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Diners of Amber
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====<span style=color:blue> Mandor's Commentary on the Oracle of Drisna==== <span style=color:blue>"The Oracle of Drisna is a True Oracle deep in Shadow near the realms of Cynsure and its thousands of intershadow pathways that existed long before the Jeweled Road. Its not a friendly place but it gives highly accurate visions. It is immersive in that you feel like you are in the prophecy as its played out. You can feel it, smell it, even taste it. While the effect varies most querents say they spent time in their prophecy. Not just hours but days, weeks, even years. Long enough to eat, drink, love, fight, and travel in the time of the conclusion of the prophecy as if the Oracle transported them to the shadow where the oracle is complete. Yet when they leave the vision no time in Drisna has past. " <span style=color:blue>"Now there are two bad things about this one. It may give you a True Vision, but afterwards as you take paths forward it nudges you to stick to the vision it foretold. One might never know its happening but the effect is unavoidable and may effect people around the querent and the shadows they travel in.. Its an invasive bitch. Second, it gives the querent a glitch. A facial tick, the inability to taste pork products, a lazy eye, farting during intercourse... Something. And the tick won't go away till the vision is achieved. That's the Oracle of Drisna.</span style+color:darkgreen> <span style=color:darkred>((GM-Notes: There are a couple oracles in the deck. An oracle is a strong way to push a PC onto a course of action. I intended the oracles to have different levels of insistence. Drisna was forgiving. Sitting here I could lightly suggest a wide range of options. Sitting in the Oracle of Night, one was perhaps committing oneself and the whole game to a sweeping nightmare. Big EP! Lots of Prizes! But beware, you will get a funny side effect!))</span>
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