognized by his former subordinate and is able to convince him to allow the dwarf miners safe passage out for the head of the other goblin, the run of the Citadel, and old time's sake. Chaedi is not pleased. === Session 10 === http://heroeshavenohomes.pbworks.com/Session-10-(Freebooters) A drinking contest goes horribly awry as Edwin comes to terms with his misplaced popularity and Chaedi's dislike. Mercury the Hippogriff joins the group as Edwin's loyal companion. The Freebooters resupply at the Stormforge and then set off to Skyfall to find work. At the Armada, an odd halfling provides cheese and leads. On the surface, the Freebooters encounter a gnome. He sells them a map to a temple of a forgotten water god, and the group departs to steal the find from the arcanologists who discovered it. Or will they? === Session 11 === http://heroeshavenohomes.pbworks.com/Session-11-(Freebooters) The freebooters beat a hasty retreat from docking fee negotiations after Abdul mentions the presence of inquisitive Varians. Approaching the Temple, they encounter a halfling named Shades, a confederate of Ronaldo, who offers his services as a guide and equal partner in the freebooters' quest to bilk the arcanologists. Descending into the dank temple, they are almost immediately ambushed by cultists. Using the winding entrance maze to their advantage, the cultist archers shoot poison arrows from concealment as the freebooters split up to chase them down. Edwin Cocalas is hampered by his claustrophobia, but with some helpful advice from Shades and clever tactical maneuvering, he is able to bring the full force of his deadly lightning to bear. The cultists defeated, Shades tells an anachronistic joke. === Session 12 === http://heroeshavenohomes.pbworks.com/Session-12-(Freebooters) Continuing through the water temple, the group is split up crossing a dank pool and ambushed by a pod of cultists, led by an Abomination of Leviathan. Fortunately for the rest of the freebooters, the enemies all focus on trying to daze Edwin Cocalas. Although successful, even this foul trick is turned against them as Edwin's tactical swoon allows Ronaldo and Chaedi to mercilessly hammer the Abomination more easily! After yet another archer is ruthlessly hunted down in the maze, the freebooters move on to a chamber mostly submerged in inky worm goo. From the depths appears the Serpent Queen and battle is joined. As the freebooters maneuver with agility throughout the room, the multicephalous monstrosity lurks beneath the poisonous muck! Will the gang be able to overcome this nightmare, or will they become it? === Session 13 === http://heroeshavenohomes.pbworks.com/Session-13-(Freebooters) The Serpent Queen dies. A Rotating Maze Room occurs. Peril in equal measure for everybody. Cliffhanger. === Session 14 === Heathcliff was a waif taken in by Mr. Earnshaw and his household. He grows bitter as he grows older falling in love with and losing Catherine. He seeks to destroy Hindley and Edgar Linton blaming them for losing Catherine. He believe that Hindley caused his loss of Catherine by degrading him. Through her marriage to Edgar Linton, Catherine becomes introduced to a world of materialism. She dies and her death fuels Heathcliff’s rage against Hindley and Edgar. However, soon after, Hindley also dies and the Earnshaw estate and Hareton fall into the hands of Heathcliff. Later, Heathcliff wins the custody of his son, Linton. He forces Cathy to marry Linton and plans to steal the Grange from Edgar through Linton. Both Linton and Edgar dies and the Grange goes to Heathcliff who now owns both Wuthering Heights and Thrushcross Grange. Heathcliff marries Hareton to Cathy trying to make Hareton fit his image. Cathy is loving to Hareton and when Heathcliff dies, both Thrushcross Grange and Wuthering Heights go to them.
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