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LEGACY MAD CITY
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==The Journey Men - Pain 5== Bare wisps of lean, tall, man-shaped shadows in shadowy finery, the Journey Men are the emissaries of the Guildmaster. Nine in number, the Journey Men travel the Quarters on Guild Business and, much like the One Eyed Jack's Court, treat whatever Quarter they are in as Home Turf. Nightmares who gain an increase in Pain for being in their own Quarter (including the Court of the One Eyed Jack while in the Iron Keep) do not gain this advantage when dealing with the Journey Men. The Huntsman is the only Nightmare known to be immune to this effect. '''Special:''' Physical barriers are no obstacle to the Journey Men. They are able to flow up and over and through cracks to get where they are going. They are, however, still unable to enter the triangle of Paradox Square except via the Menhir, and the power of the Slain God will still cast them back should they try to enter the Grove. Like their Master, the Journey Men are also unable to enter the Bizarre Bazaar. ====Guilders - Locals==== In the Guildhalls above the Canals the denizens of that Quarter live and work their crafts under the watchful eyes of minor Nightmares, providing goods and services for the whole of the Mad City.
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