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====The Queztlan Resistance==== On the southern edge of the Mother Forest, between the forest and the Lake of the Dragon's Descent, is the Marsh of the Drowned. There, the Lizardfolk and their alllies make their home. The relations between the Resistance and Sylverda can be described as tense, at best. The Lizardfolk have never forgiven the ancestors of the inhabitants of Sylverda for driving their ancestors from their homes. What had once been a grand nation of philosopher-priests has become a nations of soldiers under eternal military rule. When The Jhorzan Empire went to war with the Allied States, the Queztlan Resistance joined as co-belligerents, forcing Sylverda to keep troops on its southern border and disrupting the movement of troops from Wyffleum marching to aid Slyverda. The Queztlans managed to rouse the black dragon Uxetlavanku from her centuries longs slumber, and called upon the ancient pact between their ancestors and her. For a while, the Queztlans made inroads into Sylverda, but a heroic band of individuals battled Uxetlavanku to standstill, forcing her to retreat to nurse her wounds. Before she could rejoin the fight, Auraryuma entered the battle against the Empire on the Allied States side, and rather than risk conflict with her uncle, Uxetlavanku resolved to stay in her lair. When the war with the Empire reached its current stalemate, Sylverda and it allies were able to drive the Queztlan Resistance back to their previous borders. The High Marshall of Wyffleum, LLyenne Sweynne, wanted to push on and conquer the Marsh of the Drowned, but Lady Ve'meehta of Sylverda insisted that they go no further, stating that she recognized the legitimate grievances of the Queztlan, and while she could not do much to address them, at very least she would do all in her power to not add to them. Functionally, the Queztlan Resistance is a military dictatorship, and has been for centuries. Its children are raised on stories of their glorious past, and the crimes of the Allied States. What it lacks, are the numbers and the power to carry out their wishes. The current leader is Regent Skerk'sa (regent, because the Queztlans will acknowledge no king until they once again hold dominion over their ancient homeland). For now, conflict with Sylverda is limited to raids and border harassment. For now, the Sylverdan leaders refuse to retaliate, but there are rumblings of discontent among the Wardens and the villages near the Marsh of the Drowned.
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