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== Notes == Since we're not using RoP:M, here's the important stuff: <br />1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken <br />2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM's discretion. <br />3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so: <br />Magic Dependency <br />''Minor, Supernatural'' <br />You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff. Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can't help liking people your dog likes, just a little) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.
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