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Myosho-Shintar Experiment
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====Running on Fumes==== Starships must always have a unit of Fuel loaded into their reactor. Once loaded, the unit of fuel doesn’t take up Cargo space anymore, but is not recoverable. Reactors can only accept one unit of Fuel at a time, and old Fuel has to be jettisoned before new, better Fuel can be added. While routine starship operations can be maintained for a very long time, taxing maneuvers may result in a ship running out of fuel during the attempt. Taxing maneuvers include overuse of energy weapons, heavy use of shields, extended atmospheric flight, and of course Wild Jumps. When pushing a ship in these situations, use the Run On Fumes custom Move. Failures and Partial Successes will reduce the class of the Fuel loaded into the reactor. Should the Fuel’s class fall below 0, the Fuel is expended. A starship without Fuel is effectively dead in space, drifting powerlessly with only emergency life support. '''RUN ON FUMES (+Fuel Class)''' When you push your ship in a Fuel- scarce situation, Roll + the loaded Fuel's Class. *On a 10+, the Fuel supply holds. *On a 7-9, reduce the Fuel's class by 1. *On a 6-, reduce the Fuel's class by 3.
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