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==House of the Crimson Panoply of Victory== *Just as the other kinds of Exalted, the Sidereal Exalted possess their own distinctive style of supernatural martial arts. Actually, they possess their own distinctive styles of martial arts, there are five such styles - one style for each caste of Sidereal. The Maiden of Endings, in her supernal excellence at understanding the destiny of martial arts, worked with each of her sisters to craft a style for each of their chosen and with her understanding of all things martial art created an art for her own chosen. Each set of chosen can learn their Maiden's style with no instruction, purely on understanding of their own Essence, and the Chosen of Endings, as those chosen to have a destiny fully tied to martial arts, can learn any of these five styles without instructions. *Of course, the Seers do not speak of any of these as a "Sidereal Hero Style" of supernatural martial arts. Instead, they call the Martial Arts Charms they received from each of their Maidens as the Style of her Astrological House, giving them the Golden Barque of Heavens Style, the Cerulean Lute of Harmony Style, the Crimson Panoply of Victory Style, the Forbidding Manse of Ivy Style, and the Violet Bier of Sorrows Style. The Sidereal believe these were the first of all supernatural martial arts, but often engage in lively debate about which may have been created first. The Chosen of Endings are often torn between claiming that theirs was created first as the Maiden of Endings is the supreme martial artist and claiming that theirs was created last in the most advanced form from the understanding granted by creating the prior. *The five styles of the Houses Sidereal are Celestial martial arts. Sidereal sifus could teach any of them to anyone who could learn such martial arts - most notably, other Celestial Exalted or Dragon-Blooded trained as Immaculate martial artists - but long ago the Five-Score Fellowship made moves to keep their secrets safe from spreading far from their rightful place with the Maidens' Chosen. The Crimson Panoply of Victory Style of the Astrological Houses is recognized as the forerunner in wartime martial arts. Its students dominate their foes with ferocious attacks timed with supernal military genius. *'''Weapons and Armor:''' Charms of this style treat attacks with spears, spread-the-water knives and wind-fire wheels (as well as all of their artifact versions) as unarmed attacks. This is the only one of the five Celestial Martial Arts of the Houses Sidereal that is completely unrestricted from armor. *'''Complementary Abilities:''' The Crimson Panoply martial artists are often seen accepting savage blows with wooden clubs until their master gives a subtle signal and they spin into action knocking aside the club, disarming their opponent and turning the club back on them. Consequently, high Melee and Resistance abilities are useful to this art. *This Style is one of the five Styles of the Houses Sidereal *The Charms of this Style are considered native for the Chosen of Mars, the Maiden of Battles. ===Battle in Balance Methodology=== *'''Cost:''' -; '''Mins:''' Martial Arts 1, Essence 1; '''Type:''' Reflexive *'''Keywords:''' None *'''Duration:''' Permanent *'''Prerequisite Charms:''' None *A savant of the Maiden of Battles must be prepared to attack at any time and from any direction with equal facility. Practictioners of this style have trained themselves to have equal skill on both sides of their body. Learning this charm removes the penalty to using a character's off-hand for any purpose (if merits and flaws are being used and a character with the Ambidexterity merit takes this charm, then its effects increase to removing one point of penalty from the first attack made with an offhand weapon in a flurry). ===Fixation of Mars=== *'''Cost:''' 1 mote per tick; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Reflexive *'''Keywords:''' Combo-OK *'''Duration:''' Up to (Martial Arts) ticks *'''Prerequisite Charms:''' Battle in Balance Methodology *The followers of Mars recognize every attack as a battle to win and learn to internalize their focus on each one despite all distractions. While this Charm is active an Aim action can be extended, with increasing bonus dice, for a number of ticks equal to the character's Martial Arts rating and aiming can be flurried with non-attack actions. However, aborting to any action besides attacking her chosen foe causes an internal penalty equal to half the bonus dice accumulated (rounded up). Each mote spent confers this benefit for one tick, but the character cannot spend more motes than her Martial Arts rating and this charm must be maintained at its full costs until the character makes her attack on the chosen foe or the aiming pool of bonus dice drops back to three. ===Victory in Valor Stance=== *'''Cost:''' 5+ motes; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Reflexive *'''Keywords:''' Combo-OK *'''Duration:''' One scene *'''Prerequisite Charms:''' Battle in Balance Methodology *Those who emulate the Maiden of Battles learn the benefit of bravery used to push past any obstacle. Whenever this Charm is active and the character channels her Valor, the character rolls her Essence against a difficulty of that virtue and, if successful, does not use up a temporary willpower or a use of that virtue while still gaining the appropriate number of bonus dice from the channelling. If the character is in a Limit Break or Flawed Fate associated with this virtue, then roll Essence+Willpower against a difficulty of the virtue. This Charm costs 5 motes to activate for the scene, but when channeling her Valor the character can reflexively (not counting as a Charm use for the action) gain bonus successes up to her Essence score on the roll for this Charm at a cost of 2 motes per success. The character must face true adversity in order to enjoy this Charm's benefits. If the character could easily succeed at her task without channelling her Valor then this Charm does not affect the channelling. ===Fortification of the Final Maiden=== *'''Cost:''' 2+ motes, 1 willpower; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Reflexive *'''Keywords:''' Obvious *'''Duration:''' One scene *'''Prerequisite Charms:''' Battle in Balance Methodology *Violet essence flares around the martial artist, giving her a fate of certainty and finality in combat that prevents her from being stopped before she has won her battle. Every two motes spent activating this charm adds one bonus -4 heath level to the character for the scene, to a maximum of the character's Essence in added health levels. Additionally, the character gains a number of bonus dice equal to motes spent that add to resisting knockdown, stunning, and unstable footing, which could otherwise slow the character from finishing her battle. ===House of the Crimson Panoply of Victory Form=== *'''Cost:''' 6 motes; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple (Speed 6, DV -1) *'''Keywords:''' Form-type *'''Duration:''' One scene *'''Prerequisite Charms:''' Fixation of Mars, Victory in Valor Stance, Fortification of the Final Maiden *With vigorous intent, the character takes a stance emulating that of Mars herself when she makes her Sign over someone about to enter the most brutal conflict of their life. While she uses this Charm, the character counts rolls of 10 on damage dice as two successes and can spend 1 mote reflexively in Step 7 to reduce the damage from any incoming attack by the character's Martial Arts score to a minimum of one (which may be reduced further by starmetal armoring effects). Additionally, the character can make lethal attacks and parry lethal attacks barehanded without a stunt. ===Horrific Wreath (Alternative)=== *'''Cost:''' 2 motes, 1 willpower; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Supplemental *'''Keywords:''' Combo-OK, Holy, Obvious *'''Duration:''' Instant *'''Prerequisite Charms:''' House of the Crimson Panoply of Victory Form *Crimson energy surrounds the character's hands, feet or weapon for a moment. **Other than the above changes, this charm is as written in ''Manual of Exalted Power: Sidereals''. **''Source: Manual of Exalted Power: Sidereals, p. 182.'' ===Unobstructed Blow (Alternative)=== *'''Cost:''' 5 motes; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Supplemental *'''Keywords:''' Combo-OK *'''Duration:''' Instant *'''Prerequisite Charms:''' House of the Crimson Panoply of Victory Form *The martial artist uses the fate of a strike unerring to attack his foe. **Other than the above changes, this charm is as written in ''Manual of Exalted Power: Sidereals''. **''Source: Manual of Exalted Power: Sidereals, p. 182.'' ===Crimson Palm Counterstrike (Alternative)=== *'''Cost:''' 5 motes; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive *'''Keywords:''' Combo-OK, Counterattack *'''Duration:''' Instant *'''Prerequisite Charms:''' House of the Crimson Panoply of Victory Form *The fate of any attack is retaliation and this charm brings that fate to the fore. **Other than the above changes, this charm is as written in ''Manual of Exalted Power: Sidereals''. **''Source: Manual of Exalted Power: Sidereals, p. 183.'' ===Master of the Heraldric Array=== *'''Cost:''' 10 motes, 1 willpower, 1 lethal health level or 1 aggravated health level; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Simple (Speed 6, DV -2) *'''Keywords:''' Combo-OK, Fate, Obvious, Prayer Strip *'''Duration:''' One scene *'''Prerequisite Charms:''' Horrific Wreath, Unobstructed Blow, Crimson Palm Counterstrike *When a Seer uses this Charm, she gains a strength of unity so deeply with her troops and throughout her very soul that every attack she makes coordinates the attacks of those around her. With every attack the character makes she may make a free roll to Coordinate the attacks of those also attacking that same target on that tick. This roll replaces Charisma + War with Willpower and gains the character's Essence in automatic successes. So well unified is her soul that enemies always feel as if a circle of spears surrounds them. Whenever a character using this Charm makes an attack against an enemy then that foe is beset by up to the character's Essence in phantom attackers that Coordinate with the attack of the character. These phantom attackers do no health level damage, but cause momentary pain with their touch to push the enemy into a well coordinated position for the character to attack them. If the character is in melee with an enemy then as many of them as possible will fill any open spots around the target. *Using a prayer strip is not necessary with this Charm, since it represents the culmination of a Celestial martial art, but a Sidereal who knows this Charm can ''augment'' it with a prayer strip (hence the use of the keyword). The character uses a strip on which is written the Scripture of the Practicing Maiden, infusing the strip with Essence when she activates the Charm and letting the prayer strip hover beside herself. When the character does this she exchanges the level of Lethal damage for a level of Aggravated damage while activating Master of the Heraldric Array. This charm acts as an augmentation to the Sidereal Archery Charm '''Many Missiles Bow Technique''. While the Prayer Strip for Master of the Heraldric Array is active the cost of Many Missiles Bow Technique is reduced to 8 motes plus 1 temporary willpower. This augmentation has three effects. It allows the character to apply the effects of Many Missiles Bow Technique to any sort of attack they make at the cost of 1 mote per tick of attacks, with non-projectile attacks momentarily taking on the fate of the phenomena before flickering back to usual at the end of the tick. It also allows the character to use Generalized Ammunition Technique to make any sort of weapon they can weild reflexively for 1 mote per tick they use that weapon. Lastly, it allows ammunition and weapons made from Generalized Ammunition Technique to be used with the transformations of Many Missiles Bow Technique. *'''Note:''' The prayer strip aspect of this Charm can only be used by Sidereals, or by Eclipse or Moonshadow Castes who learn Master of the Heraldric Array as a Sidereal Charm rather than as a supernatural martial arts Charm. This is part of the Sidereal Exaltation, not the training in Martial Arts and Essence control that underlies the other Charms of the style. ===The Scripture of the Practicing Maiden=== <i><pre>Once, there was a maiden... ...who was as strong as fate... ...who was as tall as mountains... ...who was as wide as the West... ...who ate five meals of five courses every day. "Survival is repetition," she said.</pre></i>
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