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Stars Without Number: The High and the Mighty
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=== Dirty Mike's Dead End Deli === You can detect the radio beacon of the system's trading post. It's a simple repeating signal, using slower-than-light broadcasting and including coordinates, not that it would be difficult for any reasonably-equipped ship to spot the source. It's orbiting a cold and rocky world, which itself orbits a dim red dwarf. *[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20725258#post20725258 DIRTY MIKE'S DEAD END DELI], WHOLESALE HYDROGEN, & TRADING POST *STRANGERS WELCOME! TRADE GOODS PREFERRED, SOME CURRENCIES ACCEPTED ==== Station Services ==== [https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20727566#post20727566 Station Services] *On-Board quarters, long-term rates available. *Restaurants. *Hospitality services. *Surface transport or in-system shuttles. *Fuel & ship supplies. *Vessel maintenance. *Machine shop & technical services. *Medical Clinic. *SpaceMart. *Smelting & Ore Processing. Currencies Accepted *Kanadan Corporate Scrip *Verge Lucre *Black Doubloons Available Commodities *Metal Ingots (various) *Prefabricated Structural Elements *Rare Antiques *Metawheat ==== Station Stats ==== Dirty Mike's Dead-End Deli, Wholesale Hydrogen, & Trading Post *Bannerjee Model 12 *Armor 5 *HP 120 *Crew Min/Max 20/200 *AC 9 *Power 50 *Free Mass 40 *Hardpoints 10 *Weaponry: Jitter Beam Projector (+3 to hit/3d8+1, AP 15, Phase 3), Plasma Beam (+3 to hit/3d6+1, AP 10) *Fittings: Armory, Lifeboats, Cargo Lighter, Shipβs Locker, Workshops, 4600 tons of cargo space, Hydroponic Production
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