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Mythic Fate A JRPG
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==Future Plans and Ideas== ===Plot Structure of a standard JRPG=== #A bunch of strangers (with occasional pre existing connection) meet up #Have a short linear route to learn the mechanics (one town, one dungeon + area boss) #Meets the first villain proves themself a jerk #Spends the first disk chasing this character or running from them with the villian doing more stuff #mean time spend time dealing with local problems and points of interest #Finally meet and fight the villain, most often lose this fight but find out he just an agent of a bigger bad #The wider world opens #The second disk is spent dealing with the big bads agents including the first and their plots #plus spend more time dealing with local problems and points of interest #Defeat/befriend the last agent of the big bad find out the location and true plan of the boss #focus in story and mechanically by doing the last few optional and side quest to build up power #Challenge the stronghold of the big bad (sometimes the body/soul of the big bad) #fight and defeat the final big bad (who has multiple forms) #a final cutscene/post game where you see how the world has changed due to the effect of the big bad and his agents no longer doing evil. Mechanically you can treat dealing with local problems and points of interest as minor milestones, stopping an agent's plot as significant and dealing with agents as major milestones. ===Potential Locations=== *A [https://twitter.com/Ishton/status/1108223362243969024?s=19 Snake statue Oasis] Harbouring a naga village. *An abandoned Research laboratory *some sort of no mans land on one border of Gerdermia. A fallen kingdom of some kind, that's now a scarred series of unaligned villages with plenty of ruins and old castles for pirates to hid in.
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