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=== The Marduk Society === [Picture: a man with a heroic lantern jaw stands on a rock above a dark pool. He is wearing rugged outdoor clothing but it’s ripped and stained with a large bloodstain on his chest. In his left arm he hold a five year old girl who clings to him. A nine year old boy hides behind his legs. This man is clearly pained yet his face shows determination. His right hand holds a slightly cheesy ray-gun pointed at something just outside of view, only a hideous deformed claw can be seen. The scene takes place within a crystal ball, a old man, almost a skeleton watches dispassionately.] ==== History ==== The Wicked Tribe has existed since the primordial era, preying on humanity, crushing hopes and dreams as they mould people into slavish worshippers. But one group has said no more! Adventurers! Men of Science! Guardians of the weak and defenders of justice! The Marduk Society! Well it’s not that simple, it never is. In actuality the Marduk Society harks back to the disciples of Marduk, he who drew upon humanities desperation, defeated Tiamat and freed mankind from the shackles of the Progenitors. Marduk taught his magic to disciples, grew old and then died. His disciples turned their backs on Marduk’s principles. To preserve their power they betrayed humanity; turned nation against nation, brother against brother, growing powerful on humanity’s despair. To preserve their youth they hunted down those of the Wicked Tribe, gorging on divine flesh, a cancer in the heart of humanity and the greatest enemy of the Tribe. Actually that's not it either. The real truth is that the Marduk Society are not more good or evil than other people. A loose movement of sorcerers, priests, kings and warlords who banded together in ancient Mesopotamia for mutual protection against the Tribe. The armies of man took arms against the cultists of the tribes. Priests and Magi bargained for power to oppose the Tribe's eldritch might. And they were victorious. The alliance grew and spread, sweeping the Tribe ahead of them into the mists of history. Or perhaps it's none of the above, or some combination of all of them. All that can be said with certainty is that the Marduk society appear in the earliest records of the Tribe. Hunting Leviathans with sky splitting sorcery. It may not even be the same society, thousands of years is a long time. The society may have been usurped or be multiple groups thorough history. Each adopting legitimacy by taking an earlier Conspiracies name or making use of the mystically potent Sigil of Marduk. There's translation errors in the Tribe's records as well as "obvious" interpretations for phrases like "our great enemy". As records progress Marduk shows increasingly technological methods. According to tribal lore Marduk’s disciples discovered that without humanities oppressors the population of man grew rapidly. They alone were simply too few to either save or damn mankind but were loath to share their powers with others who might decide they were made for greater roles than servitude. The disciples turned to artifice and refined Marduk's sky sorcery into powerful tools for their servants so that they would not need to teach the secrets of true power beginning a shift that has been a constant in the society’s history. Today Marduk operatives hunt the Wicked Tribe with submarines rather than sorcery. The second great shift in Marduk started, according to varying sources, either as early as the 15th Century during the Age of Discovery or as late as the 19th Century. Hiding their motives behind a façade as academics, archaeologists, philanthropists and scientists the Society began to receive interest from actual scholars and charitable gentlemen. At first these idealistic members served as unwitting pawns and cats-paws for the conspirators, but their numbers grew. Before too long entire branches were entirely staffed by this new breed of Marduk. Worse, while conspirators by nature distrust their own the new idealists talked to each other. They shared information and watched each others backs. They may have been ignorant about their own society: the Leviathan breeding programs, the dark pacts, wicked deals and blasphemous immortality at the heart of it all. But as “gentlemen adventurers” they were second to none. The original disciples watched in horror as cults were smashed, victims rescued and Leviathans hunted down, their flesh left to rot. In the heart of the Society sit six immortal Old Men, perhaps Marduk's original disciples, perhaps not. Once they ruled, now they are reduced to manipulating their own organisation from the shadows, but they’ve had a very long time to get good and they’re holding on, for now. Of those few Leviathans who know of them most long for the day where the Society turns upon the Old Men and dream of dancing on the graves of the Wicked Tribe’s most ancient of enemies. The others dread it, for when that day comes Marduk will still be hunting. Yet without evil at the heart of the Marduk Society the Wicked Tribe will no longer take comfort that “humans are the real monsters”. They are the monsters, alien and harmful to the world, oppressors of humanity. And the heroes are coming for them. ==== Members ==== It wouldn’t be entirely accurate to say that the new breed of Marduk are all jut jawed heroic defenders of humanity, rather this is the ideal they try to live up to. Here one falls, tempted by the conspiracy within Marduk or his own vices. Another armours her delicate idealism beneath bitterness and cynicism while a third drowns the horrors he has seen with drink. Yet here is one who manages to be everything Marduk claims of its members. Neither are all members are two fisted men of adventure. Marduk employs researchers and engineers to keep itself equipped; academics, genealogists and historians to uncover secrets and track the blood of the Wicked Tribe while social manipulators discredit cults and expose hideous rituals. Many of these are also trained combatants but just as many are not, working in the background as support to there more active field teams. And the conspiracy isn’t dead yet. As much as thirty percent may still be oppressing humanity or perusing blasphemous studies but mostly they try to pull the strings of their more idealistic peers. Entire cells of idealists may unwittingly play to the script of one or two conspirators but these days more often than not “manipulation” merely means following and waiting for an opportunity to grab some of the spoils. ==== Committees ==== The ''Standing Committee'' is the gentleman adventurer, hot on the trail of evil in some remote jungle. The shell shocked veteran descending into another suburban temple because someone has to. And sadly, the dark suited face in a crowd with a vial of poison following some decent investigator who knows too much. Members of the standing committee are responsible whenever battle needs to be done.<br> '''Free Specialty:''' Socialise (Well Travelled) The ''Philanthropy Committee'' are the public face of the Marduk Society. They are the ones donating to museums, funding excavations and archaeological digs as well as the latest in scientific research and putting Marduk’s name on new schools, hospital wards and works of art. They’re also the ones who blacken the reputations of a Leviathan’s cult, send people targeted by Leviathans on all-expenses paid round the world trips and they’re the ones who provide a nigh-impenetrable smoke screen to protect both the Societies justified extra-legal actions and heinous crimes.<br> '''Free Specialty:''' Persuasion (Public Relations) The ''Cross Disciplinary Committee'' are the back office staff of the Society. They handle the paperwork and finance. Design the new Super Science, run the factories that build it and they’re the ones tracing bloodlines or knee deep in poisoned marshlands digging up relics from before history. Of the Committees they are the least likely to be involved in any actual combat.<br> '''Free Specialty:''' Occult (The Wicked Tribe) or Politics (Management) ==== Status ==== The Marduk Society has two separate status tracks depending on whether a hunter is an idealist or a conspirator. One cannot have status in both. =====Idealist===== Marduk Idealists gain status by showing they are worthy of it. They must show competence at their current position, potential for future roles higher up the ladder. In addition Idealists are expected to conduct themselves with honour, dignity and virtue. These are of course somewhat open to interpretation, some members value big picture thinking and taking the necessary steps. Others believe you should rescue the children, even if it means letting the Leviathan escape. Generally members who find positions where their values are respected rise faster than those who try and win respect by changing their values. Status O: You’ve gone through the training course and are ready to serve humanity. You may purchase Super Science Endowments, as an additional benefit Leviathan's find it harder to turn you into a Beloved: Deduct your Status in Marduk from the Leviathan's Successes.<br> Status OOO: The way you carry yourself speaks of your heroic deeds, so long as your Morality is greater than 5 you get +1 to all social roles to encourage or inspire and people trying to blacken your name get a -1. This rises to +2/-2 at Morality 7.<br> Status OOOOO: You’re an old hand; you’ve faced things blasphemous to reality itself and have the scars to prove it. What hasn’t killed you makes you stronger, refined you to a paragon of humanity. You gain a second Virtue and may regain Willpower from your Virtues twice per chapter. =====Conspirator===== Conspirators rise in status in one way: They must deliver the flesh of Leviathans to the Conspiracy. It dosn't matter if you get your entire team killed, if you took the time avoid collateral damage, if you're embezzling from the conspiracy. If you're making a regular tithe of flesh then providing you don't do anything that threatens the conspiracy as a whole, either from forces within or outside the Society, you're going to get promotions. This does mean that vital work unrelated to hunting Leviathans frequently gets overlooked when the time for promotions come, many members rise early in their career then get remain stagnant after getting desk jobs. Many consider this an internal retirement and aim to be promoted into obscurity and a big pay check. Status O: You’ve been inducted to the secrets of the Marduk Society and are on the path to true power. You may purchase Super Science Endowments, as an additional benefit Leviathan's find it harder to turn you into a Beloved: Deduct your Status in Marduk from the Leviathan's Successes.<br> Status OOO: You’ve been entrusted with the hidden coffers and spy networks of Marduk. You gain three dots to be placed into Allies or Resources as you please.<br> Status OOOOO: One of the disciples has taken you on as a protégée, a rare honour. You gain a five dot Mentor. ===== Sidebar: The Sky Gods ===== How to use the Old Men themselves in your stories? It's probably not a good idea to use the Old Men as the villain of the week. Killing even one would represent a major moment in a war that according to the Tribe's admittedly shoddy records has been ongoing since before recorded history. Even if the Marduk Society isn't actually connected to the man (who might not actually exist) that killed Timat (who might not actually exist) we are still talking about the leaders, perhaps founders or perhaps usurpers, of the Tribe's most constant enemy. They're far bigger than just antagonists for a Cohort of Leviathans. The first question to answer is why are they getting involved personally? They haven’t done so for the last thousand years. Is there a world shaking event at foot? Have the players joined or even started an all out war between the Tribe and mankind? You can't go far wrong with having the Old Men personally show up to challenge the Sheol 10 Leviathans leading the charge. After all if the very long and very profitable war is going to end they could do a lot worse than visibly picking a side. To try another angle perhaps the Marduk Idealists discovered the Conspirators forcing the Old Men to jump ship. Now have to hunt their own Leviathans. Maybe the players have dedicated themselves to hunting down the Old Men and it's time for the climax. The important thing is to make this feel historic. If you decide that the Old Men are Marduk's literal disciples with thousands of years of magical experience then you can do a lot worse than biblically themed magic. Not only does portraying the Old Men with the powers and trappings of a deity provide a nice foil to the Tribe's tendency to set themselves up as gods but also taps into a rich mythological vein: The ancient sky gods fought their monster: Zeus fought Typhon, Jahova defeated Leviathan and yes, Marduk slew Tiamat. Time for a rematch. For one final twist you could make them Atolls. ==== Endowment: Super Science. ==== The Marduk Society employs top gun researchers and engineers from all fields, and it has money, lots and lots of money. Combined these allow Marduk researchers to push the boundaries of science crafting new tools to take the fight to the primordial gods. Most Super Science resembles the “raygun” styles of classic science fiction. This is often considered outdated or even cheesy by its detractors, to the idealists in the Marduk Society old science fiction is the product of an era filled with hope for the future and they wear its trappings proudly. Some Endowments are renewable. At the end of each chapter the device is replaced with a fresh fully charged version. ===== Utility ===== '''Waterproofing''' (O): This endowment is applied to normal technology to gain complete protection from water. (Super Science is waterproof by default). Many agents take a waterproof bag rather than individually protect every item they carry. <br> ''Example. Jackson of the Philanthropy Committee needs proof that a cult practices animal sacrifice and they practice their rituals on a small island in a lake. Fortunately Jackson is a very good swimmer. Using his Resources merit Jackson buys a directional microphone and a high quality telescopic video camera. He then buys the Waterproofing merit twice and marks it on his sheet:<br> O Waterproofing (telescopic camera) <br> O Waterproofing (directional microphone)<br> Jackson is now all set for his swim. ''<br> '''Marduk Wetsuit''' (OO): A Marduk wetsuit provides 1/1 armour, inbuilt radio, twelve hours of oxygen, can safely dive to 6000 feet yet see clearly. A detachable backpack provides propulsion with an acceleration of 10 mph, a safe speed of 20mph and a maximum speed of 30mph. Checks are made using the lowest of athletics and drive. <br> '''Personal Forcefield''' (renewable OOO): Never leave home without one. This device is about the size of a mobile phone and provides 3/3 armour. The battery life lets it be used for ten scenes after which it must be sent back, the society of course will provide a fully charged replacement. <br> '''Thumper''' (OOOO): A portable shockwave generator about the size of a man. Thumper send a massive pulse through water several times a second at a slightly irregular rhythm. The unpredictability can be very distressing to sentient beings. Leviathans, who spend their lives on edge, are especially sensitive and unless engaged in some emotionally focusing activity (such as combat) suffer an Outburst every Resolve + Composure turns. Marduk have long used Thumpers to flush out Leviathans from underwater hiding spots. <br> '''Jetpack''' (OOOOO): Fresh out of Research and Development Marduk jetpacks are an art deco masterpiece of sleek curves and fins. This device provides both practical transportation and the ability to fight from well beyond the reach of most Leviathans. They’re not yet in mass production, but the society’s membership is just itching to get their wings. <br> A Marduk Jetpack has an acceleration of 20 mph, a safe speed of 30mph and a maximum speed of 60mph. Checks are made using the lowest of athletics and drive. ===== Weaponry ===== '''Stun Gun''' (O): Idealists in Marduk hope to rehabilitate rather that kill cultists while conspirators frequently see the value in taking someone alive. A stun-gun is a microwave weapon, it deals zero damage (bashing) with a range of 30/60/120. However no matter how much damage is done it will not wrap around to lethal. Instead every attack that would wrap around simply forces a Stamina check to remain conscious. Supernatural beings who don't loose consciousness from bashing damage won't get knocked out by a stun gun either. Each power cell is good for 15 shots. <br> '''Dart Gun''' (OO): Not as effective as a Tesla Pistol but functional underwater. This weapon fires small darts around the size of an arrow head, each dart contains a pressurized air casual that provides acceleration. A dart gun dose 3 lethal, has 10 shots to a clip and has a range of 50/100/200 underwater and 10/20/40 on the surface.<br> '''Tesla Pistol''' (OOO): This sleek finned weapon is a convenient blend of power and reliability serving as the weapon of choice among Marduk Agents. It does 4 lethal (9 again, electrical) damage and for something the size of a pistol boasts shocking range: 200/400/800. Power cells have 20 shots each.<br> '''Babel's Wall''' (OOOO): Babel's Walls are something of a mystery even to the Society. Marduk's scientists know exactly how they work, they just don't have any clue why they're effective. They don't even know who designed it or why it's called Babel's Wall. Still, never look a gift horse in the mouth as they say. Bable's Wall is one of the most effective tools Marduk ever got their hands on for it can disrupt a Leviathan's connection to the Primordial Sea. Babel's Wall is a one damage dish and backpack array with a range of 20/40/80. The agent rolls Dexterity + Firearms + Damage vs Stamina + Sheol. If the Marduk agent wins the roll every additional success prevents the Leviathan for spending Ichor for one turn. Multiple shots do not stack.<br> '''“Plan B”''' (OOOOO): “Plan B” is the Marduk codename for their orbital death rays. Purchasing this Merit dose not mean a character owns a dedicated kill-satellite. Instead it means they have authorisation to order one strike per story. A satellite strike cannot target anything smaller than size 30, but a direct hit dose 40 automatic successes of Aggravated Damage. It also requires a satellite to be in position, which may take between one to twenty four hours. Firing at a moving target is possible but requires constant monitoring until a satellite is in position. For the purposes of the exceptional Size rules Plan B can be treated as Size 30. <br> Access to Plan B is considered a huge responsibility by the Marduk Society. Each individual shot is extremely expensive and using it often guarantees that the death of any innocent prisoners. An agent is expected to use it as a last resort and can loose this merit and status if they don’t show appropriate restraint. ===== Information ===== '''Concealed Technology''' (O): This endowment allows any item of technology (including other Super Science) to be entirely disguised as another item. A Tesla Pistol may fold up into a laptop computer or a phone could be embedded into a shoe. Common sense still applies; a submarine can’t be disguised as a wristwatch. <br> '''Truth Serum''' (renewable OO): A syringe with one dose of truth serum. The serum counts as a Toxicity 5 poison, "damage" reduces the target's Subterfuge score. If the target's Suberfuge is reduced into negatives all Subterfuge rolls automatically become a chance die. Effects last one scene. <br> '''Social Analysis System''' (OOO): This computer program is designed to rapidly analyse news, publicly visible social networks and other information sources looking for signs of a Leviathan’s Wake. It cannot tell with accuracy but it can highlight suspicious events that might be related. When an agent is searching for a Leviathan with this device double the Ripple effect. <br> '''Automated DNA Test''' (OOOO). Around the size of a human hand and possessing an appearance that can only be described as “a gizmo” this devise is nevertheless the most user friendly DNA test known to man. Simply insert a drop of blood, skin or other genetic sample and after half a minuet of beeps it will display whether someone is a Leviathan, Hybrid or human. It cannot detect whether someone might gain the template later or otherwise posses dormant progenitor DNA (or rather, it can but dormant progenitor DNA is so common it's ignored). <br> '''Spy Drone''' (OOOOO): About the size of a tennis ball, wrapped in chameleon camouflage, flight capable, equipped with telesopic, x-ray and infra red cameras, rull run by a rudimentary AI roughly equivalent to a well trained police dog. Gentlemen behold the Marduk Spy Drone. Agents use these drones gather information and keep tabs on suspected individuals. Teams with enough clout to get several have been known to use them during raids scouting ahead for trouble. The small size and camouflage grants a +4 to Stealth checks for the Drone. The Drone has the following stats: Intelligence 1, Wits 2, Resolve 5, Strength 1, Dexterity 4, Stamina 2, Athletics 3, Stealth 3, Size 1, Structure 3, Speed 15. Though the Drone has no Skills, it ignores the unskilled penalty for Physical skills. The Drone has no Social abilities and cannot spend Willpower but treat it's Composure as 5 for the purposes of Perception rolls. The Drone's artificial mind is usually immune to the Wake and cannot receive psychic signals in general but some Leviathans have worked around this with special Adaptations. ===== Sidebar: Super science at your local hardware store? ===== What keeps super science from going public? Well who's to say it won't? Marduk has a lot of money, it has to come from somewhere; with such a large research budget selling technology makes sense. Take a look at the consumer electronics you're using, how much of it would have been “super science” ten years ago?
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