Editing
LEGACY MAD CITY
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The Nightling Gale - Pain 7== With the chiming of the Thirteenth Hour, the Spires become a particularly uninviting place as the Nightling Gale rushes among the rooftops, sweeping away anything not properly anchored as it rages through the hour. The Nightling Gale has no sentience or thought. It will not attack with malice or tactics, but when it arrives it is an unrelenting force of madness. Awake who find themselves in the Spires at the striking of the Thirteenth hour are well advised to find a portal or descend quickly. Those caught in the Gale must roll against Pain 7 or be swept to a random Quarter selected by the GM. In a successful encounter, the character selects the Quarter they land in. Only if discipline dominates on a successful roll can the character elect to remain in the Spires. ----
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information