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DRYH: At The Crossroads - Setting Details
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=The Catacombs Nightmares= ==One Eyed Jack - Pain 8== The Jack is a wispy black figure with one eye that glows like embers in the skeletal head that floats above his shoulders, the other socket dark and empty. Brands tattoo every inch of his hide, glowing and fading like red-orange coals, echoing his every breath. The Jack bears no weapons, and for all that his form takes on the vital aspects of a spectre, he has never been known to directly assault any. A confrontation with the Jack is a confrontation of subtlety and magics. Whispers of the mind, a snort of breath, a flick of his fingers; the elements of earth and ice and fire are the Keeper's to command. '''Special:''' It is said the Keeper is able to come and go between them without need of the Portals and Ways. '''The Hartshorn''' are the Keeper's sworn Lieutenants. ==The Naga - Pain 8== The Naga appears as a gigantic black snake with the head of a woman. The Naga is subtle and silent, prone to trickery and deceit. ==The Hartshorn - Pain 6== Three shadowy human figures in rugged tasseled buckskins, tall and lean, with the skulls of great stags hovering where their heads should be, wander the Catacombs. Tricks of the mind are the demesne of the Hartshorn, weaving the mists and damp into illusions of loss and pain in the minds of their prey. ==The Protean - Pain 5 [7 When Enraged]== The Protean is a large man whose dead grey skin is a mapwork of intersecting scars. Standing head and shoulders above most men, the Protean is powerfully built and carries a perpetually mad look in his eyes. When he is enraged, his scars glow the color of old blood. It is unclear whether the Protean is an actual Nightmare or a very old Awakened. ==Inklings - Pain 1== Denizens of the Shadow Nethers, inklings resemble children in form but with huge hands and feet and great grinning maws full of shadowy teeth. Inklings are three dimensional in form, but being made of the stuff of shadow they are somewhat translucent, except for the inside of their mouths beyond their shadowy teeth. That is black as never. Silent as death, Inklings are never seen unless they wish it, but they are everywhere, watching from the shadows and seeing everything that happens beneath the the Mad City. When Inklings attack, they attack in swarms. And though they are utterly invisible while they are ensconced in shadow, they do have to leave the shadows to attack. Their hands have no grip and their teeth have no bite if their bodies are in shadow. Only during the Thirteenth hour are Inklings truly vulnerable, taking on the form of mute children wandering derelict. During the Thirteenth Hour an Inkling's Pain rating drops to zero effectively turning them into mere Denizens. For better or for worse, Inklings caught in this state within the confines of the Bizarre Bazaar do not revert back to their Nightmare form at the end of the Thirteenth Hour. ==Scarecrows - Pain 3 [5 When Burning]== Scarecrows hail from the Straw Nethers and appear as their namesakes, lanky human figures of straw stuffed into tattered clothes with heads of wood or gourds or old skulls. Scarecrows are territorial, and while it is rare to see one they typically will attack on sight. '''Special:''' If a Scarecrow is lit on fire it is doomed, but it's Pain rating jumps to 5 while it still lives. ----
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