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Coup-De-Grace: Arena Design
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==Water== Shallow water that needs to be waded through could double movement point costs for movement only, while unaffecting attacks. Also, you could say that someone wading has -1 Defence Value. Deep water that needs to be swum through could have a more dramatic effect: maybe triple movement point costs, no ability to use attacks, and -2 Defence Value. You could also force a test each turn to avoid drowning: maybe roll a D6, and if it is equal to or greater than the target's movement value, they lose a HP!
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