Editing
LeviathanTempest:ChapterFour
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Vestiges of Predation === The Vestiges of Predation are, perhaps, the most recognisable abilities to us, given that the natural world is replete with adaptations to cause harm or to escape it. The teeth of a crocodile, the spines o a lion fish and the senses of a shark. Leviathans who master the Vestige of Predation exemplify and perfect these shapes, combining them with harsh beauty and the everlasting hunger of a wrathful god to craft the greatest of hunters. [Picture: a circular mouth ringed with dozens of triangular, sharklike teeth. this image serves as a watermark.] ==== Birthright of Predation ==== The Birthright of the Vestige of Predation is the '''Hunter's Boon'''. The Leviathan may "tune in" to a Wake-vulnerable subject. If the victim's (Wits + Power Trait) is lower than the Leviathan's (Presence + Sheol), that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. * '''Cost''': 1 Ichor ==== Mortal-Devouring Armory (Ancestral Channel) ==== ''The Leviathan's Primordial form bristles with cruel natural weapons.'' * “Depth 0”: Birthright of Predation * “Depth 1”: The Leviathan's unarmed strikes are +1L weapons. * “Depth 2”: As above, but now they are +2L weapons. * “Depth 3”: As above, but now they are +3L weapons. * “Depth 4”: As above, but now they are +4L weapons. * “Depth 5”: As above, but now they are +5L weapons. * “Depth 6”: As above, but now they are +5 Aggravated weapons. '''Adaptations''' * Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower. * Limbs without end (O) - The bonus now applies as additional dice to any attempts to grapple an enemy. * Rending Claws (OO) - In Depth 3 and lower, The Leviathan's natural weapons are armor-piercing (rating 2). * Gaping Maw (OO) - In Depth 3 and lower, The Leviathan's natural weapons deal 2 additional levels of damage if used on a grappled victim. * Walking Abattoir (OOOO): The Leviathan increases all damage by one step and now has +7 Aggravated weapons at Depth 6. * Skin of the Shark (OOO): Anyone that grapples with the Leviathan suffers (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths * Ghost Devouring Fangs (OO): The Leviathan may attack ghosts and other incorporeal entities that it is aware of, if the entity is destroyed then regain Ichor equal to the entities power rating. ==== Stalker's Shifting Hide (Ancestral Channel) ==== ''The Leviathan's Primordial form cannot be perceived clearly by its prey.'' * “Depth 0”: Birthright of Predation * “Depth 1”: When the character performs Stealth checks to hide his presence, on a success he is always considered at least partially concealed. (Attempts to spot him and Ranged Attacks at -2 against him) While stealth may be broken by initiating combat, the Leviathan's concealment does not fade until scene's end. * “Depth 2”: As above, but now he is considered substantially rather than partially concealed (-3). * “Depth 3”: As above, but now he adds his Sheol to uses of the Stealth skill. * “Depth 4”: As above, but now the Leviathan is also completely odorless or silent when the Depth 1 ability of this Channel is activated (The character chooses one when this channel is acquired). * “Depth 5”: As above, but now the Depth 1 ability of this channel is reflexive. * “Depth 6”: As above, but now he is considered completely invisible rather than substantially concealed (Opponents are considered to be Fighting Blind against him). An opponent who successfully strikes the Leviathan once treats him only as substantially concealed for the rest of the scene. '''Adaptations''' * Ambush (OO) - Whenever the Leviathan successfully surprises and wounds an enemy, he gains 1 Ichor. * Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan's Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan's Sheol is effectively negated and provides no bonus. * Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan's (Stealth + Sheol) will subtract the Leviathan's Sheol from all Wits-based rolls to detect him. * Slip Sideways (OOOO, requires Sheol 4 and Rain Dance of the Tempest) - In Depth 6, an exceptional success on the character's Dexterity +Stealth + Sheol roll permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position, and supernatural means must contest against his successes. Non-supernatural events that don't deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan's Stealth will act as armor to insulate him against even apocalyptic mundane events. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect, though the Leviathan gains the benefits of surprise. ==== Hunter’s Terrible Beauty (Ancestral Channel) ==== ''The hunter in action is a marvel to behold, both terrifying yet beautiful.'' Hunter’s Terrible Beauty is a Power Attribute boosting Channel. It boosts Presence and has the following unique powers: *“Depth 0”: Birthright of Predation *“Depth 4”: The Leviathan can focus her Wake to paralyze with fear. The Leviathan rolls Presence + Intimidation + Sheol vs Resolve + Power Trait against a wake vulnerable target. Should the Leviathan win they paralyze their foe for Presence turns. Multiple uses of this power do not stack and the effects end immediately if the Leviathan makes a physical attack against the target. '''Adaptations''' *The Sleeping Dragon (OOO or OOOO, requires Sheol 2 or 3): At Depth six the Leviathan can spend a point of Ichor to prevent all wake-vulnerable creatures from attacking itself unless they spend a point of Willpower and succeed on a Resolve + Composure roll. The effects end automatically if the Leviathan attacks any target. With Sheol three and four dots in the Adaptation attacking only ends the effect for the target, everyone else merely gets a free reflexive roll to shake the effects. * Hideous Revelry (OOO or OOOOO, Requires Sheol 3) - In Depth 3 or lower, the Leviathan may spend 2 Ichor and reflexively roll Presence + Expression when performing a physical attack, opposed by the highest Composure + Power Trait among its enemies. On a success, the Leviathan may induce ''one'' strong emotion (chosen from the list below when purchasing this Adaptation) in any number of witnesses. The Leviathan screams a phrase or strikes a pose or integrates her attack into a dance, and this action usurps the hearts of onlookers. Characters so affected are subject to the behaviors below unless they spend a point of Willpower to immunize themselves for the scene. Should a wake-vulnerable individual do so, they still suffer a -2 penalty to all actions. With the five-dot version of this Merit, cost falls to 1 Ichor per attack and the Leviathan may choose any of the listed emotions. **Emotions List: ***Lust - Affected characters attempt to copulate with anything in sight. ***Wild Abandon - Affected characters are slaves to their base impulses and ignore social conventions. ***Fury - Affected characters perform All-Out attacks on the character closest to them. ***Horror - Affected characters are too horrified to do anything but dodge and flee. ***Joy - Affected characters are extremely suggestible and will not attack unless attacked. ==== Blood in the Water (Ancestral Channel) ==== ''The Leviathan's razor-keen senses can detect a single drop from two oceans away.'' * “Depth 0”: Birthright of Predation. * “Depth 1”: When the character performs a Survival check to track a target, he is unaffected by obliterated evidence. Rain may wash blood away, or footprints in snow melt, but the Leviathan finds it no more difficult to pursue his mark. * “Depth 2”: As above, but now when the Leviathan is pursuing a character he bloodied personally he adds his dots in Survival to his Speed. * “Depth 3”: As above, but now he adds his Sheol to uses of the Survival skill. * “Depth 4”: As above, but now he adds his Sheol to all perception-based rolls when looking for living beings. * “Depth 5”: As above, but now the Leviathan extends the range of either his sight, smell, or hearing (choose when taking this Channel) to Sheol miles. Providing his sense is unobstructed the Leviathan can examine living beings within the radius as if he were right next to it using the sense of his choice. * “Depth 6”: As above, but now the Leviathan extends the range of all three aforementioned senses. '''Adaptations''' *Savage Kenning (OO) - In Depth 3 or lower, when the Leviathan makes a perception or other roll to notice a threat to itself treat the roll as a rote action. *Unchallengeable Gaze (OO, requires Sheol 2) – In Depth 4 or lower, the Leviathan's senses become difficult to attack: he can ignore up-to Sheol penalties that target the senses such trying to smell after being struck with pepper spray. *Peer Through Depths (OOO, requires Sheol 2) - In Depth 4 or lower, the Leviathan's senses penetrate barriers. For every point of Sheol she can see through twenty feet of smoke, ten feet of porous barriers (like foliage), a foot of stone, an inch of metal or a quarter inch of heavy metal. *Relentless Pursuit (O to OOOOO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were (2 x Merit Dots) higher for the purpose of extended rolls related to pursuit on foot or in the water. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible. At the 5-dot version of this Adaptation, the Leviathan treats physical races as rote actions when at Depth 6. *An Eye for the Kill (OO) – In Depth 4 and lower, the Leviathan halves the penalties for range when using another Channel that allows long ranged attacks. ==== The Hunter's Blood (Descendant Channel) ==== ** Dice Pool: Dexterity + Firearms + Sheol ** Action Type: Instant The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their usual protection. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. * “Depth 0”: Birthright of Predation * “Depth 1”: The attack deals bashing damage and has a range of 5/10/20. * “Depth 2”: As above, but the range is now 10/20/40 * “Depth 3”: As above, and the Leviathan may now perform a "short burst" as per the Autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. * “Depth 4”: As above, but the range is now 30/60/120. * “Depth 5”: As above, but the Leviathan may now perform a "medium burst." * “Depth 6”: As above, but the Leviathan may now opt to perform a "long burst" as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage. '''Adaptations''' * Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal or aggravated damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a "burst." * Cobra's Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention. * Tiamat's Fury (OOOOO) - In Depth 5 and lower, instead of spitting acid, you breathe iridescent flame. Your attacks are capable of damaging immaterial beings (though you gain no means of noticing that you're doing so) and inflict aggravated damage anything supernaturally vulnerable to fire, regardless of how much Ichor you spend. On an exceptional success, the target is set alight (World of Darkness, page 180). Assume the conflagration is bonfire-sized and has the heat of a chemical fire. It lasts until the target succeeds on an Extended Dex + Athletics check to put it out (each success reduces the fire's damage by 1). ==== Accepting the Tribute of Slaughter (Descendant Channel) ==== ''It is the right and prerogative of the original apex predator to devour all beneath her. This Channel makes it clear to the Leviathan's foes that they are nothing more than offerings to an ever-hungry god.'' * Depth 0: Birthright of Predation * Depth 1: You may expend 1 additional Ichor when attacking with your natural weapons. If you do so and your attack inflicts at least one level of damage, your enemy loses 1 point of Willpower in addition to the damage inflicted (you do not gain the Willpower). You may never drain more than 1 Willpower per turn this way. * Depth 2: As above, and characters who have suffered Willpower loss at your hands this scene also suffer a -1 penalty to all actions against you. * Depth 3: As above, and when employing the Depth 1 ability of this channel, you may spend 1 additional Ichor to have your attack affect (Sheol +1) opponents within melee range. This attack is resolved against the highest Defense + Armor out of any of them. Divide Successes evenly. * Depth 4: As above, and characters who have suffered Willpower loss at your hands this scene also suffer a -2 penalty to all actions against you. * Depth 5: As above, and characters reduced to 0 Willpower by the Depth 1 ability of this channel must succeed on a (Resolve + Composure - your Sheol) roll or be rendered catatonic for the duration of the scene. * Depth 6: As above, and when employing the Depth 1 ability of this channel, you may expend 3 additional Ichor and choose not to benefit from your natural weapons when rolling to attack. Instead, add their Damage rating in automatic successes if your attack lands. '''Adaptations''' * Whirlwind of Destruction (OO): When performing the Depth 3 iteration of this Channel, you may subtract 2 from the Defense of your targets. * Soul-Devouring Jaws (OOO): Whenever you reduce the Willpower of an opponent, gain a point of Ichor.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information