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== Exceptional Size == From tales of Kraken devouring ships to entire islands on the back of a turtle, the blood of Tiamat has always been associated with great size. Whether a ten foot Leviathan in Apotheosis is fighting a five foot human or a much grander spectacle is at play you can use the following rules for combat at vastly different sizes. The larger combatant gets the following advantages: * Automatic Successes on a successful attack or Strength roll. At two or more size classes above an opponent this is worked out as a multiple of Strength, in melee combat, or a weapon's Damage in ranged combat. Armour Piercing, Automatic Successes or other features of a weapon do not affect the Automatic Successes granted by size. * Durability * A damage division. Divide damage taken after applying Durability and any other abilities that will reduce damage. Round up. Armour, Durability and the damage division granted by size stack with both mundane and supernatural protection however they are halved when faced against any attack that deals Aggravated damage. When calculating size: Treat hand weapons as the size of a typical wielder and vehicle mounted weapons as the size of the vehicle. Weapons specifically designed for targets several size classes larger than themselves (such as an anti-tank rocket) should be treated one size class larger. Weapons designed for targets several size classes smaller than themselves (such as anti-infantry weapons on a tank) should be treated as one size class smaller. === Size Categories === <table border="1" cellpadding="5" cellspacing="0"> <tr style="background-color: #DFDFDF;"> <th>SIZE CLASS</th> <th>SIZE</th> </tr> <tr> <td align="center">1</td> <td align="center">0</td> </tr> <tr> <td align="center">2</td> <td align="center">1</td> </tr> <tr> <td align="center">3</td> <td align="center">2-3</td> </tr> <tr> <td align="center">4</td> <td align="center">4-7</td> </tr> <tr> <td align="center">5</td> <td align="center">8-14</td> </tr> <tr> <td align="center">6</td> <td align="center">15-19</td> </tr> <tr> <td align="center">7</td> <td align="center">20-24</td> </tr> <tr> <td align="center">8</td> <td align="center">25-29</td> </tr> <tr> <td align="center">9</td> <td align="center">30-34</td> </tr> <tr> <td align="center">10</td> <td align="center">35-40</td> </tr> <tr> <td align="center">11</td> <td align="center">41+</td> </tr> </table> === Size Bonuses === <table border="1" cellpadding="5" cellspacing="0"> <tr style="background-color: #DFDFDF;"> <th>SIZE CLASSES ABOVE OPPONENT</th> <th>DAMAGE BONUS</th> <th>DURABILITY</th> <th>DAMAGE DIVISION</th> </tr> <tr> <td align="center">1</td> <td align="center">+1 success</td> <td align="center">0</td> <td align="center">0</td> </tr> <tr> <td align="center">2</td> <td align="center">*2 Successes</td> <td align="center">1</td> <td align="center">0</td> </tr> <tr> <td align="center">3</td> <td align="center">*5 Successes</td> <td align="center">2</td> <td align="center">3</td> </tr> <tr> <td align="center">4</td> <td align="center">*10 Successes</td> <td align="center">4</td> <td align="center">4</td> </tr> <tr> <td align="center">5</td> <td align="center">*15 Successes</td> <td align="center">8</td> <td align="center">6</td> </tr> <tr> <td align="center">6</td> <td align="center">*20 Successes</td> <td align="center">15</td> <td align="center">10</td> </tr> <tr> <td align="center">7</td> <td align="center">*30 Successes</td> <td align="center">20</td> <td align="center">15</td> </tr> </table> ====Size, Accuracy and Armour==== In the WoD rolling a failure on an attack roll does not mean that the attack missed, and when the target is bigger than some buildings accuracy is rarely a concern. Most Failures rolled against an enormous Leviathan are in fact bullets bouncing of it's thick hide, or harmlessly burying themselves within layers of skin and fat thicker than a human is tall. To represent this, when wielded against a larger target any weapon with Armour Piercing may add its AP score directly to the attack pool, up to a limit of +3 dice for each difference in Size categories. An Armour Piercing weapon may ignore points of armour or give bonus dice against larger creatures but not both. If the Leviathan has Armour then Armour Piercing weapons have their usual effect, any points in Armour Piercing above the Armour rating may be turned into bonus dice up to the usual maximum. Against Leviathans, any weapon that does electrical Damage can be considered to gain the maximum bonus for Armour Piercing weapons, even if it does not have Armour Piercing under normal circumstances. Note that electrical weapons will still be reduced by the Durability and Damage division granted by size; at the reduced rate for weapons that cause Aggravated Damage. Back to the [[LeviathanTempest:CompilationProject| Compilation Page]] Back to the [[LeviathanTempest:Main_Page| Main Page.]]
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