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==Tech and Style== There's a lot of military surplus floating around. Most of it is up-jumped weaponry and personal body armor, but quite a few support vehicles are on the market as well. The military has been moving towards fully T4 weaponry and equipment and is selling off its older stock. Older, standard T2-T3 weapons are still common with civilians, but production is dwindling. Print-o-Mats are increasingly common. 3D printing of a broad variety of consumer wares has driven the trend, wherein buildings house rows of printers and store raw materials in the basement, selling printing time and patterns to consumers. The process can take anywhere from half an hour to an afternoon. There are regulations in place limiting what can be printed, and custom designs and user-created patterns are common. There's a DIY community around creating custom designs for printing. Visually, things are a sort of retro-30's and 40's futurism mashup. Vehicles might run on hydrogen cells and solar panels, but they have massive bumpers and running boards and big headlight sockets. Chrome is very in right now. Starship production is semi-custom to fully bespoke, with shops in the underwater cities producing ship hulls and setups by the individual order. Ships are still modular, and the military does produce standardized hulls, but the private market still treats ships as luxury items, and they are designed, decorated and embellished appropriately. Inlaid patterns, filigree, decorative sculpture and other artistic flourishes are practically standard. The underlying guts of the ship are produced by third parties and are more utilitarian, but the finished product is a nearly unique work of art. ===Overview=== *Space Travel: **In-system travel is ubiquitous in Phoenicia. There are a bunch of mining operations and some remote science stations and a deep space refueling tower. System space tourism is a real thing. Tickets are cheap and easy to get, with flights everywhere nearly every day. **Near Interstellar travel is common. Imperial Spaceways is a government-subsidized shuttle company that maintains regular flights to the colonies of Tyre and Sidon, both adjacent to Phoenicia. You can just buy a ticket and go when the next flight is available. IS also carries small cargo (mostly government contracted) and mail. Ticket prices are roughly equivalent to long-range business class airline tickets today, so about a thousand or so credits per one-way ticket. It's also possible to purchase transport on tramp freighters and the like, free merchants that move goods out to the colonies and materials back in to the home system. **Far Interstellar travel is uncommon. Far Traders make runs to Trakkar and Delann, with little interest in the systems in between. The Authority operates embassies at both systems, and maintains communication links with a small squadron of free merchants kitted for speed and endurance. **Purchasing berths to Trakkar is at the mercy of the far traders, while it's pretty much impossible to buy a ticket to Delann, since it's quarantined. A berth anywhere else is also impossible; nobody is flying five jumps to the middle of nowhere because you want to, even if you pay them. **Inter-sector travel is unheard of. In this game, sectors are a political and cartographical convenience, so there are no special barriers to doing so, it's just that the sector transits are near the edges of the map and the Authority has lost enough ships to blind jumps for the present. *Starships **Phoenicia is the only system in the sector building spike-capable ships. The military fleet is small and stretched very thin right now. It operates free merchants and patrol boats. The civilian fleet is also fairly small; spike drives have only been a thing for about 20 years. They have shuttles and free merchants. **Purchasing a starship can be done by either buying a decommissioned military free merchant, which is cheap but risks operational quirks, or by going to a starship builder at one of the underwater cities off the coast and commissioning one. Starships are built to order, in layers of customization that run from factory custom to fully bespoke. They are still modular, but ships are works of art and are highly embellished and decorated. **All starships must have the atmospheric configuration fitting, because they are all built on the planet. That will change when the Mare Industria moonyard is finished in about a year. **If you only want to go to the colonies, tickets are fine. Buying a starship is perfectly legal, but they cost a lot. Salvage is an option, but it's dicey; you'd either have to hope for a good loot roll or go on at least one adventure setting up the find, then an adventure actually retrieving it. *Ship sizes. **Fighter-scale hulls are fairly small. An F-5 Tiger or X-wing would be on the light end of a fighter, while a Danube-class runabout from Star Trek: Deep Space Nine would be on the heavy end of a shuttle (in size, not equipment!). Ships in this scale have a cockpit or a single deck and are about 15 to about 25 meters long. They are fully modular, but not all modules are necessarily internal. Fighters might have external fuel bunkers, for example. **Frigate-scale hulls are significantly larger. At the small end are the Space Shuttle Orbiter and the Millennium Falcon. Large aircraft like the Spruce Goose and the 747 are in the middle of the pack, while ships like the Firefly-class and the Corellian Corvette are at the upper end of the range. Ships in this scale have one to five decks, including partial decks for gun turrets or an equipment deck that isn't fully traversable. They always have at least one full deck. They range in length from about 35 to 115 meters. **Cruisers are another big jump. Most of the Star Trek TOS ships would fit here, as would naval carriers and nuclear submarines. These ships are 200 to 350 meters long, have 5-10 decks, at least three of which are full, and can support attached fighter-scale craft. Currently there are no known ships of this class in Wyvern Sector, but the Authority is preparing a lunar shipyard in order to lay cruiser keels. **Capital ships would be larger than anything known to the Phoenicians. They're not entirely sure they can build one, even with the zero-g shipyard. *Tech Level **Phoenicia is transitioning into a fully T4 society. There are a ton of upjumped T3 weapons on the market, as the Authority allowed its soldiers to muster out with their personal equipment in lieu of pay. The military is implementing full T4 weapons and armor, but it contracts the production of those items, and the contractors can sell to the private market. You have to jump through some hoops to get them, but nothing that would have hindered any of the PCs. Gunnery weapons and assault suits/powered armor have more substantial hoops. **Upjumped ground cars, atmoflyers and helicopters are still the principle vehicles for most people. Naval vessels are common, due to the long coast and the underwater cities. Gravcars and gravfliers are a thing, but they're mostly limited to the military and the very wealthy. This isn't so much because they're super-expensive as it is that the economy was badly strained by the war and most folks don't have the cash to buy new anything right now. **Cybernetics are real and available, but most people have a bias against using them except to replace a lost body part. There are some scary-ass ex-military street samurai wandering around though.
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