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==SAMPLE STARSHIPS== === Star Fighters === ''Note that starfighers wtih Hyperdrive systems require a Droid to act as the navcomputer as they lack the size to include one normally. ''Starfighters have ¾ cover bonuses (+5 to their saves) in space against all AOE attacks.'' '''A-wing''': Simply put, the A-wing was a cockpit attached to twin engines and is one of the fastest fighters ever made. Like its Clone Wars predecessor, the Eta-2, the A-wing required pilots of exceptional skill to take full advantage of the vessel's speed, agility, and special features—and the Alliance lacked the Galactic Republic's Jedi pilots. It is armed with twin laser cannons and a concussion missile launcher and boosts strong force field shields. :'''Huge Starfighter''' :'''Man/Atk mod''' +3/+3; '''Senses''' sensors +3 or Astromech; '''AC''' 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 4, '''HP''' 80, '''Hardness''' 10, '''SR''' 20, '''Threshold''' 37; '''Speed''' 450 feet (max. velocity 2,250 mph), fly 9 (starship scale); '''Strength bonus''' +14; '''Abilities''' Str 34, Dex 20, Int 16; '''Crew''' 1, '''Passengers''' 1 droid, '''Cargo''' 100lbs, '''Consumables''' 1 week; '''Payload''' 12 missiles, '''Availability''' Military, '''Cost''' 120,000; '''Hyperdrive''' x1.5 (Astromech) :'''Weapons''': Duel laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) :Missile Launcher (pilot): Damage 8d10 x2 blast, Range 2,000/10,000 (6/30), AOE 60ftx60ft sphere (2x2), save DC13+* '''ARC 170''': The Aggressive Reconnaissance 170 is a large and rugged starfighter. Equipped with two forward-facing heavy laser cannons, one rear-facing laser cannons, one forward mounted proton torpedo launcher and a good shield generator, the ARC 170 is crewed by three clone troops and an astromech droid. :'''Gargantuan Starfighter''' :'''Man/Atk mod''' -1/+2; '''Senses''' sensors +2 or Astromech; '''AC''' 17 (armor +11) + pilot’s Dex or Int mod (max +2); '''HD''' 8, '''HP''' 160, '''Hardness''' 10, '''SR''' 25, '''Threshold''' 58; '''Speed''' 240 feet (max. velocity 1,200 mph), fly 5 (starship scale); '''Strength bonus''' +22; '''Abilities''' Str 46, Dex 16, Int 14; '''Crew''' 3, '''Passengers''' 1 droid, '''Cargo''' 200lbs, '''Consumables''' 1 week; '''Payload''' 8 torpedoes, '''Availability''' Military, '''Cost''' 86,000 used; '''Hyperdrive''' x1.5 (Astromech) :'''Weapons''': Duel heavy laser cannons (pilot or copilot): Damage 7d12 x2 energy, Range 1,500/8,000 (3/15) AOE 10ftx10ft sphere (0), DEX save DC12+* :Heavy laser cannon (rear gunner): Damage 6d12 x2 energy, Range 1,500/8,000 (3/15), AOE 10ftx10ft sphere, DEX save DC12+* :Photon launcher (pilot or copilot): Damage 10d10 x3 energy, Range 2,000/10,000 (6/30), AOE 30ftx30ft sphere (2x2), save DC12+* '''Vulture Droid Starfighter/Walker''': A droid starfighter was any starfighter powered by a droid brain. They saw extensive use prior to and during the Clone Wars, particularly by the Trade Federation. The Galactic Empire would eventually create droid starfighters of its own. It is equipped with light shields, quad linked blaster cannons and a pair of concussion missile launchers. :'''Huge Starfighter''' :'''Man/Atk mod''' +2/+2; '''Senses''' sensors +4; '''AC''' 15 (armor +7) +3 pilot’s Dex (base 19); '''HD''' 4, '''HP''' 80, '''Hardness''' 10, '''Threshold''' 39; '''Speed''' 360 feet (max. velocity 1,800 mph), fly 7 (starship scale) walking 30 feet (max 30 mph); '''Strength bonus''' +16; '''Abilities''' Str 38, Dex 18, Int 14; '''Crew/Passengers''' 0, '''Cargo''' 0, '''Consumables''' 2 days; '''Payload''' 6 missiles, '''Availability''' Restricted, '''Cost''' 40,000; H'''yperdrive''' none :'''Weapons''': Duel laser cannons: Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) :Missile Launcher: Damage 8d10 x2 blast, Range 2,000/10,000 (6/30), AOE 60ftx60ft sphere (2x2), save DC18 (''driod bonuses and proficiency added'') '''Delta-7 Aethersprite''': Sometimes referred to as a Jedi Starfighter, the Delta-7 was very popular with the order before the start of the Clone Wars. At that time, one was assigned to every Jedi active in the field. Armed with good shields and twin laser cannons, it is crewed by one pilot and an integrated repair or astromech droid. The ship could only acheive Hyperspace flight with the use of a Booster Hyperspace Ring unit. These were reusable and contained the fuel and power nessicary to jump to hyperspace. :'''Huge Starfighter''' :'''Man/Atk mod''' +4/+3; '''Senses''' sensors +3 or Astromech; '''AC''' 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 5, '''HP''' 100, '''Hardness''' 10, '''SR''' 20, '''Threshold''' 36; '''Speed''' 390 feet (max. velocity 1,950 mph), fly 8 (starship scale); '''Strength bonus''' +13; '''Abilities''' Str 32, Dex 22, Int 16; '''Crew''' 1, '''Passengers''' 1 droid, '''Cargo''' 100lbs, '''Consumables''' 2 days (1 week with booster ring); '''Availability''' Military, '''Cost''' 80,000 used; '''Hyperdrive''' x1 (with booster ring; Cost 25,000), (Astromech) :'''Weapons''': Duel laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) '''N-1 Naboo Fighter''': The Nubian-1 was a popular starfighter with the government of Naboo. Developed with a good shield generator, integrated hyperdrive, two laser cannons and proton torpedo launcher, the N-1 is a powerful and dangerous addition to any planetary defense force. :'''Huge Starfighter''' :'''Man/Atk mod''' +2/+3; '''Senses''' sensor +3 or Astromech; '''AC''' 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 5, '''HP''' 100, '''Hardness''' 10, '''SR''' 20, '''Threshold''' 37; '''Speed''' 360 feet (max. velocity 1,800 mph), fly 7 (starship scale); '''Strength bonus''' +14; '''Abilities''' Str 34, Dex 18, Int 16; '''Crew''' 1, '''Passengers''' 1 droid, '''Cargo''' 100lbs, '''Payload''' 4 torpedoes, '''Consumables''' 1 week; '''Availability''' Military, Cost 90,000 used; '''Hyperdrive''' x 2 (Astromech) :'''Weapons''': Duel Laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) :Photon torpedo launcher (pilot): Damage 10d10 x3 energy, Range 2,000/10,000 (6/30) AOE 30ftx30ft sphere (2x2), save DC13+* '''TIE Fighter''': The TIE/inceptor starfighter, often referred to as the TIE Fighter, is the standard Imperial starfighter and is seen in massive numbers throughout the Galactic Civil War. The TIE fighter is used in large enough numbers to overwhelm the enemy defenses regardless of quality. The actual craft is solidly designed around twin ion engines and fire linked laser cannons, though the lack of integrated shielding or onboard life support has caused most pilots to regard it as a death trap. :'''Huge Starfighter''' :'''Man/Atk mod''' +3/+2; '''Senses''' sensors +2; AC 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 3, '''HP''' 60, '''Hardness''' 10, '''Threshold''' 37; '''Speed''' 390 feet (max. velocity 1,950 mph), fly 8 (starship scale); '''Strength bonus''' +14; '''Abilities''' Str 34, Dex 20, Int 14; '''Crew''' 1, '''Passengers''' 0, '''Cargo''' 20lbs, '''Consumables''' 2 days; '''Availability''' Military, '''Cost''' 60,000 (25,000 used); '''Hyperdrive''' none :'''Weapons''': Duel laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) '''Y-Wing''': The BTL Y-wing starfighter, built by Koensayr Manufacturing, was a mainstay of the Alliance Starfighter Corps. It was often used as an assault bomber to attack enemy capital ships directly in conjunction with later B-wings. :'''Gargantuan Starfighter''' :'''Man/Atk mod''' +0/+3; '''Senses''' sensors +3 or Astromech; '''AC''' 18 (armor +12) + pilot’s Dex or Int mod (max +2); '''HD''' 8, '''HP''' 160, '''Hardness''' 10, '''SR''' 25, '''Threshold''' 56; '''Speed''' 270 feet (max. velocity 1,350 mph), fly 5 (starship scale); '''Strength bonus''' +20; '''Abilities''' Str 42, Dex 18, Int 16; '''Crew''' 2, '''Passengers''' 1 droid, '''Cargo''' 180lbs, '''Consumables''' 1 week; '''Payload''' 10 torpedoes, '''Availability''' Military, '''Cost''' 135,000 (60,000 used); '''Hyperdrive''' x1 (Astromech) :'''Weapons''': Duel Laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) :Duel Ion Cannon (copilot): Damage 4d12 x2 ion, Range 1,800/12,000 (4/20) :Photon torpedo launcher (copilot): Dmg 10d10 x3 energy, Range 2,000/10,000 (6/30) AOE 30ftx30ft sphere (2x2), save DC13+* '''X-Wing Series Fighter''': The X-wing carries four fire-linked laser cannons and proton torpedo launcher. Other warheads, such as concussion missiles, can be fired from the launchers with significant refit by ground crews but the overall versatility of the proton torpedo is ideally suited to the X-wing’s mission profile. The good shielding provides some protection for the pilot and droid. :'''Gargantuan Starfighter''' :'''Man/Atk mod''' +2/+3; '''Senses''' sensors +3 or Astromech; '''AC''' 16 (armor +10) + pilot’s Dex or Int mod (max +2) + pilot’s proficiency; '''HD''' 6, '''HP''' 120, '''Hardness''' 10, '''SR''' 15, '''Threshold''' 56; '''Speed''' 300 feet (max. velocity 1,500 mph), fly 6 (starship scale); '''Strength bonus''' +20; '''Abilities''' Str 42, Dex 22, Int 16; '''Crew''' 1, '''Passengers''' 1 droid, '''Cargo''' 120lbs, '''Consumables''' 1 week; '''Payload''' 6 torpedoes, '''Availability''' Military, '''Cost''' 150,000 (65,000 used); '''Hyperdrive''' x1 (Astromech) :'''Weapons''': Quad Laser cannons (pilot): Damage 6d10 x2 energy, Range 1,000/5,000 (2/10) :Photon torpedo launcher (pilot): Dmg 10d10 x3 energy, Range 2,000/10,000 (6/30) AOE 30ftx30ft sphere (2x2), save DC13+* '''Z-95 Headhunter''': An older design, but a very effective one, the Z-95 Headhunter is still a respected starfighter. Equipped with two fire-linked laser cannons, a missile launchers and light shielding, the Headhunter is a deadly single pilot fighters. :'''Huge Starfighter''' :'''Man/Atk mod''' +3/+2; '''Senses''' sensors +2; '''AC''' 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 6, '''HP''' 120, '''Hardness''' 10, '''SR''' 10, '''Threshold''' 38; '''Speed''' 330 feet (max. velocity 1,650 mph), fly 7 (starship scale); '''Strength bonus''' +15; '''Abilities''' Str 36, Dex 20, Int 14; '''Crew''' 1, '''Passengers''' 0, '''Cargo''' 100lbs, '''Consumables''' 2 days; ''Payload'' 12 missiles, '''Availability''' Military, '''Cost''' 50,000 used; '''Hyperdrive''' none :'''Weapons''': Duel laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) :Missile Launcher (pilot): Dmg 8d10 x2 blast, Range 2,000/10,000 (6/30), AOE 60ftx60ft sphere (2x2), save DC12+* * ''these Save '''DC''' for AOE attacks by vehicles. The base for those are ('X'+*) which is base DC (8 + the vehicle's Int Mod) + the gunner's Dex or Int mod (whichever is better) + gunner’s proficiency. To make the save the operator must make a Dexterity (Drive) pr (Pilot) or Intelligence (Capital Ship) maneuver check plus the vehicle's Man modifier, to suffer only half damage. === Transports and Freighters === '''Consular Class Cruiser''': This flexible ship is designed for use in multiple roles. It has been used principally as a diplomatic vessel, but these craft have also been equipped as light corvettes for Republic law enforcement, remodeled as troop transports and even modified as command and control ships. Equipped with solid shielding and designed for a minimum crew, the Consular class can support up to eight crewmembers and sixteen passengers with a standard configuration. :'''Colossal Transport''' :'''Man/Atk mod''' -4/+2; '''Senses''' sensors +2; '''AC''' 14 (armor +10) + pilot’s Dex or Int mod (max +2); '''HD''' 13, '''HP''' 260, '''Hardness''' 15, '''SR''' 25, '''Threshold''' 76; '''Speed''' 270 feet (max. velocity 1,350 mph), fly 5 (starship scale); '''Strength bonus''' +22; '''Abilities''' Str 42, Dex 14, Int 14; '''Crew''' 2 (minimum; 8), '''Passengers''' 16, '''Cargo''' 20 tons, '''Consumables''' 2 months; '''Payload''' 18 missiles, '''Availability''' Licensed, '''Cost''' 100,000 used; '''Hyperdrive''' x1.5 (navcomputer; +2 bonus), backup x10 :'''Weapons''': 2 Heavy laser cannons (2; gunners): Damage 6d12 x2 energy, Range 1,500/8,000 (3/15) AOE 10ft sphere (0), save DC 12+* :Missile launcher (gunner): Damage 8d10 x2 blast, Range 2,000/10,000 (6/30), AOE 60ftx60ft sphere (2x2), save DC 12+* '''Lambda-class T-4 Shuttle''': also known as an Imperial Shuttle, the T4 is a standard light utility craft in common use throughout the Imperial military, used as a transport for troops and high ranking individuals. :'''Colossal Transport''' :'''Mod/Atk mod''' -3/+3; '''Senses''' sensors +3; '''AC''' 14 (armor +14) + pilot’s Dex or Int mod (max +2); HD 10, HP 200, Hardness 15, SR 15, Threshold 77; Speed 240 feet (max. velocity 1,200 mph), fly 5 (starship scale); '''Strength bonus''' +23; '''Abilities''' Str 44, Dex 12, Int 16; '''Crew''' 6 (minimum 2), '''Passengers''' 20, '''Cargo''' 80 tons, '''Consumables''' 6 months; '''Availability''' Military, '''Cost''' not for sale (black market 150,000); '''Hyperdrive''' x1 (navcomputer; +2 bonus), backup x10 :'''Weapons''': Duel laser cannons (2; copilot and gunner): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) '''YT-1000 Light Freighter''': A popular ship amongst smugglers and independent cargo haulers, the YT series freighters are fast, well-armed, easily modified, well shielded and require a minimal crew. Requiring a pilot and co-pilot for normal operations, the YT series is armed with a quad-laser turret. :'''Colossal Transport''' :'''Man/Atk''' mod -6/+2; '''Senses''' sensors +2; '''AC''' 12 (armor +8) + pilot’s Dex or Int mod (max +2); '''HD''' 10, '''HP''' 200, '''Hardness''' 15, '''SR''' 15, '''Threshold''' 76; '''Speed''' 270 feet (max. velocity 1,350 mph), fly 5 (starship scale); '''Strength bonus''' +22; '''Abilities''' Str 42, Dex 10, Int 14; '''Crew''' 2, '''Passengers''' 6, '''Cargo''' 100 tons, '''Consumables''' 2 months; '''Availability''' Licensed, '''Cost''' 100,000 (25,000 used); '''Hyperdrive''' x2 (navcomputer), backup x12 :'''Weapons''': Quad laser cannons (gunner turret): Damage 6d10 x2 energy, Range 1,000/5,000 (2/10) '''YT-2400''': another popular freighter with haulers the 2400 series has an upgraded sublight and hyperdrive engine systems for faster travel another with a larger cargo hold. :'''Colossal Transport''' :'''Man/Atk mod''' -5/+2; '''Senses''' sensors +2; '''AC''' 12 (armor +8) + pilot’s Dex or Int mod (max +2); '''HD''' 10, '''HP''' 200, '''Hardness''' 15, '''SR''' 15, '''Threshold''' 58; '''Speed''' 300 feet (max. velocity 1,500 mph), fly 6 (starship scale); '''Strength bonus''' +24; '''Abilities''' Str 46, Dex 12, Int 14; '''Crew''' 2, '''Passengers''' 6, '''Cargo''' 150 tons, '''Consumables''' 2 months; '''Availability''' Licensed, '''Cost''' 150,000 (75,000 used); '''Hyperdrive''' x1.5 (navcomputer; +1 bonus), backup x12 :Weapons: Quad laser cannons (gunner turret): Damage 6d10 x2 energy, Range 1,000/5,000 (2/10) '''YV-100''': The YV-100 light freighter was the first of the Corellian Engineering Corporation’s YV series starships released in the era surrounding the rise of the Galactic Empire. Its 200 foot-long frame housed enough room to hold 450 cubic yards of cargo, as well as other vital starship systems, including the hyperdrive, weaponry, and living arrangements. On the exterior, the ship resemble CEC’s YT series line in the rear portion— this design feature was due to the influence of the popular YT series already on the market which the designers brought along. The body also featured a long, slender forward portion—a trademark to the future ships of the YV series. :'''Colossal Transport''' :'''Man/Atk mod''' -6/+2; '''Senses''' sensors +2; '''AC''' 12 (armor +12); '''HD''' 15, '''HP''' 300, '''Hardness''' 15, '''SR''' 15, '''Threshold''' 81; '''Speed''' 240 feet (max. velocity 1,200 mph), fly 5 (starship scale); '''Strength bonus''' +27; '''Abilities''' Str 52, Dex 10, Int 14; '''Crew''' 8, '''Passengers''' 10, '''Cargo''' 450 tons, '''Consumables''' 2 months; '''Availability''' Licensed, '''Cost''' 190,000 (100,000 used); '''Hyperdrive''' x2 (navcomputer), backup x12 :'''Weapons''': Duel laser cannons (2; gunner turrets): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) * ''these Save '''DC''' for AOE attacks by vehicles. The base for those are ('X'+*) which is base DC (8 + the vehicle's Int Mod) + the gunner's Dex or Int mod (whichever is better) + gunner’s proficiency. To make the save the operator must make a Dexterity (Drive) pr (Pilot) or Intelligence (Capital Ship) maneuver check plus the vehicle's Man modifier, to suffer only half damage. === Capital Starships === '''Imperial I Star Destroyer''': Just over a mile long and crewed by 5 to 35 thousand individuals, a Star Destroyer is a huge investment of materials, man power and energy. Only built by order of the galactic government, and almost never in civilian ownership, these craft are very nearly the largest and most dangerous vessels in space. Exemplifying assorted ‘superweapons’, the Star Destroyer is only outclassed by a few types of vessels, none as numerous as this symbol of Imperial might. The Imperial I-class Star Destroyer possesses a main battery of 12 quad heavy turbolasers and 16 heavy ion cannons, arranged in mounts flanking the ship’s tower structure. :'''Levitation Capital Destroyer''' :'''Man/Atk mod''' -10/+5; '''Senses''' sensors +5; '''AC''' 16 (armor +18); '''HD''' 105, '''HP''' 2,100, '''Hardness''' 25, '''SR''' 75, '''Threshold''' 211; '''Speed''' 240 feet (max. velocity 1,200 mph), fly 5 (starship scale); '''Strength bonus''' +63; '''Abilities''' Str 102, Dex 14, Int 20; '''Crew''' 37,00, '''Passengers''' 9,7,000 troops, '''Cargo''' 36,000 tons, '''Consumables''' 6 years, '''Carried Craft''' 72 TIE Fighters, 8 Lambda-class shuttles, 20 AT-AT & 30 AT-ST Walkers, other craft as needed; '''Availability''' Military; '''Hyperdrive''' x1.5 (navcomputer; +2 bonus), backup x8 :'''Weapons''': Quad Turbolaser cannon (12; 3 per flank) (gunners): Damage 8d12 x4 energy, Range 3,000/15,000 (8/40), AOE 15ftx15ft sphere (1), DEX save DC15+* :Turboion cannon (16; 4 per flank) (gunners): Damage 5d10 x4 ion, Range 2,000/10,000 (5/20) AOE 15ftx15ft sphere (1), save DC15+* :Duel Turboblaster cannons (8; 2 per flank) (gunners): Damage 6d8 x4 energy, Range 1,000/4,000 (2/10), Autofire 60ftx60ft area (2x2), save DC15+* :Duel laser cannons (32; 8 per flank) (gunners): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) :Tractor Beams (8; 2 per flank) (gunners): Range 1,500/10,000 (5/25) * ''these Save '''DC''' for AOE attacks by vehicles. The base for those are ('X'+*) which is base DC (8 + the vehicle's Int Mod) + the gunner's Dex or Int mod (whichever is better) + gunner’s proficiency. To make the save the operator must make a Dexterity (Drive) pr (Pilot) or Intelligence (Capital Ship) maneuver check plus the vehicle's Man modifier, to suffer only half damage.
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