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= CHAPTER SIX – VEHICLES AND DRONES = Vehicles and Drones are using a heavily modified version of the system found originally in the Science Fiction Companion. I kind of re-built everything and using the ideas from SWADE vehicles. All 'modern' (2060's) have the following installed automatically (included in the vehicle's price already): Broadcast 50” and Security AI of Teir I (see the Matrix). To increase a vehicles Broadcast to 1,000" (2,000 yards) costs +500¥. Adding a Satellite Uplink costs +500¥. To Improve the Security AI to Tier II cost +¥, Tier III costing +¥ and Tier IV costs +¥. One could also improve the security systmes Firewall indendently at +1 to the Firewll ranting costing +¥, and +2 costings +¥. Vehicles that are large size or greater have extra Wounds as large sized creatures (see table on Beastiary Size, SWADE pg. 179) Vehicles with Automated Control can follow very simply commands to drive that way, go to this destination, etc. depending on the 'Skills' it processes. And finally, Trolls take up 2 passenger spaces (or crew but still count only as one) BASIC CHASSIS </br> The basic Chassis and Size of a vehicle determines its basic speed, handling, mods (upgrades) it can hold, etc. {| class="wikitable" border="0" | '''Chassis''' || '''Size''' || '''Speed''' || '''Handling''' || '''Toughness''' || '''Mods''' || '''Crew''' || '''Cost''' || '''Examples''' |- | Ultralight || 0 || 45*mph || +3 || 5 || 2 || 1 || 500¥ || Bicycle, scooter |- | Light || 1 || 40mph || +2 || 9 (2) || 5 || 2 || 1K¥ || Motorbike |- | Moderate || 2 || 35mph || +1 || 12 (3) || 8 || 3 || 2K¥ || Heavy motorbike, off-road rec-ATV |- | Medium || 3 || 30mph || +0 || 15 (4) || 10 || 5 || 5K¥ || Mini and compact cars |- | Large || 5 || 25mph || +0 || 20 (5) || 15 || 10 || 10K¥ || Stock car frame |- | Heavy || 8 || 20mph || -1 || 25 (6) || 20 || 15 || 25K¥ || SUV, limo |- | Super Heavy || 10 || 15mph || -2 || 30 (7) || 30 || 20 || 50K¥ || Assault Tank, fighter aircraft |- | Titan || 12 || 10mph || -2 || 35 (8) || 40 || 60 || 100K¥ || Train engine or car, sailing yacht |- | Colossus || 16 || 10mph || -3 || 40 (9) || 50 || 100 || 250K¥ || Heavy aircraft transport, jet liner |- | Goliath || 20 || 10mph || -4 || 45 (10) || 80 || 200 || 1M¥ || Light sea carrier ship |- |} MODIFIERS</br> Mods (x) is how many times a specific Mob maybe take 1=Once, U=unlimited (up to all the mods the vehicle has). For Ultralights and small Drones (see below) treat Size 0 and less as 1 for prices based on the vehicle's Size. <font size=1> {| class="wikitable" border="0" | '''Updated Vehicle Mods''' || '''Mods''' || '''Cost''' |- | '''Advanced Alarm (1)''': Opposed 'Notice' d12+1 against Thievery (or Hacking) or the alarm is sounded (as standard) || -- || 500¥ x Size |- | '''Advanced Automation (3)''': These systems grant a d10 in one of the following skills - Boating, Drive and Pilot. All also include Notice of a d10 automatically (if this mod is take more then once the rating does not increase any higher). For Bikes, must included the Gyrostablizes for system to operate without the driver (i.e. can offer Support only) || 1 || 5K¥ x Size |- | '''Advanced Skill Systems (4)''': These systems grant a d6 in one of the following skills - Electronics, Healing, Fighting, Repair, Shooting or Stealth || 1 || 3K¥ x Size |- | '''Advanced Sensors''' (5*): Each adds one of the following for passengers and crew (and automated control): Hi/Low Freq Hearing, Low-Light Vision, Thermal Vision, Telescopic Visor, Ultrasonic Hearing. No matter the number of times taken it only requires one mod to lace these systems into a vehicle || 1* || 500¥ |- | '''Aircraft, Helicoper (1)''': the vehicle is a helicopter. It can hover or fly with a Speed of 80mph but suffers -1 Handling for their Size. The Speed Mod increase TS by 40 instead of 10. They can fly or hover without stalling || ½ Size || 5K¥ xSize |- | '''Aircraft, Jet Plane (1)''': Jet aircraft have a top speed of 600mph. They must move at lease ½ their speed every round or go Out of Control (they stall). The Speed Mod increase the speed by 100 instead of 10 || ½ Size || 10K¥ xSize |- | '''Aircraft, Propeller (1)''': A traditional prop plane has a top speed of 150mph. Propeller planes must move at least ½ their speed every round or go Out of Control (stall). The Speed Mod increases the top speed by 50 instead of 10 || ¼ Size || 3K¥ xSize |- | '''Aircraft, VTOL (1)''': Vertical Take Off and Landing aircraft have a top speed of 300mph and a +1 to their Handling based on size. The Speed mod increases top speed by 75 instead of 10. They can hover and fly and have no stall speed || Size || 15K¥ xSize |- | '''Aircraft, VSLT (1)''': Very Short Take-Off/Landing boosters can be added to a Jet Aircraft for ½ normal Stall speeds and normal space required for runways and landing. || ¼ Size || 2K¥ xSize |- | '''Aircraft, Vector Thrust (1)''': Jet/rocket powered VTOL type system with a Top Speed 180mph and a maximum altitude of around 60 yards (30"). Speed mod increases top speed by 40 instead of 10. It can fly and hover without a stalling || ¾ Size || 5K¥ x Size |- | '''AMCM (1)''': Anti-Missile Counter Measures are integrated jammers and decoys. They add +2 to vehicle operations skill or ''Electronics'' rolls made to evade missile attacks. || 1 || 5K¥ xSize |- | '''Amphibious (1)''': The vehicle can move at ½ its speed with a -1 Handling for its size on the surface of water. For four times the cost the and using one addition Mod can be modified to be a submersibles. Movement is then ¼ speed. Includes a waterseal and oxygen supply for 8 hours. || ½ Size || 1K¥ xSize |- | '''Armor (U)''': Increases the vehicle's Armor value by +2 for each Mod. To add Heavy to the Armor requires a minimum of AP 8 (can include from base vehicle) and the price is doubled. Armor Points might also be directional for combat type ones. In this case it each Mod adds +6 to Front Armor, +4 to Sides (and top side of the vessel), and +2 to Rear (and undercarriage) || 1 || 500¥ xSize |- | '''Automation''' (3): Not true AI but a basic system that allows self-driving cars, etc. Each mod adds one of the following Skills at d6 each - Boating, Drive, Pilot. All systems include Notice of d6. For Bikes, must included the Gyrostablizes for system to operate without the driver (i.e. can offer Support only) || 1 || 1K¥ xSize |- | '''Booster (U)''': Nitrous oxide or other propellants increase a vehicle's Speed by 50% for a round. Each booster has six uses before it must be replaced/refilled. Their effects do not stack. Refills cost 100¥ x Size per booster. || 1 || 5K¥ xSize |- | '''Crew Reduction (U)''': Adds 1 Mod for every four crew/passengers deducted (round up) || n/a || n/a |- | '''Crew Space (U)''': Space for four additional crew or passengers || 1 || 1K¥ |- | '''Ejection System (1)''': Should a vehicle suffer a Wrecked result, crew members may make Agility rolls at –4 (or no penalty if an individual was on Hold or hasn’t acted yet that round). Failure results in damage as usual and failure to eject that round. Those who succeed are launched into the air and descend safely via parachute. The system covers all passengers and crew. || ½ Size || 5K¥ xSize |- | '''ECCM''' (1): adds +2 to the operators ''Electonics'' or ''Hacking'' against Jamming attempts oppossed on them || 1 || 4K¥ xSize |- | '''Electromagnetic Shielding (U)''': Adds +6 to the vehicle’s effective Toughness from EMP missiles and grenades || 1 || 5K¥ xSize |- | '''Environmental Seal (1)''': The vehicle is sealed verses hazardous chemicals, toxins, radiation, and environmental conditions. It allows the crew to operate safeful in such along with enhanced heater/colder system to operate on most any planet so long as they is some time of atmosphere. It can add oxygen tanks to provide breathable air for all passenger and crew for 12 hours for double the price but this is not vacuum rated. To be vaccum rated costs double again || 2 || 1K¥ xSize |- | '''Exposed Crew (1)''': Motorcycles and other “ridden” vehicles offer no protection for their passengers. Crew get no Armor bonus should it sustain a Crew critical hit. || n/a || 50% base(¥) |- | '''Fixed (U)''': “Fixed” weapons cannot rotate. On the table-top, they have a 45° firing arc. In the Chase rules, fixed weapons may only fire when the vehicle has Advantage and an Action Card of Jack or higher. Total all like Fixed weapons first, then halve their combined Mod cost. || n/a || n/a |- | '''Food Storage (U)''': A dedicated cargo area just for perseving food and water. Can hold 20 'base' days of food (for a Size 0 creature). || 1 || 1K¥ |- | '''Handling (3)''': The vehicle is precision crafted and very maneuverable. Add +1 to the vehicle's Handling score. || ¼ Size || 2K¥ xSize |- | '''Hover Vehicle (1)''': The vehicle uses hover fans instead of wheels. It ignores difficult terrain modifiers and obstacles less than a yard tall. Also add +10mph to its base top speed || 5 || 5K¥ xSize |- | '''Jammers (1)''': Fills the surround area with static that plays havok with communication and radar. Can make an ''Electronics'' or ''Hacking'' check. Success blocks all broadcast signals and radar readings (and sensor suites) within 20" (40yds) of the vehicle. For double the price increase the area to 50" (100yds) and thriple the price within 100" (200yds). Those affected can make an opposed ''Electronics'' or ''Hacking'' check to ignore this || 1 || 2K¥ x Size |- | '''Linked (U)''': Up to four direct-fire weapons of the same type may be linked and fired as one, increasing the damage by +2 per additional weapon and reducing the total number of Mods required. Total all Linked weapons in a set first, then halve their required Mods. (If Linking Fixed weapons, halve the total) || n/a || n/a |- | '''Living Space (Special)''': Large or greater vehicles only. The vehicle has an extended superstructure with bunk beds, personal storage bins for up to four individuals, and one shared bathroom and kitchenette (regardless of how many times this is taken) for longterm travel. The superstructure decreases overall Toughness by 1 each time it’s taken. The limit is half the vehicle’s base Size || 4 || 5K¥ |- | '''Luxury Features (1)''': Typically reserved for civilian vehicles, luxury features include music systems, minibars, video screens, extra comfortable chairs, etc. The larger the vehicle, the more extravagant the features. || 1 || 5K¥ xSize |- | '''Missile Launcher (U)''': Allows up to four Light or two Heavy (or AT) missiles to be fired at once. || 1 || 50K¥ |- | '''Muscle Powers (1)''': Ultra-light and light vehicles only. Muscle power locamotion like those of Bicycles. Top Speed is change to 10mph +½ operators Strength die. Most Mods are not allowed (GMs call) but those that are also have a reduced cost of ¼ its base. Already includes Exposed Crew Mod. || n/a || 25% base(¥) |- | '''Off Road (1)''': Ignore Driving penalties for difficult terrain. On the table-top, treat each inch of difficult terrain as 1.5” instead of 2” || ¼ Size || 1K¥ xSize |- | '''Radar/Sonar (1)''': Radar can detecting flying objects around 1,000 miles (or the horizon) with a ''Electronics'' skill check. Illumination, fog, etc. are ignored. Sonar works the same way but underwater objects and land mass mapping with average range of 300 miles. || 1 || 50K¥ |- | '''Reinforced Chassis (3)''': Increases Toughness of the chassis by +2. || ¼ Size || 1K¥ xSize |- | '''Rigger Uplink (1)''': Allows for rigger control of vehicle within its briadcasting range. See Vehicle Rigger Control in Cybernetics (IMPLANTS) || 1 || 1K¥ xSize |- | '''Sensor Suite (1)''': This functions exactly like a Sensor Suite (see GEAR), but Range is 5 miles; Double the price Range of 100 miles. || 1 || 25K¥ |- | '''Sloped Armor (1)''': The vehicle’s armor is sloped in such a way that shots are often deflected off its surface. Attackers subtract 2 to hit with ''Shooting'' direct-fire, non-energy weapons. || 2 || 3K¥ xSize |- | '''Speed (U)''': Increases the vehicle’s Speed by 10mph. (This cannot be taken with Speed Reduction mod) || 1 || 1K¥ xSize |- | '''Speed Reduction (3)''': The vehicle sacrifices power and speed for additional room. Subtract 5mph to Speed each time this is taken to gains ½ its Size in additional Mods || n/a || n/a |- | '''Stealth System (1)''': Radar-absorbing paint, heat baffles, scramblers, and other devices make the vehicle difficult to detect by vision or sensors. Those trying to attack or spot the vehicle su¥btract 4 from their rolls. The effect is triggered as a free action, but is negated any round in which the vehicle fires a weapon or emits some other noncloakable signal such as radio signal, movement, or active sensor search. || Size || 10K¥ xSize |- | '''Submersible (1)''': A watercraft (see below) that can submerg. Top speed on the surface at normal speed and underwater at halved that. Has base oxygen for 8 hours for all base crew. An addtional 8 hours can be purchased for 1K¥ x Size and 1 additional Mod || ½ Size || 5K¥ xSize |- | '''Targeting System (1)''': The vehicle’s computer is linked to all attached weapons. This compensates for movement, range, multi-actions, and the like, negating up to four points of Shooting penalties. This does not assist the firing of passenger’s personal weapons. || 1 || 10K¥ xSize |- | '''Tracked (1)''': The vehicle has tracks instead of wheels and can climb over small obstacles. This reduces Speed by 10mph (or 5mph if 10 would reduce it to 0), but adds +2 to Handling based and ignores ''Driving'' penalties for difficult terrain. On the table-top causes no reduction in speed. || n/a || 5K¥ xSize |- | '''Watercraft (1)''': The vehicle is a boat or ship. It’s base Speed are halved (round up). Speed Modifications increase Speed only by 5 instead of 10. For expermely larger vessels such as super carries vessels or cruise ships, I will modify something to create them. Normally not found in the hands of character (unless you hijack one) || n/a || n/a |- |} </font size> == VEHICLES == GROUND VEHICLES</br> '''Dodge Scooter''': A very basic and cheap, around the town scooter. Cost 250¥, Ultralight - Size 0, Handling +3, Top Speed 45mph, Toughness 5, Crew 1, Mods (+2): Exposed Crew.</br> [[File:SR.D5.Bike.jpg | 300px | left]] '''Suzuki Mirage''': Popular racing bike, especially with go-gangers who desire speed. Cost 5,500¥, Light - Size 1, Handling +2, Top Speed 90mph, Toughness 9 (2), Crew 1+1, Mods (+0): Exposed Crew, Speed 5</br> '''Yamaha Growler''': A popular off-roads dirt bike. Cost 4,500¥, Light - Size 1, Handling +2, Top Speed 60mph, Toughness 11 (2), Crew 1+1, Mods (+1): Exposed Crew, Off-Road, Reinforced Chassis I, Speed II</br> '''Harley Davidson Scorpion''': A very large and heavy street 'copper', built to take a beating (or carry a troll). Cost 11,000¥, Moderate - Size 2, Handling +1, Top Speed 65mph, Toughness 18 (5), Crew 1+2, Mods (+2): Armor I, Exposed Crew, Reinforced Chassis II, Speed III </br> '''Honda Spirit''': A simples and cheap around town 3-wheel mini-car. Cost 4,000¥, Light - Size 1, Handling +2, Top Speed 60mph, Toughness 9 (2), Crew 1+2, Mods (2 remaining): Automation (Drive d6, Notice d6), Speed II</br> '''Eurocar Westwind 3K''': A popular racing car with booster engines for added speed. Cost 25,000¥, Moderate Size 2, Handling +1, Top Speed 95mph (150mph with boosters), Toughness 12 (3), Crew 1+1, Mods (+0): Advanced Alarm, Automation (Drive d6, Notice d6), Boosters I, Speed VI</br> '''Toyota Gopher''': A somewhat inexpensive off-road sports recreational vehicle. Cost 26,000¥, Medium - Size 3, Handling +1, Top Speed 60mph, Toughness 15 (4), Crew 1+4, Mods (+4): Automation (Drive d6, Notice d6), Handling I, Off-Road, Speed III</br> '''Ford Spirit 115Ti''': A fairly popular sports car. Cost 29,500¥, Medium - Size 3, Handling +0, Top Speed 90mph, Toughness 15 (4), Crew 1+3, Mods (+4): Advanced Alarm, Automaton (Drive d6, Notice d6), Speed VI</br> '''Ford Phantom 3R''': A common and popular family town car. Cost 26,000¥, Large - Size 5, Handling +0, Top Speed 55mph, Toughness 20 (5), Wounds* +1, Crew 1+7, Mods (+11): Automaton (Drive d6, Notice d6), Speed III</br> '''Mercury Comet''': A fancier and sleeker sadan. Cost 36,000¥, Large - Size 5, Handling +1, Top Speed 75mph, Toughness 20 (5), Wounds* +1, Crew 1+7, Mods (+8): Advanced Alarm, Automaton (Drive d6, Notice d6), Handling I, Speed IV</br> '''Chrysler-Nissan Patrol-1''': Basic armored and boosted police cruiser. Cost 70,000¥ (Restricted), Large - Size 5, Handling +1, Top Speed 25mph, Toughness 20 (5), Wounds* +1, Crew 1+3, Mods (+4): Advanced Alarm, Advanced Automations (Drive d10, Notice d10), Advanced Sensors (Low-Light and Thermal Vison), Armor II (Heavy), Armored Passenger Area (for 2 back passenges barrier between Toughness 16 (4)), Fewer Crew (+1), Handling I, Reinforced Chassis I, Speed V (also Broadcast 1,000" and Firewall 3)</br> '''Mitsubishi Nightsky''': A very sleek armored limousine for the corporate or criminal elite. Cost 147,000¥, Heavy - Size 8, Handling +1, Top Speed 70mph, Toughness 33 (10, Heavy), Wounds* +2, Crew 1+10, Mods (+8): Advanced Alarm, Advanced Automations (Drive d10, Notice d10), Armor II (Heavy), Fewer Crew (+1), Handling II, Luxury Featuresm, Reinforced Chassis II, Speed V (also Broadcast 1,000" with Satellite Uplink and Firewall 3) </br> [[File:SR.D5.StepV.jpg | 350px | left]] '''GMC Bulldog Step Van''': A common light security and cargo van. Cost 64,000¥, Heavy - Size 8, Handling -1, Top Speed 50mph, Toughness 29 (8, Heavy), Wounds* +2, Crew 1+5, Mods (+15): Advanced Alarm, Automaton (Drive d6, Notice d6), Armor I (Heavy), Fewer Crew (+2), Reinforced Chassis I, Speed III</br> '''Ares Roadmaster''' : A very large armored urban transport occasionally used by law enforcement and corporate security forces. Cost 110,000¥, Super Heavy - Size 10, Handling -2, Top Speed 45mph, Toughness 36 (11, Heavy), Wounds* +2, Crew 1+10, Mods (+23): Advanced Alarm, Automaton (Drive d6, Notice d6), Armor II (Heavy), Fewer Crew (+2), Reinforced Chassis I, Speed III</br> '''Nordkapp Zugmaschine Tractor''': This are massive drone operated semi-tracker trucks used for hauling over long distances. Their basic fuel (or electrical) systems allows them to operate for up to 48 hours without needing to stop and refuel or recharge. Cost 249,000¥, Titan - Size 12, Handling +0, Top Speed 40mph, Toughness 35 (8), Wounds* +3, Crew 1?, Mods (+40): Advanced Alarm, Advanced Automations (Drive d10, Notice d10), Advanced Sensors (Low-Light and Thermal Vison), Extra Fuel Tanks (or Batteries) VI, Fewer Crew (+15), Handling II, Speed IV (also Broadcast 1,000" with Satellite Uplink and Firewall 3). Standard Trailer pulled Tough 24 (8, heavy), Wounds* +2 and can hold up to 24 tons of cargo.</br> HOVERCRAFT</br> '''GMC Everglades''': A light utility hovercraft transport. Cost 44,000¥, Large - Size 5, Handling +0, Top Speed 45mph, Toughness 20 (5), Wounds* +1, Crew 2+8, Mods (+8): Automation (Drive d6, Notice d6), Hover, Speed I (also Broadcast 1,000")</br> '''GMC Beachcraft''': An armored patrol craft, normally used around seaports and the coast (standard weapon mounts include four heavy machine guns). Cost 128,000¥ (Restricted), Heavy Size -8, Handling -1, Top Speed 30mph, Toughness 31 (10, Heavy), Wounds* +2, Crew 6+4, Mods (+12): Advanced Alarm, Advanced Automations (Drive d10, Notice d10), Advanced Sensors (Low-Light and Thermal Vison), Armor II (Heavy), Fewer Crew (+1), Handling I, Reinforced Chassis I, Speed III (also Broadcast 1,000" and Firewall 3)</br> WATERCRAFT</br> '''Yongkang Gala Trinity''': This small, fast-moving speedboat is known as a popular smuggler’s craft. Cost 56,000¥, Large - Size 8, Handling +0, Top Speed 75mph, Toughness 20 (5), Wounds* +2, Crew 1+4, Mods (+5): Advanced Alarm, Automation (Boating d6, Notice d6), Fewer Crew (+1), Speed X, Watercraft (also Broadcast 1,000" with Satellite Uplink)</br> '''Vulkan Electronaut''': A recreational civilian mini-submarine. Can remain submerged for around 8 hours. Cost 112,500¥ (Restricted), Large - Size 5, Handling +0, Top Speed 30mph (15mph when submerged), Toughness 22 (4), Wounds* +1, Crew 4+6, Mods (+7): Advanced Alarm, Advanced Automation (Boating d10, Notice d10), Reinforced Chassis I, Sonar, Submersibe, Speed III, Watercraft (also Broadcast 1,000")</br> '''Samuvani Otter''': A mid-size craft is mainly used for pleasure boating, fishing, light hauling, and utility work. Cost 57,000¥, Heavy - Size 8, Handling -1, Top Speed 35mph, Toughness 25 (4), Wounds* +2, Crew 2+12, Mods (+14): Automation (Boating d6, Notice d6), Speed V, Watercraft (also Broadcast 1,000" with Satellite Uplink)</br> '''Morgan Cutlass''': A fast and armored patrol craft. Cost 207,000¥ (Restricted), Super-Heavy Size -10, Handling -2, Top Speed 55mph, Toughness 36 (11), Wounds* +2, Crew 12+8, Mods (+20): Advanced Alarm, Advanced Sensors (Low-Light, Thermal Vision), Armor II, Automation (Boating d6, Notice d6), Reinforced Chassis I, Sonar, Speed IX, Watercraft (also Broadcast 1,000" with Satellite Uplink, Firewall 3)</br> '''MT Sea Nymph''': A popular pleasure cruise yacht of the ultra-rich. Cost 529,000¥, Colossus - Size 16, Handling -2, Top Speed 30mph, Toughness 37 (10), Wounds* +4, Crew 10+30, Mods (+4): Advanced Alarm, Advanced Automation (Boating d10, Notice d10), Fewer Crew (+15), Food Storage (2,000 mandays), Handling II, Living Space X, Luxury Features, Reinforced Chassis I, Sonar, Speed V, Watercraft (also Broadcast 1,000" with Satellite Uplink, Firewall 3)</br> AIRCRAFT</br> '''Northup Wasp''': A small, one person attack helicoper. Unused mods are generally fitted with weapon mounts (Standard is 2 missile launchers and a chin-mounted chaingun). Cost 149,000¥ (Restricted), Large - Size 5, Handling -1, Top Speed 120mph, Toughness 24 (7), Wounds* +1, Crew 1, Mods (+6): Advanced Alarm, Advanced Automations (Drive d10, Notice d10), Advanced Sensors (Low-Light, Thermal Vison), Aircraft, Helicoper, AMCM, Armor I, ECCM, Fewer Crew (+2), Radar, Reinforced Chassis I, Rigger Upgrade, Speed I (also Broadcast 1,000”, Firewall 2)</br> '''Hughes Stallion''': A civilian utility helicopter. Cost 135,000¥, Super-Heavy - Size 12, Handling -3, Top Speed 160mph, Toughness 30 (7), Wounds* +3, Crew 2+9, Mods (+25): Advanced Alarm, Aircraft, Helicoper, Automations (Drive d6, Notice d6), Fewer Crew (+2), Speed II (also Broadcast 1,000”)</br> '''Cessna C750''': Cost 173,000¥, Super-Heavy - Size 10, Handling -2, Top Speed 350mph, Toughness 30 (7), Wounds* +2, Crew 2+18, Mods (+23): Advanced Alarm, Aircraft, Propeller, Automations (Drive d6, Notice d6), Radar, Speed IV (also Broadcast 1,000” with Satellite Uplink)</br> '''GMC Banshee''': This is a military transport that has become popular with smugglers. Extra spece is used for cargo and weapon mounts (standard is a heavy auto-cannon turrent mount and 5 tons of cargo). Cost 502,000¥ (Military), Titan - Size 12, Handling +0, Top Speed 220mph, Toughness 41 (12, Heavy), Wounds* +3, Crew 60, Mods (+20): Advanced Alarm, Advanced Automations (Drive d10, Notice d10), Advanced Sensors (Low-Light, Thermal Vison), Aircraft, Vector Thrust, AMCM, Armor II (Heavy), Fewer Crew (+10), Handling II, Reinforced Chassis I, Radar, Rigger Uplink, Speed I, Stealth System (also Broadcast 1,000” with Satellite Uplink, Firewall 3) </br> [[File:SR.D5.Banshee.jpg]] '''Federal-Boeing Commuter''': A very-short take-off and landing super-sonic jumbo-jet. Cost 1,289,000¥ (Restricted), Goliath Size -20, Handling -4, Top Speed 1,000mph, Toughness 45 (10), Wounds* +5, Crew 20+180, Mods (+66): Advanced Alarm, Advanced Automations (Drive d10, Notice d10), Advanced Sensors (Low-Light, Thermal Vison), Aircraft, Jet, Radar, Speed IV (also Broadcast 1,000” with Satellite Uplink, Firewall 3) </br> == DRONES == Drones are built as Robots from the SFC (pg. 37) with the following changed: Base cost 5,000¥, Modifiers 8 and they are not Sentient (just advanced AI software). Drones use Skills normally and do not have to purchase separate systems for automated control, etc. likw vehicles. They do however use Boating, Drive or Piloting, instead of Athletics, for such skill checks. They have a normal Pace (-1 per size penalty), Parry, Toughness. Drones are '''''Construct''''' (+2 to recover from being Shaken; does not breathe; immune to poison and disease; ignores one level of wound penalties) and have '''''Environmental Weakness (Electricity)''''' (Drones suffer +2 damage from electrical attacks). Drones use the Mods as found in vehicles but any drone smaller then Size 1 reduce cost by ½ for most specialized systems. Drone aircraft use the basics for helicoper (call rotor), jet, prop and VTOL systems but halve the base top speed and the Speed increase of each additional 'Mod'. Other drone movement are treated as 'walking' with a basic Pace as follows - Hover 8, Tracked 4, Watercraft 6 (and Amphibious and Sumersables as normal, half or one-quarter). Drones are always Extras, except when a Rigger is jacked-in and directly controlling it. All drones automatically come with the following systems (at no cost or mods): Broadcast 100”, Security AI Tier I, and Rigger Upgrade. Other upgrades as vehicles except that security upgrade to Tier II costs +¥. Only Small or larger Drones may purchase Tier III upgrade for +¥. Depending on the Drone's Smarts score determines how well it can operate independently (on auto-pilot). Drones will responed to its owners commands, be they verbal or wirelessly to the best of their abilities. GM has finally say. All drones are also considered at least ‘Restricted’ type of gear (Military also listed). <font size=1> {| class="wikitable" border="0" | '''Updated Vehicle Mods''' || '''Mods''' || '''Cost''' |- | '''Aircraft, Bird Wings (1)''': this air drone provides lift with bird-like wings to provide it flight. Top Speed 20mph and it can hover without stalling. Max size is -2. Often combined with Animal Form mods to look like a real bird || 1 || 1,500¥ |- | '''Aircraft, LTA''' (1): Lighter-then-air ballon like drones. Can fly and hover for long periods of time with a Top Speed of 10mph, ½ base Toughness score for Size (not armor). Can remain operational for up to 72 hours base. Each additional 48 hours costs 500¥ x Size. Drone's base Price drops by one-quarter and its ground Pace drops to 0 || 1 xSize || 500¥ xSize |- | '''Animal Form (1)''': These drones are built to look like natural critters (or paracritters), This disguiss gives them none of the true animals abilities or movement types. Requires a Notice check -2 to recognize it as unnatural. For a -4 penalty, double the price || 1 || 2K¥ xSize |- | '''Attribute (U)''': Increase one attribute by one die type (after d12 add +1 per step). No matter the dice step each attribute only requires one Mod to increase it (if you wish to increase all 5 it costs 5 mods) || 1* || 5K¥ |- | '''Data Jack (1)''': A standard jack to interface with other electronics. This grants +4 to any ''Knowledge'' skill rolls made to use or access the device or system and the skill to use it || -- || 500¥ |- | '''Edge (U)''': The drone has an Edge and may ignore all Requirem1 ents except previous versions of the Edge || 1 || 2K¥ xRank |- | '''Fewer Attributes or Skills (U)''': Lower the base number of Attributes by 1 or Skills by 2 poinyd lowers the base drone's cost by -500¥ and increases the drone's base Mods || -- || -1K¥ |- | '''Magnetic Pads (1)''': Soles and palms are fitted with powerful magnets so the drone can cling to metal surfaces at full Pace || 1 || 5K¥ |- | '''No Pace'''(1): This drone has a ground movement of 0. Adds +1 Mod and reduces the base price by -1,000¥ || +1 || -1K¥ |- | '''Pace (4)''': Increases the drones ground Pace and Running by +2 || 1 || 1K¥ xSize |- | '''Pod Space (1)''': Requires min Size 1 droe. Space for one passenger or pod unit (for example the Auto-Doc Pod, see GEAR) || 2 || 2K¥ |- | '''Size Increase (2)''': Increases the drone’s Size and Mod slots by +2. This increases Strength and Toughness by +1 each time it’s taken || -- || 3K¥ |- | '''Size Reduction (4)''': Reduces Size, Toughness and Mod slots by 1 || -- || -1K¥ |- | '''Skill (U)''': Add or increase a skill a die type. After d12, add +1. Drones do not have to worry about increased costs for linked Attributes when skills are raised with this Modification. Each skill counts as 1 Mod but the individual skill can be raises without additional Mod costs || 1* || 1K¥ |- | '''Tools (U)''': The drone has a built in tool(s) or piece(s) of equipment totally around 5lbs. Add the basic tool(s) prices to the mounting/mod cost || 1 || 500¥ |- | '''Trait Bonus (U)''': +2 bonus to any single Trait. This covers everything from predictive targeting programs (+2 Shooting) to gyro-stabilizers (+2 Agility), and so on. It may only be taken once per Trait || 1 || 10K¥ |- | '''Wall-Walking System (1)''': Walks up and down walls like a bug (normal Pace and Run). Maximum Size of the drone is -2 || 1 || 2,500¥ |- | '''Weapon Mounts (U but see description)''': Mounts for weapons are a special type of modifier that does not fit easily with regular vehicle weapons, so. Drone's weapons tend to be fixed (as unlike Robots they don't normally have arms). A 'Light Pistol' (hold-out pistols, dagger, etc) sized mount uses uses ½ Mods (min 1; i.e. so you can put two of these mounts for one or just weapon still uses one mod) and cost 200¥ with a minimum Drone Size of -2. A 'Pistol' (medium pistols, machine pistols, etc.) sized mount uses ½ (min 1) Mods and cost 250¥ and have a minimum Drone Size of -1. A 'SMG' (heavy pistols, SMG, saw-off shotguns, etc.) use 1 Mod and cost 350¥ and a minimum Drone Size of 0. A 'Rifle' (assualt rifles, hunting rifle, etc.) mounts use 1½ (min 2) and cost 500¥ each, and have a min Size of 0. Finally a 'LMG' (LMG, sniper rifles, grenade launchers, etc) size mount uses 2 Mods and costs 750¥ each and minimum size of 1. Drones must meet Min Str requipments for any weapon mounts. || -- || -- |- |} </font size> NOTE that a Size -2 drone may only carry a single light pistol sized weapon, a Size -1 drone can carry two medium pistol sized or light pistol weapons. A Size 0 drone can carry a single rifle sized weapon, two SMG size weapons or three pistols sized weapons. A Size 1 drone can carry a single LMG sized weapon or two rifle sized, 3 SMG sized or 4 pistol sized weapons. A Size 2 drone can double the number of weapons a Size 1 can carry. STOCK DRONES</br> '''Renku Optical Drone''' [requires Cyber-Eye Replacement and Optic-Drone Mount]: A detachable vector thrust cybernetic eye spy micro-drone. Cost 14,500¥. Base Size -4; Agility d8, Smarts d6, Spirits d6, Strength d4 (-4), Vigor d6; Parry 2, Pace 0, Toughness 1; Skills: Notice d8+2, Pil0t d8, Stealth d10+2; Mods (+0): Advanced Senses (Thermal Vison), Aircraft, Ventor Thrust (Top Speed 150mph), Edge (Alertness), No Pace (+1), Size Reduction -4, Skill Redction -6 (+3), Trait (Stealth) (Broadcast 1,000", Firewall 2)</br> '''Shiawase Kanmushi''': Designed to look like a cockroach with standard ‘gecko-crawl’ system. Cost 18,500¥. Base Size -4; Agility d6, Smarts d6, Spirits d6, Strength d6 (-4), Vigor d6; Parry 2, Pace 2 (d3), Toughness 1; Skills: Drive d6, Notice d8+2, Research d8, Stealth d12+2; Mods (+0): Advanced Sensors (Low-Light, Termal Vision), Animal Form (cockroach -2 Notice), Edge (Alertness), Reduced Skills -2 (+1), Size Reduction -4, Trait (Stealth), Wall-Crawling (Broadcast 1,000")</br> '''Sikorshy-Bell Microskimmer''': This is a small survivalance micro-rotor drone (about size of a small hummingbird). Cost 6,500¥. Base Size -3; Agility d6, Smarts d6, Spirits d6, Strength d6 (-3), Vigor d6; Parry 2, Pace 0, Toughness 2; Skills: Notice d10, Pilot d8, Research d8, Stealth d12; Mods (+3): Advanced Sensors (Low-Light, Termal Vision, Telescopic Vison), Aircraft, Helicoper (Top Speed 40mph), Edge (Infiltrator), No Pace, Size Reduction -3 (Broadcast 1,000")</br> '''Ares Remote Drone Hand''' [requires a Cyberarm and Drone-Hand Mount]: A detachable cyberhand that acts as a remote crawler stealth drone. Cost 7,000¥. Base Size -3; Agility d6, Smarts d6, Spirits d6, Strength d6 (-3), Vigor d6; Parry 2, Pace 3 (d3), Toughness 2; Skills: Drive d8, Notice d10+2, Research d8, Stealth d12; Mods (+2): Advanced Sensors (Low-Light, Termal Vision), Edge (Alertness, Infiltrator), Size Reduction -3</br> '''MCT 'Pigeon' Fly-Spy''':. Cost 9,500¥. Base Size -3; Agility d6, Smarts d6, Spirits d6 (-3), Strength d6, Vigor d6; Parry 2, Pace 3 (d3), Toughness 2; Skills: Notice d12+2, Pilot d12, Stealth d12; Mods (+0): Advanced Sensors (Low-Light, Termal Vision, Telescopic Vision), Aircraft, Bird Wings (Top Speed 20mph), Animal Form (Pigeon, Notice -4), Edge (Alertness, Infiltrator), Size Reduction -3 (Broadcast 1,000")</br> '''Lone Star iBall''': Designed to be tossed or rolling into a room, this ball can roll/move on its own but can't navigate stairs (except to go down them). Has a specially designed weapon mount that can hold a single Flash-Bang grenade especially designed by Lone Star (but copied by Ares/Knight Errant). Cost 7,000¥. Base Size -3; Agility d6, Smarts d6, Spirits d6, Strength d6 (-3), Vigor d6; Parry 5, Pace 5 (d4), Toughness 4; Skills: Drive d6, Fighting d6, Notice d10, Research d8, Stealth d10; Mods (+0): Advanced Sensors (Low-Light, Termal Vision), Edge (Dodge), Pace I, Reinforced Chassis I, Size Reduction -3, Weapon Mount (Flash-Bang Grenade, see GEAR) '''Cyberspace Designs Rotor Patrol''': This small rotor drone is often used as security partols and moderate survivlance. Cost 9,000¥. Base Size -2; Agility d6, Smarts d6, Spirits d6, Strength d6 (-2), Vigor d6; Parry 2, Pace 0, Toughness 3; Skills: Notice d10, Pilot d8, Stealth d10; Mods (+6): Advanced Sensors (Low-Light, Termal Vision, Telescopic Vision), Aircraft, Helicoper (Top Speed 40mph), Edge (Alertness), No Pace (+1), Size Reduction -2, Skill Reduction -4 (+2)</br> [[File:SR.D5.drone2.jpg | left]] '''Aztechnology Crawler''': Built low to the ground its four legs can operate in rough rural or urban environments and can handle stairs and other obstacles (its Dodge refects its low-profile against ranged attacks). Cost 8,900¥. Base Size -1; Agility d6, Smarts d6, Spirits d6, Strength d6 (-1), Vigor d6; Parry 5, Pace 5, Toughness 10 (4); Skills: Drive d6, Fighting d6, Notice d6, Shooting d8, Stealth d6; Mods (+0): Advanced Sensors (Low-Light Vision, Thermal Vison), Armor II, Edge (Dodge), Reinforced Chassis I, Skill Reduction -4 (+2), Weapon Mount II (two Pistol sized) (Broadcast 1,000")</br> '''MCT-Nissan Roto-Drone''': A simply rugged, no-nonsense rotor-wing drone that can handle two light weapons (SMG). Cost 13,700¥. Base Size 0; Agility d6, Smarts d6, Spirits d6, Strength d6, Vigor d6; Parry 4, Pace 0, Toughness 9 (2); Skills: Fighting d4, Notice d8, Piloting d8, Shooting d10, Stealth d10; Mods (+1): Advanced Sensors (Termal Vision), Aircraft, Helicoper (Top Speed 40mph), Armor I, Edge (Marksmen), No Pace (+1), Reinforced Chassis I, Weapon Mount II (two SMG sized) (Broadcast 1,000")</br> '''GM-Nissan Doberman''': A four wheeled ligth recon and patrol drone. Cost 16,500¥. Base Size 1; Agility d6, Smarts d6, Spirits d6, Strength d8, Vigor d6; Parry 6, Pace 6, Toughness 14 (4); Skills: Drive d8, Fighting d8, Notice d8, Shooting d8, Stealth d8; Mods (+2): Advanced Sensors (Termal Vision), Armor II, Edge (Marksmen), Reinforced Chassis II, Size +1 (+2), Weapon Mount (LMG sized) </br> '''DocWagon Crash-Craft AutoDoc''': This is a DocWagon specially designed wheeled drone that can move into hazadous areas to retreive contact holders. The auto-doc pod is assigned by a fair advanced AI Doc program (the Pod itself has a Hardness of 12). Cost 44,000¥. Base Size 1; Agility d6, Smarts d6, Spirits d6, Strength d8, Vigor d6; Parry 5, Pace 10 (d10), Toughness 12 (4); Skills: Drive d8, Healing d10+2, Fighting d6, Notice d8, Science d8; Mods (+0): Armor II, Edge (Healer), Pace II, Pod Space (Auto-Doc Pod), Size Increase +1 (+2), Tools (2 specially padded actuator arms), Reinforced Chassis I (Broadcast 1,000”, Firewall 2)</br> [[File:SR.D5.drone3.jpg | 300px | right]] '''Steel Lynx Combat Drone''': Military tacked combat drone. Cost 41,500¥. Base Size 2; Agility d6, Smarts d6, Spirits d6, Strength d10, Vigor d8; Parry 5, Pace 6 (d6), Toughness 16 (4); Skills: Drive d6+2, Fighting d6, Notice d6, Shooting d8; Mods (+1): Advanced Sensors (Low-Light Vision, Thermal Vison, Telescopic), Armor II, Attribute I, Edge (Rock and Roll), Reduced Skills -6 (+3), Reinforced Chassis II, Size +2, Pace I, Targeting System, Tool (Motion Sensor 10"), Tracked, Weapon Mount II (two LMG sized) (Broadcast 1,000" and Firewall 3)</br> '''Renraku Stormcloud''': This is a solar powered high altitude survaliance drone that can hover over a target for up to six days before needing to land. Cost 24,000¥. Base Size 2; Agility d6, Smarts d6, Spirits d6, Strength d6, Vigor d6; Parry 2, Pace 0, Toughness 7; Skills: Notice d10+2, Pilot d6, Stealth d12+2; Mods (+16): Advanced Sensors (Low-Light, Thermal Vision, Telescopic 3), Aircraft, LTA (10mph, hover and fly, 144 hours of operation), Edge (Altertness), No Pace (+1), Reduced Attributes -2 (+2), Reduced Skills -2 (+1), Size +2 (+4) Trait Bonus (Stealth) (Broadcast 1,000” with Satellite Uplink, Firewall 3)
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