Editing
Mandalay
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=='''Powers of the Mark'''== ==='''Mark of Mandalay'''=== The tale of the Mark of Mandalay's creation is given here-[[Mark of Creation-Mandalay]] *'''''50 pips Basic Imprint''''': Frame can hold 12 spells of any power level with great power. *'''''80 pips Advanced Imprint''''':Frame can hold 18 spells of any power level with great power. *'''''100 Pips Master's Imprint.''''': Frame can hold 24 spells of any power level with great power. *Permission to assay the Mark must be given by Ygg and Adrian. Once permission is given assaying the inscription is effortless. *Wearers of the Mark have extensive nature-oriented powers. **They may encourage to health any sick plant. **They may cause a plant to grow quicker depending on the psyche of the wielder. **A wielder may purify water. They may cause water to become a liquid appropriate substance for a specific plant. **A wielder may quench a natural fire. May cause fingertip fires. **A wielder can cause a seed to germinate regardless of the specific and even usual circumstances required by the plant. **A wielder may draw water from a plant. *Sign of the Mark can defend against direct magical attacks. *Holders of a mark imprint may walk in shadow by force of imaginative willpower. *The Sign of the Mark can be used defensively. *The Mark can empower high order sorcery. It also empowers a wide variety of Low Order magical systems through proxies in shadow. *The Mark rarely manifests. It has been known to work through pattern ghosts on rare occasion. *Wearer of the Mark may order any food they wish from the Hub of Ygg or any of its satellite units. ==='''[[The Stones of Mandalay]]'''=== [[File:Mandalay stones.gif]] The stones of Mandalay are major artifacts of power, linked directly to the Hub of Mandalay itself. In the creation of the Mark, Adrian had taken half of 5 ''First-Shadows'' of the Jewel of Judgment; Emerald, Ruby, Citrine, Sapphire, and Amethyst, and cut them in half. One half of each he put away, one half of each he carefully crushed, leaving tiny chips of each half. He then meticulously embedded each one into the root of Ygg. He used the Primal Jewel of Judgment to inscribe the Mark of Mandalay, each chip became a marble the size of a shooter stone. The stones have powers based on their attunement but also have social importance. To become a Lord of Mandalay one must present to King Adrian of Mandalay one of each of the stones and 50 coins of service. Each stone has specific powers and powers in common. They work especially well in conjunction with sorcery based magics but can also forcefully boost Wizardry, Magery, Listry and other wide-spread low order magics. They have effects in controlling trumps and may help boost them into protected realms. ===='''Common Powers'''==== *Psyche Boost x1.5. This can be used in psyche battles and to push magics as a focus. One of each type of stone can be used at a time, their powers additive, not multiplicative. One stone is Psyche x 1.5. Two stones is Psyche x 2, 3 is P x 2.5, 4 is P x 3, 5 is P x 3.5. This is a general rule and the stones may work in different ways in different shadows. They are a dangerous and temperamental items that may cause more trouble then they are worth sometimes. *A stone placed in a body of water u to 50 gallons will purify it to pure water. *A stone placed in any liquid will purify it of poison to the person drinking it. *Stones tend to react to each other magnetically. *A tiny effort of concentration, a reaching to psyche, can cause the stones to glow and emit light. ==='''Specific Powers'''=== *'''Red:''' Fire Effects, Fire Ripple on Weapons-Double Damage. Dropped in up to 50 gallons of liquid will cause the liquid to boil. When urged by psyche can create an area of 100sq feet to rise or fall in ambient temperature to a temperature comfortable to the stone holder.(This does not mean immunity to fire) *'''Green:''' Healing, earth magic. Heal plants. Left in contact to a plant will cause it to grow 3 times as fast and to grow in a healthy manner along the genetic ideal of their type. Buried in the ground will cause up to a plot of 16 acres of plants to grow at double speed and in a health fruitful manner. *'''Blue:''' Cold Based magics, weapon chill. In cold liquid up to 50 gallons will freeze, the stone ring to float on the surface of the ice. *'''Yellow:''' Concentration spells, research spells, mental magics. The stone when held in a hand will cure confusions, inebriations, and other focus issues. When urged by psyche the stone will emit ambient light, suitable for reading. *'''Purple:''' a mysterious stone, lending its powers to diverse efforts. Healing magics. The touch of the stone will expel malicious possession. Certain classes of spirits based creatures shy away from the stones. Mounted in items that have bound spirits or [[Dufiro]] the item will be extra robust and encourage the most powers from it. ----
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information