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=== Transports and Freighters === '''Consular Class Cruiser''': This flexible ship is designed for use in multiple roles. It has been used principally as a diplomatic vessel, but these craft have also been equipped as light corvettes for Republic law enforcement, remodeled as troop transports and even modified as command and control ships. Equipped with solid shielding and designed for a minimum crew, the Consular class can support up to eight crewmembers and sixteen passengers with a standard configuration. :'''Colossal Transport''' :'''Man/Atk mod''' -4/+2; '''Senses''' sensors +2; '''AC''' 14 (armor +10) + pilot’s Dex or Int mod (max +2); '''HD''' 13, '''HP''' 260, '''Hardness''' 15, '''SR''' 25, '''Threshold''' 76; '''Speed''' 270 feet (max. velocity 1,350 mph), fly 5 (starship scale); '''Strength bonus''' +22; '''Abilities''' Str 42, Dex 14, Int 14; '''Crew''' 2 (minimum; 8), '''Passengers''' 16, '''Cargo''' 20 tons, '''Consumables''' 2 months; '''Payload''' 18 missiles, '''Availability''' Licensed, '''Cost''' 100,000 used; '''Hyperdrive''' x1.5 (navcomputer; +2 bonus), backup x10 :'''Weapons''': 2 Heavy laser cannons (2; gunners): Damage 6d12 x2 energy, Range 1,500/8,000 (3/15) AOE 10ft sphere (0), save DC 12+* :Missile launcher (gunner): Damage 8d10 x2 blast, Range 2,000/10,000 (6/30), AOE 60ftx60ft sphere (2x2), save DC 12+* '''Lambda-class T-4 Shuttle''': also known as an Imperial Shuttle, the T4 is a standard light utility craft in common use throughout the Imperial military, used as a transport for troops and high ranking individuals. :'''Colossal Transport''' :'''Mod/Atk mod''' -3/+3; '''Senses''' sensors +3; '''AC''' 14 (armor +14) + pilot’s Dex or Int mod (max +2); HD 10, HP 200, Hardness 15, SR 15, Threshold 77; Speed 240 feet (max. velocity 1,200 mph), fly 5 (starship scale); '''Strength bonus''' +23; '''Abilities''' Str 44, Dex 12, Int 16; '''Crew''' 6 (minimum 2), '''Passengers''' 20, '''Cargo''' 80 tons, '''Consumables''' 6 months; '''Availability''' Military, '''Cost''' not for sale (black market 150,000); '''Hyperdrive''' x1 (navcomputer; +2 bonus), backup x10 :'''Weapons''': Duel laser cannons (2; copilot and gunner): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) '''YT-1000 Light Freighter''': A popular ship amongst smugglers and independent cargo haulers, the YT series freighters are fast, well-armed, easily modified, well shielded and require a minimal crew. Requiring a pilot and co-pilot for normal operations, the YT series is armed with a quad-laser turret. :'''Colossal Transport''' :'''Man/Atk''' mod -6/+2; '''Senses''' sensors +2; '''AC''' 12 (armor +8) + pilot’s Dex or Int mod (max +2); '''HD''' 10, '''HP''' 200, '''Hardness''' 15, '''SR''' 15, '''Threshold''' 76; '''Speed''' 270 feet (max. velocity 1,350 mph), fly 5 (starship scale); '''Strength bonus''' +22; '''Abilities''' Str 42, Dex 10, Int 14; '''Crew''' 2, '''Passengers''' 6, '''Cargo''' 100 tons, '''Consumables''' 2 months; '''Availability''' Licensed, '''Cost''' 100,000 (25,000 used); '''Hyperdrive''' x2 (navcomputer), backup x12 :'''Weapons''': Quad laser cannons (gunner turret): Damage 6d10 x2 energy, Range 1,000/5,000 (2/10) '''YT-2400''': another popular freighter with haulers the 2400 series has an upgraded sublight and hyperdrive engine systems for faster travel another with a larger cargo hold. :'''Colossal Transport''' :'''Man/Atk mod''' -5/+2; '''Senses''' sensors +2; '''AC''' 12 (armor +8) + pilot’s Dex or Int mod (max +2); '''HD''' 10, '''HP''' 200, '''Hardness''' 15, '''SR''' 15, '''Threshold''' 58; '''Speed''' 300 feet (max. velocity 1,500 mph), fly 6 (starship scale); '''Strength bonus''' +24; '''Abilities''' Str 46, Dex 12, Int 14; '''Crew''' 2, '''Passengers''' 6, '''Cargo''' 150 tons, '''Consumables''' 2 months; '''Availability''' Licensed, '''Cost''' 150,000 (75,000 used); '''Hyperdrive''' x1.5 (navcomputer; +1 bonus), backup x12 :Weapons: Quad laser cannons (gunner turret): Damage 6d10 x2 energy, Range 1,000/5,000 (2/10) '''YV-100''': The YV-100 light freighter was the first of the Corellian Engineering Corporation’s YV series starships released in the era surrounding the rise of the Galactic Empire. Its 200 foot-long frame housed enough room to hold 450 cubic yards of cargo, as well as other vital starship systems, including the hyperdrive, weaponry, and living arrangements. On the exterior, the ship resemble CEC’s YT series line in the rear portion— this design feature was due to the influence of the popular YT series already on the market which the designers brought along. The body also featured a long, slender forward portion—a trademark to the future ships of the YV series. :'''Colossal Transport''' :'''Man/Atk mod''' -6/+2; '''Senses''' sensors +2; '''AC''' 12 (armor +12); '''HD''' 15, '''HP''' 300, '''Hardness''' 15, '''SR''' 15, '''Threshold''' 81; '''Speed''' 240 feet (max. velocity 1,200 mph), fly 5 (starship scale); '''Strength bonus''' +27; '''Abilities''' Str 52, Dex 10, Int 14; '''Crew''' 8, '''Passengers''' 10, '''Cargo''' 450 tons, '''Consumables''' 2 months; '''Availability''' Licensed, '''Cost''' 190,000 (100,000 used); '''Hyperdrive''' x2 (navcomputer), backup x12 :'''Weapons''': Duel laser cannons (2; gunner turrets): Damage 5d10 x2 energy, Range 1,000/5,000 (2/10) * ''these Save '''DC''' for AOE attacks by vehicles. The base for those are ('X'+*) which is base DC (8 + the vehicle's Int Mod) + the gunner's Dex or Int mod (whichever is better) + gunner’s proficiency. To make the save the operator must make a Dexterity (Drive) pr (Pilot) or Intelligence (Capital Ship) maneuver check plus the vehicle's Man modifier, to suffer only half damage.
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