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== Spell list[[#spell-list|ย ]] == === Level 1 === * '''Cure Light Wounds :''' Heal 1 Hit Die of a Nearby target. * '''Detect Evil :''' Everything Nearby that is evil glows - 5mins. * '''Illusory Torch :''' Create a phantom torch that can be held in the hand or put down. It has a d6 '''Usage Die'''. * '''Protection from Evil :''' Advantage on all harmful tests from an Evil source - 1hr. * '''Purify Food and Drink :''' Removes all diseases from all Nearby food and drink. * '''Charm :''' A Nearby target obeys commands. Test '''WIS''' each turn to see if the effect lasts. * '''Detect Magic :''' Everything Nearby that is magic glows - 5mins. * '''Magic Missile :''' Roll the caster's unspent '''HEAD Dice''' against a Close, Nearby, or Distant target. * '''Shield :''' Gain an invisible and featherweight Large Shield. Armor proficiency rules apply. * '''Sleep :''' Puts 4d6 Hit Dice of beings to sleep - 8hrs. === Level 2 === * '''Darkness :''' Creates darkness covering a Nearby area that blocks all types of vision - 1hr. * '''Invisibility :''' A nearby creature is made invisible until it attacks or dispelled. * '''Knock :''' A Nearby door or lock is opened. * '''Levitate :''' The caster floats up to 6 feet from the ground - 10mins/level. * '''Web :''' Traps a Nearby area, stopping movement. Test '''WIS'''/hr to see if the effect lasts. * '''Bless :''' Nearby allies gain +1 to stats when making attacks and saves - 1hr. * '''Find Traps :''' Notice all nearby traps - 10mins. * '''Hold Person :''' Paralyse 1d4 Nearby targets. Test '''WIS''' each turn to see if the effect lasts. * '''Silence :''' Magical silence covering everything Nearby to a target - 1hr. * '''Speak with Animals :''' Can understand and talk with animals - 1hr. === Level 3 === * '''Daylight :''' A nearby area is illuminated by sunlight - 1hr. * '''Cure Disease :''' Cures a Nearby target of all diseases. * '''Locate Object :''' Sense direction of a known object - 1 Moment/level. * '''Prayer :''' All Nearby allies make ''or'' defend against attacks with Advantage - 1d4 Ounces. * '''Remove Curse :''' Removes a curse from a Nearby target. * '''Speak with Dead :''' Ask a Nearby corpse 3 questions. * '''Darkvision :''' See in absolute darkness - 10min/level. * '''Dispel Magic :''' Removes a Nearby Arcane spell. * '''Fireblast :''' Roll all the caster's unspent '''HEAD Dice''' against all Close and Nearby creatures. * '''Read Language/Magic :''' Read all languages and magic - 10mins. * '''Magic Mouth :''' Creates an illusory mouth that repeats a phrase to all Nearby creatures. === Level 4 === * '''Confusion :''' 2d6 Nearby targets immediately make a Reaction roll. * '''Dimension Door :''' Teleport a target to a Distant Location. * '''Polymorph Self/Other :''' Transform a creature to have the appearance of another. * '''Remove Curse :''' Removes a curse from a Nearby target. * '''Wall of Fire/Ice :''' Wall covers a Nearby area, '''WIS''' to attack Close targets (3d6) - 10mins. * '''Wall of Stone/Iron :''' A wall covers a Nearby area - 1hr. * '''Create Food/Water :''' Create enough food/water for all Nearby creatures for a day. * '''Cure Serious Wounds :''' Roll caster's unspent HEAD Dice; each odd one heals one Hit Die of a Nearby target. * '''Neutralise Poison :''' Remove/Immunise poison from a Nearby target - 10mins. * '''Protection from Evil :''' Nearby allies gain invisible and weightless Chain Armor, only against evil creatures - 10mins. === Level 5 === * '''Animate Dead :''' Create 2d4 Skeletons/Zombies with HD/level, from nearby bodies. * '''Cloudkill :''' Anyone with less than 5HD that touches it must test INT or be OofA โ 1hr. * '''Conjure Elemental :''' Create an Elemental of chosen type with 3d4 HD. * '''Contact Higher Plane :''' Ask 1 question/level. * '''Feeblemind :''' Reduce a Nearby target's '''INT''' to 4 - 10mins/level. * '''Telekinesis :''' Move Nearby objects - 1hr. * '''Teleport :''' Transports a Nearby target to any place known to the caster. * '''Commune :''' The Cleric's deity truthfully answers 3 questions - 10mins. * '''Dispel Evil :''' Removes a Nearby Divine (Evil) spell. * '''Finger of Death :''' Choose a Nearby target and test '''WIS''', if a pass the target is OofA. * '''Plague :''' Test '''WIS''' for each Nearby target, those that are beaten roll all their Hit Dice and the odd ones are wounded. * '''Quest :''' Force a Nearby creature to obey an order. * '''Raise Dead :''' Return a Nearby willing target to life, who's died within the last 7 days. === Level 6 === * '''Anti Magic Shell :''' Creates a Nearby Zone around the caster blocking all magic. * '''Death Spell :''' 2d8 Nearby targets with 7HD or fewer die. * '''Disintegrate :''' Makes one Nearby target or object turn into a fine powder. * '''Invisible Stalker :''' Summons an extra-dimensional monster to perform one task. * '''Stone to Flesh :''' Turns a Nearby target into stone (or vice versa). * '''Animate Object :''' Give a Nearby object motion and a simple intelligence - 10mins. * '''Blade Barrier :''' Wall covers a Nearby area, roll caster's '''Hit Dice''' against all creatures that are Close to the wall - 10mins. * '''Conjure Elemental :''' Summons an elemental with HD equal to caster's lvl -1hr. * '''Find Path :''' The path to a chosen location is made known - 1hr. * '''Speak with Monsters :''' Can understand and talk with monsters - 1hr. * '''Word of Recall :''' Give ability to teleport back to the location this spell was cast - 1year. === Level 7 === * '''Aerial Servant :''' Summons a servant to recover a distant object. * '''Astral Spell :''' Projects an avatar of the caster onto a chosen plane - 1hr. * '''Control Weather :''' Control the Nearby weather to all extremes - 10mins. * '''Earthquake :''' Test '''WIS''' for all Nearby creatures, passes are taken OofA. * '''Holy Word :''' Nearby creatures with less than 5HD die, 6-10HD paralysed for 1d4 turns. * '''Wind Walk :''' Turn into mist and back, at will - 1day. * '''Restoration :''' Returns all levels lost to monsters with level drain. * '''Limited Wish :''' Change reality in a limited way or time. * '''Power Word, Kill :''' A Nearby target with 9 Hit Dice or fewer dies and cannot be resurrected. * '''Conjuration of Demons :''' Summons a Demon with 2HD/level. * '''Meteor Swarm :''' Effects the same as casting Fireball 4 times. * '''Time Stop :''' Stops time completely in a Nearby area - 1d4+1 Ounces. -----
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