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=Shadowrun= ; Game System : Shadowrun ; Pitch : ; Game Master : Pete ; Players : Laura, ; Characters : A Physical Adept elf Steel Orchid(Laura), Orc Rat Shaman called Fang and a cybered up street samurai ; Date : January 14, 2003 ; Technical Notes : ; Recaps : '''Laura:''' The module is written by one of the original D&D guys and it's a lot like a D&D dungeon crawl done as Shadowrun. The first part takes place in the Tacoma sewers and the GM is supposed to roll for a random encounter at each tunnel crossing. I've never seen anyone roll for random encounters in SR before :). The GM in our game decided not to roll every time. We only ran into two different groups of Orcs and two ghouls. Who would of thought the sewer was so crowded. : It did work for one night, mainly becuase we skipped through some parts. I think it gave the two newbies a good idea of how the game goes. It was a rather silly module, I think it's better for one shots then as part of an ongoing game. ; Player Thoughts : ; Additional GM Thoughts : Seeing how i ran it i may as well say somthing DNA/DOA is not one of the better ones but it is the first one writen (not by time line though) The two harliquins and the two (i think theres two) ones that deal with Deus are considerd the best. The neat things about all the adventures good or bad is that like the living series by wizards, these are events that did happen in the universe. Next month ill probably try running "Mecurial" ,if any are intested, which i feel is a average or above average one, characters to be basied on the point system rather than priorities (we did the priorities last time) Mercurial is actualy a two parter so depending on time we may quit early or try to squeeze through the whole thing. Mecurial is the first one acording to timeline.
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