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Open4E:Skills
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===Heal=== Heal is used when tending to the sick or injured. Your Heal skill check is based on your Wisdom modifier. =====Stabilize Ally===== * (At-will standard action * trained skill utility) * Target: One dying ally (Heal vs. Moderate DC) * Success: The target gains the +2 teamwork bonus to all Endurance saving throws until the beginning of your next turn. The target may immediately make one Endurance saving throw to stabilize. On a critical success, the target automatically stabilizes and regains ½ Heart. * Failure: You provide no benefit. =====First Aid===== * (Extended action (5 minutes) * trained skill utility) * Target: You and your adjacent allies * Check: Heal (no DC) * Effect: You and your allies regain a total number of Hearts equal to one fourth the check result, divided evenly among each wounded ally. * Special: If you perform First Aid during an extended rest, the party regains Hearts equal to half the check result, instead. You may distribute these Hearts as you see fit. =====Treat Disease or Poison===== * (Daily extended action (1 hour) * trained skill utility) * Target: One diseased or poisoned creature * Check: Heal vs. the affliction’s DC. * Success: The affliction’s progression is halted for one day, and the target gains an additional Endurance saving throw to shake off the affliction with a +2 teamwork bonus. On a critical success, treat the affliction as if the target had automatically succeeded at an additional Endurance saving throw.
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