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== PARACRITTERS == NEW SPECIAL ABILITIES</br> '''Dual-Natured''': many paracritters are naturally Dual-Natured, which means that they can see into Astral Space and the normal world at the same and without distraction. Dual-Natured creatures can see Astral Projecting being and also ignore Disguise, Illusion and Invisibility like Powers can they see through the magic and the creature as they are reflected in Astral Space. <u>'''HELLHOUND'''</u></br> [[File:SR.Hellounds.jpg | 300px | right]] '''ATTRIBUTES''': Agility d8, Smarts d6 (A), Spirit d6, Strength d6, Vigor d8</br> '''SKILLS''': Athletics d8, Fighting d8, Notice d8, Stealth d10, Survival d8</br> '''Pace''' 10. '''Parry''' 6, '''Toughness''' 8 (2)</br> '''EDGES''': Quick</br> '''Special Abilities''':</br> '''* Bite''': Str+d6 +2d4 fire damage.</br> '''* Breath Weapon (Fire)''': Cone Template, 2d8 damage.</br> '''* Dual-Natured'''</br> '''* Environmental Weakness''': Cold.</br> '''* IR and Low-Light Vision''': no penalties for Dim or Dark and half to total darkness</br> '''* Immunity''': Fire.</br> '''* Pack Tactics''': The creature adds any Gang Up bonus to its Fighting damage rolls.</br> '''* Speed''': d10 running die.</br> '''* Thick hide''': AP +2</br> The Hellhound (Canis tartari) resembles a large, coal-black dog with red-rimmed eyes. They tend to hunt in packs and, although they have been documented at bringing down creatures as large as bears, metahuman attacks seem to be rare. The creature prefers its food to be well 'cooked'. The creature can 'breath' a gout of fire and their bite deals fire damage in addition to the powerful bite itself. [[File:SR. Bargiest.jpg | 300px | left]] <u>'''BARGHEST'''</u></br> '''ATTRIBUTES''': Agility d8, Smarts d8 (A), Spirits d8, Strength d10, Vigor d10</br> '''Pace''' 6, '''Parry''' 6, '''Toughness''' 11 (3)</br> '''SKILLS''': Athletics d8, Fighting d8, Notice d8, Stealth d10, Survival d8</br> '''Special Abilities'''</br> '''* Armored Hide''': AP +3 </br> '''* Big''': Size +1</br> '''* Bite''': Str+d8 AP2</br> '''* Dual-Natured'''</br> '''* Go for the throat''': If a barghest get a raise with an Attack test it hits a location with the leeast amount of armor protection.</br> '''* IR Vision''': barghest halve all illumination penalties.</br> '''* Nocturnal''': barghest suffer a -1 penalty to trait and skill test during the day light hours.</br> '''* Paralyzing Howl''': characters whom hear the howl might make a Spirits -2 check vs. Fear (SWADE pg. 126). If the check is fail the tartet must make a seperate Smarts -2 check or be Stunned. On the following round can make a new Smart test at -2, to recover. Failure the target remain Stunned.</br> The Barghest is a large Awakened canine (one of several Awakened canine species) found in the northern regions of North America, Asia and Europe. Distinctive features include sharply pointed ears, a protruding spine, glowing eyes and teeth. They often resemble oversized mastiffs, with short fur and either pure white or pure black color. Its eyes and teeth seem to glow due to a certain luminescent bacteria that resides in is mucous membranes. Barghests are nocturnal pack animals, frequently travelling in groups of a dozen or more, who herd their prey (usually large mammals) by howling. During breeding season, it tends to hunt alone or in a breeding pair. A barghest howl can induce fear and, in some cases, a catatonic state in its victim. [[File:SR manticore.jpg | 350px | right]] <u>'''MANTICORE'''</u></br> '''ATTRIBUTES''': Agility d6, Smarts d6 (A), Spirits d8, Strength d12+1, Vigor d10</br> '''Pace''' 8, '''Parry''' 5, '''Toughness''' 12 (2)</br> '''SKILLS''': Athletics d8, Fighting d6, Notice d6, Shooting d8, Stealth d6</br> '''EDGE''': Franzy (Imp)</br> '''Special Abilities'''</br> '''* Big''': Size +3</br> '''* Bite''': Str+d10, AP 2</br> '''* Claws''': Str+d8</br> '''* Dual-Natured'''</br> '''* Low-Light Vision''': no penalty for Dim and Dark illumination.</br> '''* Poisous Spike Tail''': base damage Str+d10, AP2, Reach 2, plus if target suffers at least a Shaken result it must make an immediate Vigor -2 check. Failure and the victim is Incapacitated for 2d6 minutes, or twice that with a Critical Failure.</br> These spikes can also be shot out by the manticore with a Range of 5/10/20, ROF1, and using the shooting skill.</br> '''* Resilent''': the manticore is tougher thenmost beasts and can take one Wound.</br> '''* Thick Hide''': AP +2</br> '''* Winged Flight''': base Pace 10, run die d10</br> The marticore (Martichoras hastae) resembles the same creatures of myth. It has a leonine body that grows to a length of 3 meters and weigt around 400 kg. It has a leonine body with long tawny fur and a wide mouth with multiple rows of teeth, similar to a shark. From the tip of its tail are a bunch of spines, similar to a porcupine, except that these barbed spines are venomous. They sport two bat like wings and while it should be impossible for such a large creature to fly as with dragons and other paracritters it can due to their natural magic like Powers. They are most commonly found around the Meditrainian and Black Sea regions of Europe and the northern mountainous regions of India and Pakastan.
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