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ORC TRIBES
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=ORC GROUPS, PEOPLE & THINGS OF NOTE= The giant-kin have little in the way of true heritage and even less in the way of social governance. They are compelled more by instinct and urge than by anything that could be called culture. Despite their limited intelligence they know that they can not openly resist the might of the orc nation. So, except for the occasional raid and wild rampage, the giant-kin reluctantly acquiesce to the will of the orc leaders when they must.<br> Their every intent and action is defined by his black will and the tenets of the kurasatch udareen. In the Marches the way of Izrador is not so much a church as a way of life.<br> Orcish existence is defined by the religionís many rituals of homage, rites of obeisance and dark ceremoniesósacred traditions all orcs learn in their infancies and observe every day of their lives. To live otherwise is to risk not only the terrible retribution of the kurasatch udareen, but the holy wrath of a god. <br> Like their distant cousins, the dwarves, orcs are innately resistant to magic. They gain a +2 racial bonus on saves against spells and spell-like effects, but those with spell energy have two fewer points of spell energy than they otherwise would. Only the kurasatch udareen may avoid this drawback. ==kurasatch udareen, the Mother-Wives of Izrador== Orcs are directed by and pay homage to orc priestesses, the kurasatch udareen, the mother-wives of Izrador. The kurasatch udareen, guided by the will of Izrador, are the undisputed rulers of the Northern Marches. By racial tradition and the power of their magics, their governance of the orc tribes is absolute. The goblin-kin, still obliged by ancestral kindred traditions, readily bow to the will of the mother-wives as well. :: '''Tribal Mark/Symbol''': ??? ==The Chosen== The ancient elthedar heritage sometimes combines with Izrador’s gifts in strange ways. These few orcs are examples of those who have risen above their peers to become true powers in the Last Age. ::* '''Dorshod''' of the Dead Mother Tribe ::* '''Gorgathan''' of the Bone Mother Tribe ::* '''Grial the Fey Killer''' ::* '''Shaelgruf One-Arm''': Shaelgruf commands the forces around '''Alvedara'''. His huge size and vicious fighting style make up for him losing an arm in his first live engagement. The soldiers in his command worship him as a living incarnation of war and tell tales to one another of his numerous exploits.
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