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Genius The Transgression/Chapter Two: Character Creation
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===New Advantage: Inspiration=== Ideas crash like thunder through a genius' life every moment of their lives, barely contained, often barely understood. This is Inspiration, the illumination within, the raw stuff of genius. The greater a genius' Inspiration, the more power of creation and destruction she possesses. But there is a cost. As a genius' Inspiration increases, she becomes less able to understand mundane concerns. She struggles to hold onto her Obligation, as people seem more like systems to be explored than individuals with their own lives and concerns. As she becomes almost godlike in her perspective, she must focus to concentrate on the mortal world and its concerns. All geniuses begin with one dot of Inspiration. More Inspiration can be purchased at character creation or with experience. Purchasing more Inspiration with experience requires a thesis, a difficult and exhausting exploration of science, philosophy, and one's own nature. ====Benefits of Inspiration:==== β Inspiration determines both how much Mania a genius can contain and how much he can spend in one turn. As a genius' Inspiration increases, he is better able to hold and channel the transcendent mathematical potential that is pure Mania. β A genius' Inspiration determines how many dot ranks he can possess in non-favored Axioms. A genius can purchase favored Axioms at any level, but non-favored Axioms are limited to the genius' Inspiration. If the genius does possess more dots in a non-favored Axiom than his Inspiration (such as if his permanent Inspiration somehow drops), those Axiom dots go "dormant" and unusable until the genius' Inspiration increases again. β A genius with Inspiration 6 or higher can increase her Attributes and Skills past five dots. By using special techniques unavailable to lesser scientists, the genius transcends the limitations of mind and body and becomes posthuman. β Inspiration is rolled for many Inspired activities, such as building wonders or identifying the works of another mad scientist. β A genius' Inspiration helps resist many metanormal effects and the special powers of the other beings in the World of Darkness. Inspiration is added to other resistance attributes (such as Stamina) when resisting many metanormal or super-scientific effects. β Because of her Inspiration, a genius never suffers penalties for unfamiliar applications of a Skill. For example, a regular person might have trouble applying their Drive score to handling a motorcycle, driving a big rig, flying a helicopter, or landing a space shuttle, but a genius does not. (A genius still suffers a penalty when using another genius' wonders unless certain conditions are met; see Other People Using Wonders, Page 293.) {| class="wikitable" style="text-align:center" |- ! Inspiration !! Stat Maximum !! Max Mania !! Max Mania/turn !! Jabir Penalty |- ! β | 5 || 10 || 1 || -1 |- ! ββ | 5 || 12 || 2 || -1 |- ! βββ | 5 || 16 || 3 || -1 |- ! ββββ | 5 || 20 || 4 || -1 |- ! βββββ | 5 || 25 || 5 || -2 |- ! βββββ β | 6 || 30 || 6 || -2 |- ! βββββ ββ | 7 || 40 || 7 || -2 |- ! βββββ βββ | 8 || 60 || 8 || -3 |- ! βββββ ββββ | 9 || 80 || 10 || -3 |- ! βββββ βββββ | 10 || 100 || 15 || -3 |} ''Max Mania per Turn: A self-motivated wonder, such as an automaton, can channel one point of Mania per turn per rank. An unInspired mane or a beholden can channel one point of Mania per turn. ''UnInspired Mania: Beholden and unInspired manes can hold one point of Mania per dot of Intelligence + Resolve.''
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