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=== EXAMPLES OF CRITTERS === [[File:SW5e.CreatureRogues.jpg | 700px]] '''ACKLAY (Genonosis, Vendaxa)''', ''Large aquatic predator (ambusher) beast 8'' [[File:SWD5.Acklay.jpg | 450px |right]] '''Destiny Points''' 2 (1d4+1)</br> '''Armor Class''' 17 (armor shell)</br> '''Hit Points''' 96 (HD 8d10), '''Damage Threshold''' 24 (recover +7)</br> '''Speed''' 30 feet; 40 feet (swim)</br> STR 18 (+4), DEX 12 (+1), CON 19 (+4), INT 4 (-3), WIS 11, CHA 10</br> '''Saves''' Strength +7, Constitution +7</br> '''Skills''' Initiative +4, Intimidation +3, Perception +3, Stealth +1 (has advantage when remaining still)</br> '''Traits:''' Large (STR +4, CON +4, DEX -2, Stealth -3, Intimidate +3, DMG THD +2), Dark Vision </br> '''''Aquatic.''''' Acklay have advantage on (Athletics) skill checks when swimming. Furthermore, if this skill check is a 9 or less, treats these rolls at if they rolled a 10.</br> '''''Improved Grab.''''' Anything an Acklay successfully hits with one of its claw attacks it can automatically attempt to grab its opponent. It can deal damage automatically on any target that is has grabbed and it only requires one ‘arm’ to maintain the grab. It is successfully grabs with both of its claws the target is instead Restrained.</br> '''Senses''' Darkvision 120 feet, ''passive'' perception 13</br> '''ACTIONS'''</br> '''''Double Attack.''''' Anytime an Acklay takes an attack action, it can attack twice with that action.</br> '''''Bite'''''. Melee Attack +6 to hit, one target, reach 5 feet; Hit: 2d8+5 piercing damage</br> '''''Forearm Claws.''''' Melee Attack +6 to hit, one target, reach 10 feet; Hit: 1d12+5 piercing damage</br> One of the most fearsome predators on their native planet, Acklays have a head full of sharp teeth and the body of a clawed crustacean. A distinctive neckfrill protects its vulnerable neck. Although their chitinous armor is relatively thin, Acklays use the long reach of their two claws to both keep threats at bay and crush it. Disabled prey are picked up and carried off to be consumed at leisure. [[File:SWD5.Neux.jpg | 400px | left]]'''NEXU (Cholganna)''', ''Large predator (stalker) beast 6''</br> '''Destiny Points''' 3 (1d4+1)</br> '''Armor Class''' 16 (natural armor) Hit Points: 60 (HD 6d8), '''Damage Threshold''' 24 (recover +4)</br> '''Speed''' 50 feet, Leaping 20 feet long, 15 high with at least 10 feet of move </br> STR 20 (+5), DEX 18 (+4), CON 19 (+4), INT 6 (-2), WIS 14 (+2), CHA 10</br> '''Saves''' Strength +8, Dexterity +7</br> '''Skills''' Initiative +7, Intimidation +4, Perception +5, Stealth +4</br> '''Traits''': Heightened Senses (Advantage with Perception checks, Darkvision), Large (STR +4, CON +4, DEX -2, Stealth -3, Intimidate +3, DMG THD +2), Leaper (leap 20ft long, 15ft high w/10 move, Advantage with Athletics for leaping), Scent (see New Species Senses), Tail (opposed Initiative vs. target’s Initiative or Insight. If it wins it has advantage on its other attack until start of its next turn).</br> '''''Ambusher'''''. the nexu deals +2d6 damage, once per round, on any one attack that it has advantage on.</br> '''Senses''' Darkvision 60 feet, Scent 20 feet, ''passive'' perception 20 </br> '''ACTIONS'''</br> '''''Double Attack'''''. Whenever a nexu takes the attack action, it can attack twice in that round, either with its claws, bite or tail attack.</br> '''''Bite'''''. Melee Attack +7 to hit, one target, reach 5 feet; Hit: 2d6+8 piercing damage</br> '''''Claws'''''. Melee Attack +7 to hit, one target, reach 5 feet; Hit: 1d10+8 slashing damage</br> '''''Tail Whip'''''. Melee Attack +7 to hit, one target, reach 10 feet; Hit: 1d6+4 piercing damage</br> Nexu are agile predators with four red eyes and sharp quills along their back. They have excellent thermographic vision and enhanced scent. At 4.5 meters long on average they bones are slightly thin when compared to their dense muscle mass allowing them excellent running speed and leaping distances. They possess sharp teeth and claws as well as a long bony tail that is can use as a distraction or follow up attack against its prey. Nexu originated on the Outer Rim world of Cholganna, a dark, cool great forest planet.</br></br> '''RANCOR (Various worlds)''', ''Huge predator (brute) beast 12 (sub-sentient)''</br> '''Destiny Points''' 6 (1d4+1), '''Dark Side Points''' 6</br> '''Armor Class''' 13 (natural armor)</br> '''Hit Points''' 162 (12d12), '''Damage Threshold''' 37 (recover +12, at the start of its turn)</br> '''Speed''' 40 feet</br> STR 28 (+9), DEX 9 (-1), CON 25 (+7), INT 6 (-2), WIS 11, CHA 8 (-1)</br> '''Saving Throws''' Strength +13, Constitution +11</br> '''Skills''' Initiative +3, Intimidation +6, Perception +4</br> '''Traits''': Darkvision, Fearless (immune to all fear-effects), Frightful Roar, Huge Beast (STR+8, CON+8, DEX-4, Stealth Pen -5, Intimidate +5 and with Advantage, DMG THR +5), Improved Damage Threshold</br> '''''Fast Healing'''''. the rancor recovers 1d6+2 hit points every 10 minutes.</br> '''''Improved Grab'''''. anytime a rancor successfully hits with one of its claw attacks it can automatically attempt to grab its opponent (target use the attack roll as contest vs. their Acrobatics or Athletics). It can deal damage automatically on any target that is has grabbed and it only requires one ‘arm’ to maintain the grab. It is successfully grabs a single target with both of its claws the target is instead Restrained.</br> '''Senses''' Darkvision 60 feet, ''passive'' perception 14 </br> '''ACTIONS'''</br> '''''Double Attack'''''. Whenever a rancor takes the attack action, it can attack twice in that round, either with its claws or bite attack.</br> '''''Bite'''''. Melee Attack +12 to hit, one target, reach 5 feet; Hit: 2d10+9 piercing damage.</br> '''''Claw'''''. Melee Attack +12 to hit, one target, reach 10 feet; Hit: 2d8+9 slashing damage. </br> '''''Frightful Roar'''''. All creature within a 60 foot radius around the beast must make a Charisma save '''DC16''' (12 + proficiency bonus). Failure and the target gains the Frightened condition against the rancor and cannot take Reactions or Bonus actions until the start of the rancor’s next turn.</br> Though there are larger and more vicious creatures in the galaxy, the rancor holds a special place in the nightmares of countless sentient creatures. Violent, angry and single-minded, rancors are capable of almost unbelievable carnage. Rancors, and similar beasts, are native to a multitude of untamed worlds. Sometimes caught and shipped out as exotic 'pets', only the wealthiest of the wealthy can afford to acquire, house and feed a rancor.</br> Most rancors can understand but not speak Galactic Basic, or another common language in their environment, though they don't usually care what is being said.</br></br> [[File:SWD5.WompRat.jpg | 350px | left]] '''WOMP RAT (Tatooine, Cularin, etc.)''', ''Medium omnivore (opportunist hunter) beast 3''</br> '''Armor Class''' 15 (natural armor)</br> '''Hit Points''' 24 (HD 3d8), '''Damage Threshold''' 19 (recover +3)</br> '''Speed''' 40 feet, Leaping 15 feet long, 10 feet high</br> STR 14 (+2), DEX 16 (+3), CON 14 (+2), INT 4 (-3), WIS 12 (+1), CHA 10</br> '''Saving Throws''' Dexterity +5, Charisma +2</br> '''Skills''' Initiative +6, Perception +3, Stealth +6</br> '''Traits''': Darkvision, Desert or Swamp dweller (advantage on Perception & Survival in hot/desert or swamp areas), Scent (advantage on tracking), Sneaks (womp rats have advantage with Stealth checks in their native lands)</br> '''''Pack Hunter'''''. Womp rats are pack hunters. As such when they are adjacent to an ally in melee, they grant that ally advance on its melee attack rolls. If they are flanking an opponent, both gain advantage on their attacks.</br> '''Senses''' Dark-vision 30 feet, Scent 40 feet, ''passive'' perception 13 (18 in preferred environment)</br> '''ACTIONS'''</br> '''''Bite'''''. Melee Attack +4 to hit, one target, reach 5 feet; Hit: 1d8+2 piercing damage and the target must make a '''DC12''' Strength save. Failure knocks the target prone.</br> The womp rat is a large, omnivorous rodent native to Tatooine and jungle fringes of Cularin (and quite possibly other worlds). They are widely considered to be a pest. They are slightly larger than two meters in size. They are three subspecies of womp rats: ones that live in Beggar’s Canyon (who tend to be sandy brown in color), ones that live in the Jundland Wastes (dark brown in coloration) and the swamp womp rat found on the planet Cularin (almost always a black hide).
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