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===REPAIRING PROGRAMS=== When you are within the Matrix your Persona can suffer damage or have a program crash it requires ‘repair’ before you can use it again. There are two types of repair – permanent fixes and quick fixes (sort of like jury-rigging for mechanics). Permanent fixes require a user to be logged off the Matrix and physically working on the comlink. With one hour of work and a DC15 Mechanics skill check with a Repair kit or similar tool set. The fixer can repair one crashed or ‘used up’ Program or restore all lost Matrix Hit Points. With the same check and an hour it could also restore 1d8 + his Intelligence and proficiency bonus (if proficient with Mechanics) total from any maximum Matrix Hit Points the system has suffered. A separate check and hour or work is required to restore Matrix Hit Point Maximums. A separate check would allow you to repair any Matrix damage done to a comlink directly by the same amount. To repair a comlink also costs 10¥ worth of supplies per HP restored. Without supplies the user only repairs ¼ (round down) the listed amount. Quick Fixes can be done with in the Matrix and take an Action with a DC15 Computer Use skill check for the fixer to temporarily restore one partial crashed or ‘used up’ Program or to restore a crashed program to partially crashed (it requires two checks to full restore a fully crashed program) or to restore 1d8 + his proficiency bonus if trained in Computer Use back in lost Matrix Hit Points. These fixes only last 1 minute (10 rounds) before they are lost again (the program re-crashes and the Matrix Hit Points are again lost). If the user got a DC25+ on a check it will last until the user logs off the Matrix before they are again lost. Note however that a for each failed or successful quick fix check on a specific Program or restores Matrix Hit Points increases the DC by +5 for each individual check. After the user has taken a long rest the DC for quick fixes for each system is returned to 15.
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