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===STARFLEET PROFESSIONS=== '''DEPARTMENT REQUIREMENTS & BONUSES'''</br> Starfleet Academy graduates are highly trained individuals in various fields. The most common that serve aboard starship include those listed below. Each has a requirement of Attributes and Skills to qualify for that department. They then gain 4 additional Bonus Skill points that can be spent on the required skills and those lised under Bonus. There are also a number of Edges that are recommended for that character.</br> '''Communication'''. You are in charge on not only coordinating onboard and ship-to-ship or planet communications but also with deciphering codes and disrupting enemy communications.</br> :''Requirements'': Smarts d6+; Academic d6+, Hacking d6+, Persuasion d6+. Shooting d4+. :''Bonus Skills'': gain 4 skill points among required skills and Electronics, Fighting, Repair, Research or Science. :''Recommended Edges'': Charisma, ECM Specialist, Jack of all Trades, Linguistic, Scholar, Strong Will. '''Engineering'''. The Engineering department covers everything from maintaining the power plants and warp and impulse drives to transporter operation and repair to plumbing. It tends to have the largest number of personal on any ship.</br> :''Requirements'': Smarts d8+, Vigor d6+; Electronics d6+ Repair d8+, Science d4+, Shooting d4+ :''Bonus Skills'': gain 4 skill points among required skills and Academic, Fighting, Persuasion, Research or Science. :''Recommended Edges'': McGuyver, Mr. Fix It, Scholar, Strong Will.</br> '''Helms'''. Ship Helms is responsible for piloting the main ship and shuttles during impulse operation and on smaller vessels direct fire control (on larger starships this is handled by Tactical).</br> :''Requirements'': Agility d8+, Smarts d6+; Piloting d8+, Repair d4+, Science d4+, Shooting d4+ :''Bonus Skills'': gain 4 skill points among required skills and Academic, Electronics, Fighting, Persuasion or Research. :''Recommended Edge'': Ace (starships), Alertness, Level Headed, Quick, Steady Hands. '''Medical'''. The Medical personal are responsible not only with physical injuries and illness treatment but also with psychological evaluations and basic treatment of common symptoms. </br> :''Requirements'': Smarts d8+; Healing d8+, Research d6+, Science d4+ :''Bonus Skills'': gain 4 skill points among the required skills and Academic, Electronics, Fighting, Persuasion, Repair or Shooting. :'''Recommended Edge'': Common Bond, Healer, Scholar. '''Navigation'''. The Navigation controls not only plotting warp courses but also impulse navigation and force field direction during combat.</br> :''Requirements'': Smarts d6+; Electronics d6+, Pilot d4+, Repair d4+, Science d6+, Shooting d4+ :''Bonus Skills: gain 4 skill points among the rquired skills and Academic, Fighting, Hacking, Persuasion or Research. :''Recommended Edges'': Level Headed, Quick, Scholar. '''Science'''. The Science department covers everything from operating starship sensors for gathering information but also anthropology, astronomy, astrophysics, botany, chemistry, planetary and environmental evaluations, quantum mechanics, enemy starship capabilities, warp-technology, etc. </br> :Requirements: Smarts d8+; Academic d4+, Electronics d6+, Research d4+, Science d8+ :''Bonus Skills'': gain 4 skill points among required skills and Fighting, Persuasion, Repair or Shooting. :''Recommended Edges'': Investigation, Jack of All Trades, Scholar. '''Security'''. Responsible for maintaining security onboard a ship and when protecting away teams on hostile worlds. Most of the time they donβt wear their distinctive armor except when expecting trouble.</br> :''Requirements'': Agility d6+, Smarts d6+, Spirits d6+, Strength d6+, Vigor d6+; Battle d4+, Fighting d6+, Intimidate d4+, Shooting d6+ :''Bonus Skills'': gain 4 skill points among required skills and Academic, Persuasion, Repair, Research, Science or Survival. :''Recommended Edges'': Any Combat Edge, Acrobatic, Alertness, Ambidexterity, Bravery, Soldier. '''Tactical'''. Responsible for starship weapons control (including phasers banks and photon torpedo tubes). Often assigned to away teams and tactical analyses of onsite situations where hostilities might be expected. </br> :''Requirements'': Agility d8+, Smarts d6+; Battle d6+, Electronics d4+, Fighting d4+, Shooting d8+ :''Bonus Skills'': gain 4 skill points among required skills and Academic, Persuasion, Repair, Research or Science. :''Recommended Edges'': Level Headed, Quick, Steady Hands, Trademark Weapon. '''SPECIALIZATIONS'''</br> These departments are seperate from those above and do not provide bonus skills. '''Command'''. From section heads to first officers and the captain of a starship, these crewmembers have received attentional training (or have shown natural talents) for being ranking officers.</br> :''Requirements'': Bolster or Command; Battle d4+, Persuasion d6+. :''Recommended Edges'': Any Leadership edge, Alertness, Born Leader, Bravery, Charismatic, Common Bond, Level Headed, Move it Mister, Quick, Strategist, Strong Willed, Team Player. '''Intelligence'''. Starfleet Intelligence main job is keeping the Federation informed about any possible treat to it or Starfleet and in some cases acting covertly to deal with possible treats or crisis.</br> :''Requirements'': Hacking d4+, Research d8+, Stealth d6+, Thievery d6+ :''Recommended Edges'': Assassin, Bravery, Investigator, Jack of All Trades, Streetwise, Strong Will, Thief.
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