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=='''Clothes'''== ==='''Gloves'''=== *2 Vs Guns *2 Double damage. fist attacks *2 Combat Reflexes. Demonstrates as difficulty dropping an item in hand. Avoid using granades. *1 Self-healing *2 N/N Forms:Armored gloves, **9x4=36 Dwarves of Rasak ==='''Boots'''=== ===='''Ranger Boots'''. 17==== *2 Double Speed. 5 Transfer. Expresses as really easy to run in. *2 VS Guns. Expresses protecting feet from ground debris. *2 Double Damage. When used for kicking. *1 Self Healing. Damage to the boots is easy to repair *1 Alt-form: Ranger boot, Casual camping shoes **17 ===='''Agrom's Boots'''. 12==== *2 Double Speed. 5 Transfer. Expresses as really easy to run in. *2 VS Guns. Expresses as protecting feet from ground debris. *2 Double Damage. When used for kicking. *1 Self Healing. Damage to the boots is easy to repair ====Elayne's Walking Boots (58).==== *4 Engine Speed-5 Transfer 5 *4 Endless Stamina β Transfer 5 *4 Invulnerable *4 Deadly damage *4 Regeneration - Transfer 10 *2 n/n shapes: Calf Boots(main Form), Ankle Boots, , Thigh High Boot Sneakers, Sandals, Hiking Boot. Dress shoe, dress High heel, Spiked Warboots *8 trump images: *4 rack and use spells. 12 Minor/4 Major *1 Ability- Sticky Boots. (Stone of Skulls) Walk on all solid surfaces without falling except on purpose. *1 Ability-Leaping. (Stone of Skulls) Leap 50 amd land using the sticky function *1 Ability: Call to Don/ Return. *1 Ability: Cleanse boots and up to 6' in Diameter on demand. Acquired by From the Lagadium Games of Gustevedem. Empowered by the Stone of Skulls[[https://wiki.rpg.net/index.php/Diners_of_Amber#The_Stone_of_Skulls]] ===='''War Boots.-10 pips''' ==== *4 Invulnerable *4 Deadly Damage Steel Toed *2 N/N Forms **10x3=30 horde ===='''Giovanni's Boots'''.-8 pips ==== *4 Invulnerable *4 Deadly Damage Steel Toed ===='''Henry's Shoes'''. 13==== *2 Double Speed. 5 Transfer. Expresses as really easy to run in. *2 VS Guns. Expresses protecting feet from ground debris. *2 Double Damage. When used for kicking. *1 Self Healing. Damage to the boots is easy to repair *4 Limited Shapechange: Allows Henry to shift shoes to the need and the style. Helps him not liik like he is wearing the same shoes all the time. ===='''Melvin's Shoes'''. 15==== *4 Double Speed. 5 Transfer. Expresses as really easy to run in and runs magically fast. *2 VS Guns. Expresses protecting feet from ground debris. *2 Double Damage. When used for kicking. *1 Self Healing. Damage to the boots is easy to repair *4 Limited Shapechange: Allows Melvin to shift shoes to the need of terrain. Otherwise look like Amber short sloop boots. Randon's messenger. ==='''Coats & Suits'''=== ===='''Ryba's Coat of Holding-15 pips''' ==== *6 Pips-Mixed Holding Spaces. *1 Ability-Possessive. People tend not to notice the coat, nor take it from her unless magically compelled to. It is usually overlooked. If he is captured and the prisoners are ordered to strip he is generally allowed to keep his coat for unknown reasons. *4 Limited Shapechange. *1 Ability-Warmth. Comfortable Environment. Keeps him warm and can confer that warmth to 2 others. *1 Appears well-maintained, as if worn and mended. *1 Ability: Call to Don/ Return to last place it was *1 Ability: Clean coat and wearer on demand. ===='''Shaz Far Suit'''. 33. ==== *4 Amber Vitality 5 transfer *2 Double Speed 5 transfer *2 Amber Stamina 5 transfer *2 Combat Reflexes 5 transfer *4 Invulnerable *1 Ability-Arm/Disarm *2 N/N: **33 Pips ===='''Vek's Suit'''. 25==== *2 Vitality *4 Tireless Stamina. 5 Transfer *4 Invulnerable. 5 transfer *4 Limited Shapechange. Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet *1 Ability: Call to don/Return *1 Ability: 2'x2'x2' *1 Ability: 2'x2'x12' *1 Ability: 8'x8'x8' *1 Ability: 1'x1'x1' Breast pocket *1 Ability: Clean on demand. Coat and wearer **20 ===='''Ranger Suit'''. (43) ==== *4 Amber Vitality 5 transfer *2 Double Speed 5 transfer *2 Amber Stamina 5 transfer *2 Combat Reflexes 5 transfer *4 Invulnerable *1 Ability-Proof vs Drowning. *1 Ability-Arm/Disarm *2 N/N Forms-: Body Suit-Long Johns, Sleeping bag, Casual Clothes, *1 Ability-Grow to suit the individual owner. *1 Ability-Pouch of holding. 2'x 2' *1 Ability-Pouch of holding. 3'x 7' *1 Ability-Cleanse on Demand. 5 Transfer. Cleanse wearer *1 Ability-Camouflage coloring. **43 Pips x3 Horde-126-Julian This is the standard Armor of full service Rangers of Arden. ===='''Bley's Hero Suit(174)'''==== *2 Chaos Vitality 5 transfer *2 Double Speed 5 transfer *2 Amber Stamina 5 transfer *2 Combat Reflexes 5 transfer *4 Invulnerable *2 Double Damage *2 Danger Sense 5 transfer *4 Regen 10 transfer *2 N/N Forms Street clothes, hero outfit, Camo, blackout, Change general colors. 58 X3 horde **174 Originally a one off of Bley's creation, these were then produced in Horde quantities as tactical combat suits by the Amber Star Fleet. ===='''Gadget's Coat'''==== [[File:Gadget6.jpg|190px]] *2 Vitality. 5 transfer *4 Invulnerable. 5 transfer *1 Ability: Call to don/Return *1 Ability: 2'x2'x2' *1 Ability: 2'x2'x2' *1 Ability: 8'x8'x8' Interior. There is a inner pouch but also the interior seems bigger then it should allowing a wearer to cover another. *1 Ability: 3'x6' x1' Bottom edge, interior bottom hem, meant to holed legs. *1 Ability: 1'x1'x1' Breast pocket *1 Ability: Clean on demand. Coat and wearer *1 Ability: Temperature Control. *2 N/N:Jacket, long shirt, wolf coat, giant wolf coat. **23 Outside is a stain glass effect pattern in jewel and earth tones. Inside is black with ====Elite Zoues Suit (38)==== *2 Chaos Vitality *2 Double Speed 5 transfer *4 Invulnerable *2 Danger Sense 5 transfer *4 Regen 10 transfer *2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform. *2 Shadow Path **38x3 horde Gerard. Worn by some Elites on light guard duty Worn by some Kolvir musketeers on light duty. ====Carly's Cut(28)==== *2 Chaos Vitality *2 Double Speed 5 transfer *4 Invulnerable *2 Danger Sense 5 transfer *1 Speak *1 Self-heal *2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, kimono, work clothes motorcycle cut "AMBERITES" *2 Shadow Path- Findable in Shadow *1 Ability: Call to hand/Don/Return *1 Ability: Cleanse 10 meter **28 x3 Horde=84(28 Carly, 56 Random) ===='''Giovanni's Coat of Holding'''-24 pips ==== *24 Pips-Mixed Holding Spaces. Jewel of Judgment used by Oberon as a focus. **People tend not to notice the coat, nor take it from him unless magically compelled to. It is usually overlooked. If he is captured and the prisoners are ordered to strip he is generally allowed to keep his coat for unknown reasons. **Changes appearance depending on the shadow and the need. Suits the style of similiar coats. Withput a distinct style he keeps it as a long doublet style coat. **Comfortable Environment. Keeps him warm and can confer that warmth to 2 others. **Appears well-maintained, as if used, worn and mended. ====Coat of Warmth. 3==== *1 vitality. *1 alt-Form: coat, blanket *1 Ability: variable temperature **3 ====Boxlifter Coat of Warmth. 6==== *1 vitality. *4 Invulnerable *1 Self Heal *2 N/N: coat, blanket, Jacket With Hood; *1 Ability: variable temperature *4 Call to hand no matter distance or condition *6 6 Holding Spaces. Left & Right Exterior. Left & Right Interior. Left & Right Front upper Exterior/ Left Exterior is the cat den. **20 Kresh Leather exterior. Kresh fur Interior ====Girdle of Defense 10==== *1 Vitality *2 double speed-5 transfer *2 Vs Guns-5 Transfer *2 N/N Forms *2 N/N Spells *1 Ability: blink 1 to 50' **10 ==='''Other Clothing Articles'''=== ===='''Elite's Hat'''-7 pips==== [[File:Ranger hat.jpg|200px]] *4 Pip Invulnerable *1 Ability- Only she can remove it. *1 Alt form sack hat, slouch hat *1 Ability: Call/return **7 ===='''War Bracer''' 11==== *2 VS Guns- Transfer 5 *1 Self Heal *2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves *1 Ability-Call to don/Return ===='''Dragon Bracer-59'''==== *9-Invulnerable- Transfer 5 *14-Regeneration-Transfer 10 *11 Ability- Immune to Poison and Dragon breaths-Transfer 10 ===='''Sleep Bracer'''. 4==== *1 Vitality *2 Danger Sense *1 Ability: Keeps wearer asleep for 8 hours unless woken **4 ==='''Baby bead wristlet'''=== Each ability is a bead. all. Beads attached shrink it identical but not shape. *First Bead: 9-Invulnerable- Transfer 5 *Second Bead: 14-Regeneration-Transfer 10 *Third Bead: 11 Ability- Immune to Poison and Dragon breaths-Transfer 10 *Red Mandalay Stone *Blue Mandalay Stone *Green Mandalay Stone *Yellow Mandalay Stone *Purple Mandalay Stone *Rebman Great Emerald *Trasidy Great Citrine *Thelusia Great Diamond *Ambir's Orange Ruby: Immediate transfer to Amber in an emergency. *Rearden Chain. **Unbreakable. **Only a few people can open it. Eventually there will be charms. <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
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