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===The Wreck Shores=== Running along the northern edge of the Malachite Sea where it is closest to Carthagia, wedged between waters and Wasteland, the Wreck Shores stretch for dozens of leagues before civilised lands once again claim hold. Fierce battles that were waged in both the Wasteland and the Sea during the Dawn War (and before it) have caused this shoreline to be littered with debris and detritus of long-forgotten empires and ancient feuds. Vast, rusting hulks, toppled obsidian towers, immense dredging systems bound by broken chain-links the size of elephants... the salt-encrusted, corroding Wrecks run miles inland along shallow, flat grasslands and dunes, split by innumerable rivulets that dribble out of the southern Wastes. Despite its inhospitable nature, the Wreck Shores are an important land-based lifeline of trade from the western lands to the eastern, and a number of small, fortified communities and ports have grown up along the coast here; most are independent trade-towns, but many in the eastern reaches pay at least lipservice to Carthagia (if not outright tribute payment) in return for which Carthagian troops aid in the patrolling and protection of the Shorelands. Life clings to existence rather precariously in this region. The Wastelands occasionally cough out raiding goblins or wandering servitors; the waters themselves play host to other dangers, including tribute demands from oozing, flopping sea-beasts that communicate with their thoughts, the servitor-children of either Hashrukk or Shauku. The Wrecks themselves offer danger; rusting vessels serve as crude fortresses for bandits to operate from, while some still hold payloads or cargoes that are slowly corroding over the years, spilling out toxic or arcane materials that warp and contaminate the surrounding landscape. An entire wreck-town was destroyed only five years ago when an intrepid band of scavengers hauled a number of containment pods out of an Elder warship mostly buried in the sands; unfortunately, when opened, it turned out the contents were a weaponised servitor-species held in stasis, still fully alive and operational after the centuries that had past. Despite the desolation, the Shores do produce goods; scavenged materials are the best-known, but so are a number of seaweed-based products, strangely transmuted sands and water found in the vicinity of crumbling old wrecks. Most notable, though, are the glass shards taken from the Vitrine Streams, which are resilient and fashioned into glass-pages by Shore artisans that are highly prized in the Drakkath.
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