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Kyuad's Lorebook
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===Road of Ruin=== : Given it's grissly name for the hanged dead along the road. From the walls of Weirhold (a district within Baden's Bluff) a broad road leads south, descending to the lower coastal hills and beyond to the seemingly endless prairies of the Westlands. This highway is known as the Road of Ruin. Men speak its name with fear or smoldering rage, while orcs growl it with spiteful mirth as they grind the bones of Erenland beneath their hobnailed boots. <br> The Road of Ruin is a wide highway of compacted earth, broken stone and, in the muddier regions, felled logs, which cuts through the gentle hills and wooded lands south of the Bluff. In the shadow of the orc citadel of Vorstuk it meets the Eren Road to Erenhead in the east and the Road of Salt and Tears from Arwich in the west. The Road of Ruin continues southwest until it reaches the River Orh where it turns south again and, with the emerald smudge of Erethor ever on the horizon, follows the edge of the Westland plains to Eisin. Along this route from Baden’s Bluff to the Orh a straggling chain of ghost towns slip slowly into oblivion. In the Second and Third Ages, these market towns and villages were the thriving heart of the Badens’ dominion; now their eerie desertion is a poignant reminder that the Shadow’s knife has pierced that heart and that it beats no more. It was the orcs that caused the inhabitants of these settlements to flee, for to live in the path of Izrador’s armies is to live in the shadow of death. Those who could left decades ago, while those who didn’t were taken as slaves or food. Now, only the truly desperate haunt the desolate towns: scavengers and those who are too weak, too poor, or too scared to flee to safer locales. <br> The Road of Ruin sees frequent and heavy traffic during the arcs that the Pelluria crossing can be made. Orc forces from the North disembark at Baden’s Bluff before moving in force to join Grial the Fey Killer’s armies in Erethor. Orc-held fortresses like Vorstuk, Orshank, and Gifang are spaced by a day’s forced march to provide secure resting points for the warbands, and are manned by garrisons who enforce the Shadow’s occupation. The orc garrisons mount regular patrols and hunting parties led by goblin sniffers to track down and eliminate insurgent forces that are a constant nuisance upon their flanks. While the orc soldiery are by far the most numerous travelers on the Road of Ruin, there is also a steady stream of wagons and mules carrying food, supplies, and slaves to the fortress garrisons and to the warfronts. These caravans are usually guarded by human or hobgoblin mercenaries; such duty is considered demeaning by the orcs, and besides, their commanders believe that their bloodlust and ferocity is better employed on the killing fields of Erethor.
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