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=Ring of Thieves= ; Game System : [http://www222.pair.com/sjohn/risus.htm Risus] ; Pitch : I'm planning to run a one-shot Risus fantasy adventure of my own devising. I'll be bringing a complete copy of the rules we'll be using for each player (I can handle up to five), and you can read the rules and create a character in under ten minutes (unless you're a very slow reader or truly indecisive). Bring dice -- common six sided are all you'll need, and not more than a half dozen at once; we won't be using Funky Dice for this adventure. Do bring a pencil, eraser, and an open mind, however -- after reading the game pretty carefully, I think it might amaze people how much game you can fit in three pages plus a couple paragraphs of add-ons. ; Game Master : Donald Qualls ; Players : Laura, Kevin P., Kevin S., and Alan ; Characters : 4: A Beastmaster Bard who was raised by wolves until the age of 12 (Laura), A British Dragon Samuri (Kevin S), A dominatrix Necromancer (Alan), and the Ninja Viking who was also raised by wolves (Kevin P.) ; Date : January 27, 2003 ; Technical Notes : ; Recaps : '''Donald:''' My adventure was a sort of cliched generic dungeon crawl, IMO perfectly befitting the flavor of Risus as a "Universal Comedy System" -- characters met in a tavern, got their first lead from a barmaid, and charged straight on through tunnels, traps, and wave after wave of guards. Unfortunately, because of the time required to create characters in a system unfamiliar to everyone at the table (well, less so to the GM), we ran overtime and I had to cut the adventure short -- perhaps I can run this adventure again another Monday night and find some way to speed up character creation (though I still don't much like the idea of pregens or even templates -- they're pretty opposite much of the idea behind Risus). : I can also say that, after playing Risus, I think it would make a fine system for a more serious long term campaign, though some optional rules would be needed with the major comedy element of "inappropriate cliches" removed. Best of all, nearly any source materials or existing campaign would convert quickly an easily -- no conversion of stats is required, because Risus doesn't use 'em, and once you're familiar with the system, it takes only a few minutes to create any character. Still, even with all the optional rules for a serious fantasy campaign gathered together, every rule in use would still run to no more than a dozen or so pages -- and the resulting game every bit as good as AD&D was twenty-five years ago. ; Player Thoughts : '''Laura:''' Thanks for running it. I had a blast. It was great for comedy, and we certainly were all in a silly mood last night. Some of my favorite moments were: :Lord Kas, the Samuri, and my character Agatha sitting down to a healing cup of tea after fighting some guards, Gundar, the Viking Ninja finding that he could actually hide behind Lord Kas. Sardia, the Necormancer, talking about making clothes out of dragon skin and Lord Kas offering to shed some for her. And then there was are own small horde of two zombies which helped us beat up all their former friends! : '''Kevin S.:''' My personal favorite moments were the "innapropriate cliche" defenses, especially Lord Raz's successful use of his "Upper Class British" cliche to defend against the guards bursting in on his and Laura's character's tea break. Although as Alan pointed out, at the end I was channeling John Cleese, but it was all in good fun. : I also like Gundar's clever use of turning the horns in his helmet upside down to hide the fact that he was a viking ninja. ; Additional GM Thoughts :
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