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A Phantom Bestiary
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==Tuatha-Sidhe== These "Children of the Earth" claim that they were dreamed into existence by the living consciousness of the natural world itself, when the land had newly formed from the mists of glory. They strove as knights against the dragons and, later, when Cerithwen came to light the nighttime sky they strode above the Fir Bolg, who only watched and built their nations in the Strange Lords' shadows. It was not until the Foimoire came to the Phantom World, with shadows of their own in giant and dwarf, that the Tuatha-Sidhe quit Scalgard in favor of their ethereal Dream Realm. They have not quit the plane of man forever, though. They may cross over at barrows and dolmens, where the ties between their world and Scalgard are strong. Some have made tiny kingdoms, in places far from men, but these never last, for the pacts between the Tuatha-Sidhe and the Foimoire forbid it. More strongly, though, they must answer to a mortal wizard's call, for by ancient pact man's magic is the magic of the Tuatha-Sidhe; the Tuatha-Sidhe will serve as a wizard's teachers for this boon and, when he asks, powerful soldiers in his service. The Tuath-Sidhe come in a wide range of appearances and sizes, from tiny sprites to noble, silver-pelted cat-men, from giant trolls with cloven hooves and mighty thewed arms to strange creatures made entirely of verdage. Each, no matter the kind, is possessed of some mysterious magical ability. A character knows the following with a successful Arcana check: * '''DC 20''' - ''Scions of Dream and Horn'' - Sometimes known as Half-elves, the Aelfin are changeling children, fathered upon human maids by, or by human men upon, the Tuatha-Sidhe. Born into the society of their mortal mother or left on the doorstep of their father's house, their appearance will always betray, however slightly, their immortal parentage. Stranger still, the Aelfin have also each inherited an almost magical knowledge from the otherworld that can give them strange insights and surprising knowledge beyond their chosen role in the world. * '''DC 25''' - ''Poor, Abandoned Soldiers'' - The Strange Lords left for the Dream Realm, and took their best knights with them, but their bondsmen did not merit such an exalted retreat. No, the goblins were left behind to make their own way in the world, and the memory of what they lost twists in their haunted hearts. There is order to them, civility, but it's a veneer that only poorly apes a half-remembered dream. Perhaps it is that dream that brings the goblins into such frequent service of Aelfin or Fey-pact Warlocks. But perhaps there is no dream at all, and the goblins were never abandoned, and the Tuatha-Sidhe are playing a far more subtle game, and have their hands on far more pawns, than sages have ever credited them with... * '''DC 30''' - ''Walking the Never-Trod Path'' - The doors to the Strange Lords' realm have not closed completely; there are cracks in the wall between worlds. The foot of an abandoned path, the frame of a broken door, a hollow made by two trees entwined, all of these may open to the Dream Realm for he who has the key. The Tuatha-Sidhe's ancient songs of power are folklore now, passed down and corrupted with time, but a man who can sing their original notes without his voice breaking might step through to the other side and seek his heart's desire. The Strange Lords, of course, know their own songs, but only rarely seem to use them, and none have been willing to say why. Origin/Type: Fey/Plant, shapechanger, spider (also creatures named "Goblin", "Hobgoblin", "Bugbear" and "Troll") Examples: Cyclops Impaler, Dryad, Eladrin Twilight Incanter, Fomorian Painbringer, Goblin Hexer, Razorclaw Stalker, Treant, Unicorn
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