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====The Darkwood Demense==== Deep in the Mother Forest, is the land of the Goblins and their allies, the Darkwood Demense. It overlaps in part with the villages of the Shadow Elves, but for the most part, their relations are good, and of all the Peoples of the Land, they have the best relations with Sylverda. Goblins delight in cunning and trickery. They are very territorial, and anyone wishing to enter the Darkwood should try to make contact at the edge, lest they be viewed as a trespasser. People who wander into their woods without permission are likely to find themselves subjected to a series of embarrassing tricks and traps that end with them safely, if somewhat tattered, back outside the Darkwood. People who enter with hostile intent are dealt with much less gently. To the outside observer, there seems to be very little organization or hierarchy in Goblin culture. Paradoxically, they admire both the very clever, and the very foolish, and disdain those that fall between those measures. Every trickster needs someone to trick, else the trick goes wasted. A complete fool can make a fool of the most clever goblin, and a clever person makes the best target for the most clever of tricks. Their sense of property is communal, rather than personal, excepting what a goblin might carry on their person. Anything can be used by anybody, as long as a majority doesn't object at the time. They're aware that other cultures have a rather different view property, and generally confine their borrowing to their fellow goblins. Their lack of hierarchy can make them difficult for outsiders to deal with, but, generally, if an outsider can get a goblin to vouch for them, and doesn't cause too much trouble, the other goblins will abide by what the the first goblins decided. A person who plays their role in a trick with good humor or wit is appreciated. The main source of conflict are poachers in the Darkwood, for there are many creatures in the Darkwood, such as displacer beasts, that are valued for their hides or other parts. If the goblins feel the Wardens aren't doing enough to stop poachers, they may retaliate by raiding Sylverdan lands for game or forage, or by stealing from nearby settlements.
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