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Mnemon Explains Solar Combat
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====Lunars==== Lunars are very frightening. On the bright side, the loathsome furballs, like any other animal, are more frightened of you than you are of them. The name of the game for the Lunars is big dice pools. Their war form gives them Dexterity, Stamina and Strength, and some nice side benefits (like regeneration). They have a few good charms, like a Melee cham that makes parrying difficult, an attack redirection charm, some murderous clinch charms, and some very nasty social charms that mess with your virtues. They are very likely to attack you many times with large pools, while keeping some nice big dodges in reserve. Alternately, they might go on an attacking frenzy, relying on soak and regeneration to stay alive. Lunars are one of the few character types without really good reflexive defences - they've got a couple, but are short Perfect and persistent defences. They're too tough to do well against with a middling hit, but it might actually be worth unloading your finishing combos on them fairly early on. Waiting for an opportunity (like a Simple or Extra Action charm without combo flare), could help, but you're actually quite likely to hit with a big attack, and often it takes a VERY big attack to put a Lunar down. Coincidentally, Solars tend to be the people who can dish out the biggest single attacks. Leaping Tiger/Thunderbolt Attack Prana, Accuracy Without Distance, and Cascade of Cutting Terror are again key tools, as is a properly layered defence. Think VERY carefully about clinching a Lunar. If they don't have the clinch charms, it might be a good move, but chances are at best they'll outdice you. Don't bother trying to run Lunars out of Essence, as it's generally a waste of time.
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