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====Vehicle and Drone Conditions==== Just like creatures, drones and vehicles have a Damage Threshold that can affect the crafts performance. '''Vehicle Damage Threshold''' = 10 + vehicle’s Strength modifier + size modifier (i.e. Medium +5, Large +10, Huge +15, Gargantuan +20, Colossal +30, Behemoth +50, Titan +60, Leviathan +75, Dreadnaught +100). * Vehicles that suffer their Damage Threshold from one attack gain the Reeling Condition and all actions taken by the operator or crew suffer the effects this condition for any tasks on the vehicle’s systems (piloting checks, attack rolls, repair, sensors, etc.). * Vehicles already suffering the Reeling Condition that again take damage equal to or exceeding its Damage Threshold acquires the Stunned Condition. The crew may still be able to act, but the vehicle cannot move under its only control. Aircraft fall from the sky, ground vehicles tend to move out of control and/or crash, while spacecraft move in a straight line at the same speed as it was before it suffered the condition. Any actions the crew attempts against or with the vehicle’s systems, while the vehicle is Stunned, are at a disadvantage. Vehicles, unlike creatures, cannot naturally recover from either Reeling or Stunned conditions. Instead they must Re-rout power (see below). At zero hit points, vehicles are '''Out of Control''' (see below) and is no longer functioning. All the crew can do it attempt to fix it or abandoned it. If in hostile environment (underwater, toxic, the void of space, etc.) the vehicle starts venting atmosphere, and the crew has a number of rounds to escape or get to life support area (or jury-rig an area) equal to the reverse of the Vehicle size penalty (i.e. a Large vehicle has one round of atmosphere left, while a Colossal vehicle has six rounds). If a vehicle is reduced to 0 hit points by and attack that deals damage equal to or greater than its damage Threshold, it is destroyed. In addition, all of the vehicle’s occupants take this damage, ¾ if the vehicle has ½ or ¾ cover, ½ damage if they have full cover. Occupants can make a '''DC15''' Strength (Athletics) or Dexterity (Acrobatics) ability check gain Resistances to this damage. On a critical hit (even if not destroyed) that knock the vehicle to 0 Hit Points, all occupants also take ½ the damage inflicted from this last attack. Occupants can make a '''DC15''' Strength (Athletics) or Dexterity (Acrobatics) ability check gain Resistances to this damage (taking ¼ the base damage).
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