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D6 Simple Rules Overview for Empire Ascendant
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===Vehicle Damage=== Damage Roll > Soak Roll by: *0-3. . . Shields blown / controls ionized *4-8. . . Lightly Damaged *9-12. . . Heavily Damaged *13-15. . . Severely Damaged *16+. . . Destroyed '''Damage Level''' *''Shields Blown:'' The vehicle loses -1D from its shield rating. This lasts until repaired. If the vehicle has no shields, or has lost all of its shield dice, the controls are ionized instead. *''Controls Ionized:'' The controls are overwhelmed by power surges, and the vehicle loses -1D from Maneuverability, Shields, Speed, and Fire Control for the rest of the round, as well as the next round. *''Lightly Damage:'' Vehicles can be lightly damaged any number of times. Roll 1D to see which system is damaged. Each result lasts until the system is repaired. **1-3. . . Maneuverability -1D. **4. . . Random weapon system is hit, gunner takes damage (1D) or Fire Control -1D. **5-6. . . Speed -1D. *''Heavily Damaged:'' Vehicles that are Lightly or Heavily damaged again become Severely Damaged. Roll 1D to see which system is damaged. Each result lasts until the system is repaired. **1-3. . . Maneuverability -2D. **4-6. . . Speed -2D. *''Severely Damaged:'' Vehicles that are Lightly, Heavily, or Severely damaged again become Destroyed. Roll 1D to see what happens. Each result lasts until the system is repaired. *# The powerplant is destroyed, causing the vehicle to crash or come to a full stop. *# Same as #1. *# The generator is overloaded and will explode in 1D rounds. *# All weapon systems are made inoperative. *# The vehicle begins to break apart and will crash in 1D rounds. *# The vehicle crashes and explodes, and is Destroyed. *''Destroyed:'' Make a Survival roll (Moderate difficulty) to get to eject or bail out; the vehicle is irreparably obliterated.
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