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Genius The Transgression/Chapter Two: Character Creation
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===Step Six: Merits=== Kirsten has seven dots in Merits to give to Sanjula―actually six, since one is taken automatically with the one required dot in the Orphan Merit. Kirsten considers that Merit, and actually decides to place two dots in Orphan. For her troubles she gets a sophisticated mechanical hand crossbow that she found in the hedge maze: Katastrofi 2, Size 3, Damage 5, Costs 2 Mania to activate, Dexterity + Firearms + 4 (10 dice), Range 100/200/400 (two hands), with the fault that it is afraid of water and will whine and squeal abominably if near a body of it. To reflect her restless and exploratory nature, Kirsten gives Sanjula the Direction Sense Merit (one dot). Kirsten considers grabbing an extra dot of Inspiration, but Sanjula is young, so instead she gets two dots in Resources: she works tutoring the children of the idiot-rich a few mansions over. That should give her enough money not to suffer too much when building wonders. Kirsten considers picking up a utility belt for Sanjula, but is instead cajoled into chipping in for part of the combined laboratory. (She places both dots in Security, representing that together the collaborative has re-activated parts of the mansion's security system.) She plans to pick up better kitbashing talents in the future.
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