Editing
StarWars for 5ed
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Star Fighters === ''Note that starfighers wtih Hyperdrive systems require a Droid to act as the navcomputer as they lack the size to include one normally. ''Starfighters have ¾ cover bonuses (+5 to their saves) in space against all AOE attacks.'' '''A-wing''': Simply put, the A-wing was a cockpit attached to twin engines and is one of the fastest fighters ever made. Like its Clone Wars predecessor, the Eta-2, the A-wing required pilots of exceptional skill to take full advantage of the vessel's speed, agility, and special features—and the Alliance lacked the Galactic Republic's Jedi pilots. It is armed with twin laser cannons and a concussion missile launcher and boosts strong force field shields. :'''Huge Starfighter''' :'''Man/Atk mod''' +3/+3; '''Senses''' sensors +3 or Astromech; '''AC''' 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 4, '''HP''' 80, '''Hardness''' 10, '''SR''' 20, '''Threshold''' 37; '''Speed''' 450 feet (max. velocity 2,250 mph), fly 9 (starship scale); '''Strength bonus''' +14; '''Abilities''' Str 34, Dex 20, Int 16; '''Crew''' 1, '''Passengers''' 1 droid, '''Cargo''' 100lbs, '''Consumables''' 1 week; '''Payload''' 12 missiles, '''Availability''' Military, '''Cost''' 120,000; '''Hyperdrive''' x1.5 (Astromech) :'''Weapons''': Duel laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) :Missile Launcher (pilot): Damage 8d10 x2 blast, Range 2,000/10,000 (6/30), AOE 60ftx60ft sphere (2x2), save DC13+* '''ARC 170''': The Aggressive Reconnaissance 170 is a large and rugged starfighter. Equipped with two forward-facing heavy laser cannons, one rear-facing laser cannons, one forward mounted proton torpedo launcher and a good shield generator, the ARC 170 is crewed by three clone troops and an astromech droid. :'''Gargantuan Starfighter''' :'''Man/Atk mod''' -1/+2; '''Senses''' sensors +2 or Astromech; '''AC''' 17 (armor +11) + pilot’s Dex or Int mod (max +2); '''HD''' 8, '''HP''' 160, '''Hardness''' 10, '''SR''' 25, '''Threshold''' 58; '''Speed''' 240 feet (max. velocity 1,200 mph), fly 5 (starship scale); '''Strength bonus''' +22; '''Abilities''' Str 46, Dex 16, Int 14; '''Crew''' 3, '''Passengers''' 1 droid, '''Cargo''' 200lbs, '''Consumables''' 1 week; '''Payload''' 8 torpedoes, '''Availability''' Military, '''Cost''' 86,000 used; '''Hyperdrive''' x1.5 (Astromech) :'''Weapons''': Duel heavy laser cannons (pilot or copilot): Damage 7d12 x2 energy, Range 1,500/8,000 (3/15) AOE 10ftx10ft sphere (0), DEX save DC12+* :Heavy laser cannon (rear gunner): Damage 6d12 x2 energy, Range 1,500/8,000 (3/15), AOE 10ftx10ft sphere, DEX save DC12+* :Photon launcher (pilot or copilot): Damage 10d10 x3 energy, Range 2,000/10,000 (6/30), AOE 30ftx30ft sphere (2x2), save DC12+* '''Vulture Droid Starfighter/Walker''': A droid starfighter was any starfighter powered by a droid brain. They saw extensive use prior to and during the Clone Wars, particularly by the Trade Federation. The Galactic Empire would eventually create droid starfighters of its own. It is equipped with light shields, quad linked blaster cannons and a pair of concussion missile launchers. :'''Huge Starfighter''' :'''Man/Atk mod''' +2/+2; '''Senses''' sensors +4; '''AC''' 15 (armor +7) +3 pilot’s Dex (base 19); '''HD''' 4, '''HP''' 80, '''Hardness''' 10, '''Threshold''' 39; '''Speed''' 360 feet (max. velocity 1,800 mph), fly 7 (starship scale) walking 30 feet (max 30 mph); '''Strength bonus''' +16; '''Abilities''' Str 38, Dex 18, Int 14; '''Crew/Passengers''' 0, '''Cargo''' 0, '''Consumables''' 2 days; '''Payload''' 6 missiles, '''Availability''' Restricted, '''Cost''' 40,000; H'''yperdrive''' none :'''Weapons''': Duel laser cannons: Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) :Missile Launcher: Damage 8d10 x2 blast, Range 2,000/10,000 (6/30), AOE 60ftx60ft sphere (2x2), save DC18 (''driod bonuses and proficiency added'') '''Delta-7 Aethersprite''': Sometimes referred to as a Jedi Starfighter, the Delta-7 was very popular with the order before the start of the Clone Wars. At that time, one was assigned to every Jedi active in the field. Armed with good shields and twin laser cannons, it is crewed by one pilot and an integrated repair or astromech droid. The ship could only acheive Hyperspace flight with the use of a Booster Hyperspace Ring unit. These were reusable and contained the fuel and power nessicary to jump to hyperspace. :'''Huge Starfighter''' :'''Man/Atk mod''' +4/+3; '''Senses''' sensors +3 or Astromech; '''AC''' 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 5, '''HP''' 100, '''Hardness''' 10, '''SR''' 20, '''Threshold''' 36; '''Speed''' 390 feet (max. velocity 1,950 mph), fly 8 (starship scale); '''Strength bonus''' +13; '''Abilities''' Str 32, Dex 22, Int 16; '''Crew''' 1, '''Passengers''' 1 droid, '''Cargo''' 100lbs, '''Consumables''' 2 days (1 week with booster ring); '''Availability''' Military, '''Cost''' 80,000 used; '''Hyperdrive''' x1 (with booster ring; Cost 25,000), (Astromech) :'''Weapons''': Duel laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) '''N-1 Naboo Fighter''': The Nubian-1 was a popular starfighter with the government of Naboo. Developed with a good shield generator, integrated hyperdrive, two laser cannons and proton torpedo launcher, the N-1 is a powerful and dangerous addition to any planetary defense force. :'''Huge Starfighter''' :'''Man/Atk mod''' +2/+3; '''Senses''' sensor +3 or Astromech; '''AC''' 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 5, '''HP''' 100, '''Hardness''' 10, '''SR''' 20, '''Threshold''' 37; '''Speed''' 360 feet (max. velocity 1,800 mph), fly 7 (starship scale); '''Strength bonus''' +14; '''Abilities''' Str 34, Dex 18, Int 16; '''Crew''' 1, '''Passengers''' 1 droid, '''Cargo''' 100lbs, '''Payload''' 4 torpedoes, '''Consumables''' 1 week; '''Availability''' Military, Cost 90,000 used; '''Hyperdrive''' x 2 (Astromech) :'''Weapons''': Duel Laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) :Photon torpedo launcher (pilot): Damage 10d10 x3 energy, Range 2,000/10,000 (6/30) AOE 30ftx30ft sphere (2x2), save DC13+* '''TIE Fighter''': The TIE/inceptor starfighter, often referred to as the TIE Fighter, is the standard Imperial starfighter and is seen in massive numbers throughout the Galactic Civil War. The TIE fighter is used in large enough numbers to overwhelm the enemy defenses regardless of quality. The actual craft is solidly designed around twin ion engines and fire linked laser cannons, though the lack of integrated shielding or onboard life support has caused most pilots to regard it as a death trap. :'''Huge Starfighter''' :'''Man/Atk mod''' +3/+2; '''Senses''' sensors +2; AC 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 3, '''HP''' 60, '''Hardness''' 10, '''Threshold''' 37; '''Speed''' 390 feet (max. velocity 1,950 mph), fly 8 (starship scale); '''Strength bonus''' +14; '''Abilities''' Str 34, Dex 20, Int 14; '''Crew''' 1, '''Passengers''' 0, '''Cargo''' 20lbs, '''Consumables''' 2 days; '''Availability''' Military, '''Cost''' 60,000 (25,000 used); '''Hyperdrive''' none :'''Weapons''': Duel laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) '''Y-Wing''': The BTL Y-wing starfighter, built by Koensayr Manufacturing, was a mainstay of the Alliance Starfighter Corps. It was often used as an assault bomber to attack enemy capital ships directly in conjunction with later B-wings. :'''Gargantuan Starfighter''' :'''Man/Atk mod''' +0/+3; '''Senses''' sensors +3 or Astromech; '''AC''' 18 (armor +12) + pilot’s Dex or Int mod (max +2); '''HD''' 8, '''HP''' 160, '''Hardness''' 10, '''SR''' 25, '''Threshold''' 56; '''Speed''' 270 feet (max. velocity 1,350 mph), fly 5 (starship scale); '''Strength bonus''' +20; '''Abilities''' Str 42, Dex 18, Int 16; '''Crew''' 2, '''Passengers''' 1 droid, '''Cargo''' 180lbs, '''Consumables''' 1 week; '''Payload''' 10 torpedoes, '''Availability''' Military, '''Cost''' 135,000 (60,000 used); '''Hyperdrive''' x1 (Astromech) :'''Weapons''': Duel Laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) :Duel Ion Cannon (copilot): Damage 4d12 x2 ion, Range 1,800/12,000 (4/20) :Photon torpedo launcher (copilot): Dmg 10d10 x3 energy, Range 2,000/10,000 (6/30) AOE 30ftx30ft sphere (2x2), save DC13+* '''X-Wing Series Fighter''': The X-wing carries four fire-linked laser cannons and proton torpedo launcher. Other warheads, such as concussion missiles, can be fired from the launchers with significant refit by ground crews but the overall versatility of the proton torpedo is ideally suited to the X-wing’s mission profile. The good shielding provides some protection for the pilot and droid. :'''Gargantuan Starfighter''' :'''Man/Atk mod''' +2/+3; '''Senses''' sensors +3 or Astromech; '''AC''' 16 (armor +10) + pilot’s Dex or Int mod (max +2) + pilot’s proficiency; '''HD''' 6, '''HP''' 120, '''Hardness''' 10, '''SR''' 15, '''Threshold''' 56; '''Speed''' 300 feet (max. velocity 1,500 mph), fly 6 (starship scale); '''Strength bonus''' +20; '''Abilities''' Str 42, Dex 22, Int 16; '''Crew''' 1, '''Passengers''' 1 droid, '''Cargo''' 120lbs, '''Consumables''' 1 week; '''Payload''' 6 torpedoes, '''Availability''' Military, '''Cost''' 150,000 (65,000 used); '''Hyperdrive''' x1 (Astromech) :'''Weapons''': Quad Laser cannons (pilot): Damage 6d10 x2 energy, Range 1,000/5,000 (2/10) :Photon torpedo launcher (pilot): Dmg 10d10 x3 energy, Range 2,000/10,000 (6/30) AOE 30ftx30ft sphere (2x2), save DC13+* '''Z-95 Headhunter''': An older design, but a very effective one, the Z-95 Headhunter is still a respected starfighter. Equipped with two fire-linked laser cannons, a missile launchers and light shielding, the Headhunter is a deadly single pilot fighters. :'''Huge Starfighter''' :'''Man/Atk mod''' +3/+2; '''Senses''' sensors +2; '''AC''' 14 (armor +6) + pilot’s Dex or Int mod; '''HD''' 6, '''HP''' 120, '''Hardness''' 10, '''SR''' 10, '''Threshold''' 38; '''Speed''' 330 feet (max. velocity 1,650 mph), fly 7 (starship scale); '''Strength bonus''' +15; '''Abilities''' Str 36, Dex 20, Int 14; '''Crew''' 1, '''Passengers''' 0, '''Cargo''' 100lbs, '''Consumables''' 2 days; ''Payload'' 12 missiles, '''Availability''' Military, '''Cost''' 50,000 used; '''Hyperdrive''' none :'''Weapons''': Duel laser cannons (pilot): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) :Missile Launcher (pilot): Dmg 8d10 x2 blast, Range 2,000/10,000 (6/30), AOE 60ftx60ft sphere (2x2), save DC12+* * ''these Save '''DC''' for AOE attacks by vehicles. The base for those are ('X'+*) which is base DC (8 + the vehicle's Int Mod) + the gunner's Dex or Int mod (whichever is better) + gunner’s proficiency. To make the save the operator must make a Dexterity (Drive) pr (Pilot) or Intelligence (Capital Ship) maneuver check plus the vehicle's Man modifier, to suffer only half damage.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information