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LeviathanTempest:ChapterFour
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==== Mind in Motion (Descendant Channel) ==== ''The Might of the Progenitors transcends crude muscles. Their will alone could topple cities and crush armies.'' * “Depth 0”: Birthright of Might. * “Depth 1”: The Leviathan may use telekinesis. This costs 1 Ichor. When using telekinesis the Leviathan has an effective Strength equal to Resolve and an effective Dexterity equal to Wits. Telekinesis has a range of 10 feet + one foot per Sheol. * “Depth 2”: As above but range is 10 foot + 2 feet per Sheol. * “Depth 3”: As above but the Leviathan may spend an additional point of Ichor to perform a telekinetic grapple. Roll Wits + Resolve vs Strength + Brawl. If the Leviathan wins the roll the target is both grappled and immobilized. * “Depth 4”: As above but instead of a grapple the Leviathan also has the option of attacking with pure telekinetic force. This is treated as a regular ranged attack with a short equal to half the Leviathan's Telekinesis range. A Medium Range equal to the Leviathan's Telekinesis range and a long equal to twice Leviathan's Telekinesis range. Roll Resolve + Firearms. Telekinetic attacks do bashing damage and have the Knockdown property. * “Depth 5”: As above but the Leviathan also manifests tactile telekinesis. For the cost of one Ichor it may substitute the Wits for Dexterity or Resolve for Strength. Range also increases to 10 foot per Sheol. * “Depth 6”: As above the Leviathan may spend four Ichor to make a telekinetic explosion: A telekinetic explosion has a radius of five yards and has an Explosive Force equal to half of Resolve + Wits + Sheol. The Leviathan may trade Explosive Force for a larger blast area: each point of Explosive Force adds five yards to the radius. Everything caught in the Blast Area takes one automatic bashing damage and a die of bashing damage per Explosive Force, this attack has the Knockdown property. This doesn't have to be an explosion; implosions are fine as is an effect that pulls everyone to the floor, or throws everyone to the left. '''Adaptations''' * Mind Over Matter (OO) – When in Depth 3 or below the Leviathan may spend a point of Ichor to increase Defense by Resolve for a turn. * Psychic Blades (OOO) – In Depth 3 or below the Leviathan may cause Lethal Damage with telekinesis. Including overpowering during a grapple. * Force of the Tides (OO) – In Depth 4 or below the Leviathan may add Sheol to his dicepool for Telekinesis.
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