Editing
SGA 2003 Archive
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Riddle of Steel= ; Game System : [http://www.theriddleofsteel.net/ The Riddle of Steel] ; Pitch : ; Game Master : Alan Barclay ; Players : Clinton Nixon, Kevin Schulz ; Characters : 2 ; Date : January 20, 2003 ; Technical Notes : ; Recaps : '''Alan:''' We buckled some swashes I think. I can't remember the last time a combat system gave me visions of fast clashing action and a racing pulse - when I was the GM! I don't want to give away details of the plot - because I'd like to run it again for people on this list - so please forgive a the lack of detailed narrative. I'll try to capture a few instances though. I can see where the game would give the impression that swashbuckler won't work - the combat system, by itself is sudden and bloody. But if you haven't role-played the Spiritual Attributes, you haven't seen the heart of the game. :SA's are emotional drives defined by the player. When he role-plays action in line with an SA, he can earn a point for it. When a task, like fighting, involves one or more SA, they contribute bonus dice to the task. SAs are also be spent to improve the character's abilities. :Earlier on, pursuing SAs created some amusing events. For example, Fergus (motivated by memories of his own unrequited love) was engaged in trying to play Cyrano for the dour and depressed young noble from the north - who wanted to woo a lady destined to be the death of many men. At the same time, Roland was trailing kidnappers, taking names, and all out of bubblegum. :The bonus dice make all the difference in combat. In the final battle to save a noble from kidnapping, Roland (Clinton) and Fergus (Kevin) were getting 3-8 extra dice from things like "Destiny to defend a kingdom", "Drive to serve my lord", etc. Meanwhile the kidnappers had no active SAs in the situation and got pasted. Even my fancy French duelist, who was set up with SAs that activate competing with another gentleman was defeated - all because the two PCs were commoners! And the combat system allowed an interesting end to his battle - Roland took a chance on downing him with a punch, instead of killing him with a weapon, and boxed his larynx. So Antoine, gasping on his knees, surrendered. :Writing the adventure was a lot of fun and I'm pleased how well it turned out. I'd be happy to run it again for other players. ; Player Thoughts : ; Additional GM Thoughts :
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information