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==='''Oracle of Drisna'''=== [[File:Poracleofdrisna.jpg]] Yow. Drisna. This Oracle is a terrifying place; it is a place of revelation. I spoke on Oracles earlier and this place meets all the criteria. A narrow bridge reaches the top of an isolated spire over a chasm thousands of feet high. The base of the mountains is lost in a shimmering illusion of blues and river water in this frigid realm. The pathways lead no where else. I traveled for ten days in all directions and could find no other sign of habitation. Don't try to build here. If you mortar one stone to another it will crumble within ten hours. Tents collapses, decomole deflates. Weird. The place really does not want you to stay. The atmosphere disappears 20 feet off the ground, the water mist is sleep inducing. There is neither plant life nor any native animal life. Neither insects nor fish. The spire of Drisna is a powerful artifact. Upon arrival your sense will be bombarded with a vast sense of power. Magic is more powerful here by a factor of ten. All my hung spells wove off their racks upon arrival. Conjure a candy cane out of shadow and a ton of suckers arrive. The Oracle itself is an experience worth having. A colonnaded temple surrounds a low altar. Mounted into the altar is a glowing globe a foot across in which swirl colors in smoke and oil. Place your hands upon it and place your question. You will be swept away into realms of imagination where your question is played out and options are examined. Not for the meek. There is really only enough room for one person at a time. Regardless the experience is not a group one. <span style=color:darkgreen>Addendum <span style=color:darkgreen>There is one thing about Drisna that the Travel Guides do not mention and they really should. You leave with an experience, your question examined, your knowledge expanded. But there is a price. If you assay the Oracle of Drisna it will give you a small pinch that will take some time to fade away, if ever. You will sneeze for no reason. Stutter. Gain revolting body odor. Lose your taste buds or your sense of smell. You might gain the power to see invisible objects. Be able to tell when you are lied to. The effect could be almost anything, good or bad. The effect might last an hour, a day, or a century. Be warned. When I was young and assayed it I learned the information I needed on a small matter. But I also vomited every time I smelled gin. Hence why Caine drinks gin. He thought it was funny. All he got was a facial tick that went away in a week. Mine lasted 10 years and I don't like gin to this day. ====<span style=color:blue> Mandor's Commentary on the Oracle of Drisna==== <span style=color:blue>"The Oracle of Drisna is a True Oracle deep in Shadow near the realms of Cynsure and its thousands of intershadow pathways that existed long before the Jeweled Road. Its not a friendly place but it gives highly accurate visions. It is immersive in that you feel like you are in the prophecy as its played out. You can feel it, smell it, even taste it. While the effect varies most querents say they spent time in their prophecy. Not just hours but days, weeks, even years. Long enough to eat, drink, love, fight, and travel in the time of the conclusion of the prophecy as if the Oracle transported them to the shadow where the oracle is complete. Yet when they leave the vision no time in Drisna has past. " <span style=color:blue>"Now there are two bad things about this one. It may give you a True Vision, but afterwards as you take paths forward it nudges you to stick to the vision it foretold. One might never know its happening but the effect is unavoidable and may effect people around the querent and the shadows they travel in.. Its an invasive bitch. Second, it gives the querent a glitch. A facial tick, the inability to taste pork products, a lazy eye, farting during intercourse... Something. And the tick won't go away till the vision is achieved. That's the Oracle of Drisna.</span style+color:darkgreen> <span style=color:darkred>((GM-Notes: There are a couple oracles in the deck. An oracle is a strong way to push a PC onto a course of action. I intended the oracles to have different levels of insistence. Drisna was forgiving. Sitting here I could lightly suggest a wide range of options. Sitting in the Oracle of Night, one was perhaps committing oneself and the whole game to a sweeping nightmare. Big EP! Lots of Prizes! But beware, you will get a funny side effect!))</span>
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