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==Arcanifex Servant Rules== The rules for an arcanifex servant are similar to those of a ranger's animal companion, following the same framework for actions except that they always act after the thaumineer. Healing works differently; arcanifexes cannot be healed by conventional spells or means, although they do share your recoveries if you use one to heal yourself while next to your servant. Outside of combat, you can spend your recoveries freely to use them on the arcanifex, representing the thaumaturgical energy, time and effort you are putting into doing a quick repair job. As with rangers who pick an animal companion, you get two additional recoveries to help you with this burden. However, if an arcanifex 'dies', you cannot simply summon a new one. Depending on how severe the damage was, you might be able to repair the previous arcanifex and bring it back to working order, but should the wreckage be unrecoverable then it will take you days β if not weeks β with the right resources to build a new one. As with animal companions, your arcanifex is always 1 level below you. An arcanifex may be normal-sized but even then tends towards heavy bulk; arcanifexes are commonly significantly larger than a human being. ===Upgrades=== Pick one of the following upgrades to your arcanifex.<br> ''Alchemechanical Corrosives'': The arcanifex also deals ongoing acid damage equal to twice your level on a natural attack roll of 18+.<br> ''Arcane Earthing Sigils'': Once per battle, when damaged by a spell or supernatural source of damage, the arcanifex may immediately use one of your recoveries to heal itself.<br> ''Chain-Tethered Harpoons'': One per battle, the arcanifex can use its attack at range against a nearby enemy; as well as dealing damage as normal, if it hits a target that is large-sized or smaller, the target is pulled into engagement with it. That enemy is stuck (save ends).<br> ''Clockwork Weaponry Launchers'': The arcanifex can attack at range as well as in melee, targeting even far away enemies.<br> ''Elemental Focus Crystals'': Choose acid, cold, fire or lightning when you pick this upgrade. Once per battle, when you are adjacent to your arcanifex, gain +1 to an attack roll with a spell that deals the chosen type of elemental damage.<br> ''Guardian Protocols'': As long as the arcanifex is adjacent to you, you gain a +1 bonus to AC and PD.<br> ''Lightning Projectors'': Melee attack rolls that hit the arcanifex with a natural odd roll suffer lightning damage equal to twice your level.<br> ''Metal Hulk'': Once per battle, the arcanifex may automatically disengage from an enemy without rolling.<br> ''Necromech Talons'': Whenever the arcanifex reduces an enemy to 0 hit points, you and it both gain temporary hit points equal to three times your level.<br> ''Overcharged Energy Coil'': Once per day the arcanifex may take an additional move action during your turn.<br> ''Probabilities Calcualtion Engine'': Once per battle, the arcanifex may reroll a missed attack.<br> ''Smog-Belching Engines'': The arcanifex gains a +1 bonus to AC and PD against ranged attacks.<br> ''Spell Resonator'': Once per day you may cast a daily or cyclic spell using the arcanifex as the point of origin rather than yourself.<br> '''Arcanifex Baseline Stats''' {| class="wikitable" |- !Level !Attack !Damage !AC !PD !MD !Hit Points |- |0 | +4 vs AC |1d6 |17 |15 |11 |22 |- |1 | +5 vs AC |1d8 |18 |16 |12 |30 |- |2 | +6 vs AC |1d10 |19 |17 |13 |40 |- |3 | +8 vs AC |2d6 |20 |18 |14 |50 |- |4 | +9 vs AC |3d6 |22 |18 |14 |50 |- |5 | +10 vs AC |4d6 |23 |21 |17 |80 |- |6 | +12 vs AC |5d6 |24 |22 |18 |99 |- |7 | +13 vs AC |6d6 |26 |24 |20 |119 |- |8 | +14 vs AC |7d6 |27 |25 |21 |159 |- |9 | +15 vs AC |8d6 |28 |26 |22 |198 |- |10 | +16 vs AC |9d6 |29 |27 |23 |238 |} ===Arcanifex Feats=== As with animal companions, you don't have to take arcanifex feats in a progressive sequence.<br> ''Adventurer Feat'': Add the Escalation Die to your arcanifex's attack rolls.<br> ''Adventurer Feat'': Once per battle, the arcanifex can deal acid, cold, fire or lightning damage with an attack rather than physical damage.<br> ''Adventurer Feat'': Choose an additional upgrade for your arcanifex.<br> ''Champion Feat'': Your arcanifex no longer suffers additional damage from critical hits.<br> ''Champion Feat'': As long as your arcanifex is engaging an enemy who is engaging you, you may pop free of that enemy with a quick action.<br> ''Champion Feat'': Choose an additional upgrade for your arcanifex.<br> ''Epic Feat'': The first time your arcanifex becomes staggered during a battle, you may recharge a single expended cyclic or daily spell.<br> ''Epic Feat'': Choose an additional upgrade for your arcanifex.<br>
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