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Yagura:SRD:Movement, Position, and Distance
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=====Scaling Combat Bonuses Table===== {| class="wikitable" style="text-align:left" cellspacing="0" cellpadding="0" |+ |- ! Attacker Is !! Attack<br>Modifier !! Damage<br>Modifier<sup>1, 2</sup> !! Special Attack<br>Modifier<sup>3</sup> !! Move<br>Into<br>Space? !! Limb<br>Damage<br>Only? !! Attacks<br>Are Touch? !! Throw<br>Range Inc. !! Special<br>Abilities |- | Five sizes smaller || +16 || -16<sup> 4</sup> || -64 || Yes || Yes (1/6) || || || |- | Four sizes smaller || +8 || -8<sup> 4</sup> || -32 || Yes || Yes (2/6) || || || |- | Three sizes smaller || +4 || -4<sup> 4</sup> || -16 || Yes || Yes (3/6) || || || |- | Two sizes smaller || +2 || -2 || -8 || Yes<sup>7</sup> || || || || |- | One size smaller || +1 || -1 || -4 || || || || || |- | Same size || – || – || – || || || || || |- | One size larger || -1 || +1d6 (+2) || +4 || || || || || |- | Two sizes larger || -2 || +2d6 (+4) || +8 || || || || || |- | Three sizes larger || -4<sup> 6</sup> || +4d6 (+8) || +16 || || || || reach x1 || Grab |- | Four sizes larger || -8<sup> 6</sup> || +8d6 (+16) || +32 || || || Yes || reach x2 || Grab, Trample |- | Five sizes larger || -16<sup> 6</sup> || +16d6 (+32) || +64 || || || Yes || reach x4 || Grab, Trample, Swallow Whole |- | colspan="9" class="foot" | # Damage modifier is applied once for the attack, and is not affected by multipliers or bonus damage. # Two-handed weapons add the damage bonus listed in parenthesis in addition to the base damage. One-handed weapons wielded with two hands do not receive this benefit. # This modifier applies to the [[SRD:Bull Rush|bull rush]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] special attacks. # Unlike normal damage rolls, the minimum damage for these rolls is 0. # If you deal damage to the vital area of a much larger creature with a melee attack (because you climbed, flew, swam, or otherwise reached the vital area) you are considered two sizes larger for the purposes of your attack. # Unlike normal attack rolls, a roll of 20 is not an automatic hit. # A reach weapon that doubles an attacker's natural reach effectively allows the attacker to avoid needing to move into the foe's space. |}
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