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LeviathanTempest:ChapterFour
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==== Many Flowing Limbs (Descendant Channel) ==== *"Depth 0": Birthright of Might. *"Depth 1": A Leviathan may spend 1 Ichor to have 8-again to establish and maintain a grapple. *"Depth 2": As above but they may use the higher of their Strength or Dexterity. *"Depth 3": The Leviathan may spend an additional point of Ichor to grapple two people at once. This causes a -4 penalty to both establishing and maintaining grapples. The Leviathan may still make only one overpower roll per turn. *"Depth 4": The Leviathan can perform an extra Sheol reflexive actions per turn provided they can be accomplished with just one limb, flipping switches, opening doors and things of that ilk. Additionally they do not reduce Defense until after they have been attacked by Defense opponents. *"Depth 5": When Grappling the Leviathan may treat his opponents strength as two less. *"Depth 6": The Leviathan may spend four points of Ichor to make grapple four people at once. This causes a -6 penalty to both establishing and maintaining grapples. The Leviathan may still make only one overpower roll per turn. '''Adaptations''' * Adhesive Flesh (OOOOO) At Depth 6, the Leviathan may reflexively counter an opponent's attack. The Leviathan rolls Dexterity+opponent's attack successes-opponent's Strength, and on a success the opponent loses their weapon as it becomes stuck in the Leviathan's body unless it is removed with a Strength+Dexterity check or the Leviathan changes to a more human form. This same process can be used to reflexively add three dice to a grapple attempt on an attacking unarmed opponent
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