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== Locations == The locations of the Kingdom include villages, forests, heaths, mountains, and caverns as well as the special locations of Bliss, Threshold, and Durance. === Villages === Villages have no treasures, but do have commerce and possibly a Traveling House of the Great Old One. In a typical village, you can buy or sell provisions and common equipment. You may be able to hear the songs of Repair or Restoration. You may be able to learn various songs. You could sell treasures, but at a lower price than you could obtain in Bliss. Village denizens include the Ruffians, the Watch, and Travelers. Visitors also come to villages fairly often. {| ! Village ! Provisions ! Repairs ! L arms ! M arms ! Denizens |- | Bounteous | 1p | 5p | 1s | 6s | d6 |- | Silent | 2p | 5p | 1s | 5s | d4 |- | Goatkin | 2p | 1s | 1s | 5s | d8 |- | Furnace | 3p | 2p | 10p | 4s | d6 |- | Porcelain | X | X | 2s | 8s | d10 |} {| ! Die roll ! Denizens |- | 1 | Traveling House |- | 2 | Visitor |- | 3 | Watch |- | 4 | Travelers |- | 5 | Ruffians |- | 6 | Watch |- | 7 | Travelers |- | 8 | Ruffians |- | 9 | Visitor |- | 10 | Traveling House |} ==== The Traveling House ==== When you enter the Traveling House, you hear Birdsong. Other songs may be learned for 1s each. Part of learning a song is having it sung to you as its target. This is why the Traveling House does not teach Hymns of the Rose. {| ! Die roll ! Available to learn |- | 1 | Restoration |- | 2 | any Holy Chant |- | 3 | any Bittersweet Ballad |- | 4 | any Nightshade Lullaby |- | 5 | any Periwinkle Jingle |- | 6 | any Violet Tune |} ==== Village Visitors ==== {| ! Die roll ! Visitor |- | 1 | Monk |- | 2 | Rose Magus |- | 3 | Bittersweet Magus |- | 4 | Knight Errant |- | 5 | Harper |- | 6 | Swordsman |} === Forests === Forests may have hidden treasures, and offer chances to hunt or forage for provisions. Forests also have denizens, which may include Ogres, Goblins, Wolves, Woodfolk, Elves, and Travelers. {| ! Forest ! Denizens ! Hazard ! Treasure |- | Birch Wood | d4 | d6 | d8 |- | Elm Wood | d6 | d8 | d10 |- | Ash Wood | d8 | d4 | d6 |- | Oak Wood | d10 | d6 | d12 |- | Beech Wood | d12 | d8 | d4 |} ==== Forest Denizens, Hazards, and Treasures ==== {| ! Die Roll ! Denizens ! Hazard ! Treasure |- | 1 | Wolves | Poison ivy | none |- | 2 | Goblins | Angry bees | 10s |- | 3 | Elves | Smoldering fire | 10s |- | 4 | Travelers | Rutting deer | L arms |- | 5 | Woodfolk | Foraging bear | 40s |- | 6 | Visitor | Thunderstorm | M arms |- | 7 | Ogres | Hail | ring |- | 8 | Woodfolk | Fire ants | none |- | 9 | Travelers | - | rod |- | 10 | Goblins | - | H arms |- | 11 | Wolves | - | robe |- | 12 | Ogres | - | T arms |} ==== Forest Visitors ==== {| ! Die roll ! Visitor |- | 1 | Elf |- | 2 | Knight Renegant |- | 3 | Periwinkle Magus |- | 4 | Amazon |- | 5 | Captain |- | 6 | Barbarian |} === Heaths === The open heaths, scenes of many ancient faery battles, may have hidden treasure. They are frequented by Dragons and Travelers. {| ! ! Denizens ! Treasure |- | Grim Heath | d4 | d10 |- | Gloomy Heath | d6 | d12 |- | Pale Heath | d8 | d6 |- | Moaning Heath | d10 | d4 |- | Howling Heath | d12 | d8 |} ==== Heath Denizens and Treasure ==== {| ! Die roll ! Denizen ! Treasure |- | 1 | Travelers | none |- | 2 | None | L arms |- | 3 | Visitor | M arms |- | 4 | None | 10s |- | 5 | Travelers | none |- | 6 | Dragon | M arms |- | 7 | Visitor | H arms |- | 8 | None | none |- | 9 | Travelers | 40s |- | 10 | Dragon | ring |- | 11 | Visitor | rod |- | 12 | Travelers | robe |} === Mountains === In the mountains, you are likely to find treasures and ruins, as well as Giants, Dragons, and Dwarves. {| | Jagged Hill |- | Cold Pass |- | Sentry Peak |- | Golden Cliffs |- | High Seat Crag |} === Caverns === The caverns hold treasures. The caverns also are home to Trolls, Goblins, and Scorpions. {| | Hot Caves |- | Salt Caves |- | Deep Caves |- | Glowing Caves |- | Grottoes |}
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